Connect native Moritani and Harkonnen captive Duke rules
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@@ -1,6 +1,6 @@
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import { applyAction, initializeNexusGameForAudit, joinGame, newPlayer, viewGame, type Action, type Game } from '../game/engine';
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import { applyAction, viewGame, type Action, type Game } from '../game/engine';
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import { DIFFICULTIES } from '../game/bot-profiles';
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import { MOBILE_STRONGHOLD, territory } from '../game/board';
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import { ownedTech } from '../game/tech-tokens';
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@@ -14,7 +14,7 @@ import { discoveryEntryMoveAction } from '../game/discovery-entry-options';
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import {
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advanceMoritaniNexus as advance, assertMoritaniNexusPhysical as physical,
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closeMoritaniNexus as close, createMoritaniNexusClosing as closing,
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createMoritaniNexusDiscovery as discovery, createMoritaniNexusLobby as lobby,
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createMoritaniNexusDiscovery as discovery,
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moritaniNexusAct as act, moritaniNexusClean as clean, moritaniNexusPlayer as player,
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moritaniNexusPolicy as policy, moritaniNexusReload as reload,
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openMoritaniNexusBattle as openBattle, openMoritaniNexusLoss as loss,
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@@ -331,9 +331,3 @@ void test('original Discovery supply, reveal and free nested entry survive the l
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physical(done);
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});
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void test('Advanced Harkonnen original lobbies remain inadmissible without mutating declared source pieces', () => {
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const native = lobby(); joinGame(native, newPlayer('harkonnen', 'Harkonnen', 'harkonnen'));
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let ready = reload(native);
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for (const p of ready.players) ready = act(ready, { actor: p.id, action: { type: 'ready' } });
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const before = structuredClone(ready); assert.throws(() => initializeNexusGameForAudit(ready)); assert.deepEqual(ready, before);
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});
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