Compose concealed No-Field battle cards before reserve costs
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@@ -5354,12 +5354,20 @@ export function GameTable({
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<p className="notice">
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Reinforcements may occupy either card slot but is neither a weapon nor a defense.
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It adds 2 to battle strength without changing the physical dial or spice support.
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The cost is three reserve forces ({g.battle.reinforcements.normal} normal,{' '}
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{g.battle.reinforcements.elite} elite) sent to the Tanks on any revealed outcome;
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the card is discarded even after a traitor call or explosion.
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The cost is three reserve forces sent to the Tanks on any revealed outcome.
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Available for that quote: {g.battle.reinforcements.normal} normal,{' '}
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{g.battle.reinforcements.elite} elite.
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The card is discarded even after a traitor call or explosion.
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{g.battle.reinforcements.blocked && ` ${g.battle.reinforcements.blocked}`}
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</p>
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)}
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{g.battle.reinforcements?.noField && <p className="fine">
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Provisional native order: your No-Field first materializes{' '}
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{g.battle.reinforcements.noField.materializes} forces, leaving{' '}
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{g.battle.reinforcements.noField.reservesAfterReveal} own reserves.
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Three must remain after that reveal for Reinforcements;
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a later Harass return cannot fund or change its original cost.
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</p>}
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{reinforcementsSelected &&
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(selectedWeaponId === 'ecaz-harass-withdraw' || selectedDefenseId === 'ecaz-harass-withdraw') && (
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<p className="fine">
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