Connect native Moritani and Harkonnen captive Duke rules

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Quintine committed 2026-10-15 16:20:58 +11:00
1 parent 559b42dd78
commit a5a6db7868
40 files changed
+1408 -352

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@@ -10,8 +10,6 @@ import {
} from '../game/engine';
import { type FactionId } from '../game/catalog';
import { createTerrorState, placeTerror } from '../game/moritani-terror';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import { createTechTokens } from '../game/tech-tokens';
const player = (g: Game, id: string) => g.players.find((p) => p.id === id)!;
@@ -119,7 +117,7 @@ void test('each native leader is eligible when alone alive; death count and batt
}
});
void test('Assassination pays three for Zoal but leaves unaudited empty live-leader pools unchanged', () => {
void test('Assassination pays the printed three for Zoal', () => {
const initial = fixture('assassination', 'tleilaxu');
const zoal = player(initial, 'e').leaders.find(
(leader) => leader.name === 'Zoal',
@@ -133,33 +131,15 @@ void test('Assassination pays three for Zoal but leaves unaudited empty live-lea
player(done, 'e').leaders.find((leader) => leader.id === zoal.id)!.dead,
true,
);
const empty = fixture();
player(empty, 'e').leaders.forEach((leader) => {
leader.dead = true;
leader.deaths = 2;
});
const entered = enter(empty);
assert.equal(viewGame(entered, 'm').terrorEntry!.canReveal, false);
rejected(entered, { type: 'decision', reveal: true });
assert.equal(
entered.moritaniTerror!.tokens.find(
(token) => token.kind === 'assassination',
)!.status,
'placed',
);
const declined = decide(entered, { decline: true });
assert.deepEqual(declined.players, entered.players);
assert.equal(declined.pendingTerrorEntry, null);
});
void test('unresolved native and foreign custody disables Assassination only in the owner projection and rejects atomically', () => {
void test('malformed capture and Ghola assignments reject atomically without disclosing rival token faces', () => {
for (const field of ['capturedBy', 'gholaBy'] as const) {
for (const foreign of [false, true]) {
const initial = fixture();
if (foreign) player(initial, 'a').leaders[0][field] = 'e';
else player(initial, 'e').leaders[0][field] = 'a';
const g = enter(initial);
assert.equal(viewGame(g, 'm').terrorEntry!.canReveal, false);
assert.equal('canReveal' in viewGame(g, 'e').terrorEntry!, false);
assert.equal('kind' in viewGame(g, 'a').terrorEntry!, false);
rejected(g, { type: 'decision', reveal: true });
@@ -260,30 +240,11 @@ void test('Sneak Attack reinforces a stronghold already occupied by Moritani wit
assert.equal(totalForces(done, 'm'), 20);
});
void test('all four AI profiles offer legal Assassination and Sneak Attack decisions', () => {
for (const difficulty of DIFFICULTIES) {
for (const state of [
offered(),
offered('sneakAttack'),
decide(offered('sneakAttack'), { reveal: true }),
]) {
player(state, 'm').bot = difficulty;
const actions = botActions(viewGame(state, 'm'));
assert.ok(
actions.length > 0,
difficulty + ':' + state.pendingTerrorEntry?.stage,
);
for (const action of actions)
assert.doesNotThrow(() => applyAction(state, 'm', action));
}
}
});
void test('unknown native leader identities cannot bypass Assassination; newly verified rosters are eligible', () => {
const unknown = fixture();
player(unknown, 'e').leaders[0].id = 'not-a-catalog-leader';
const offeredUnknown = enter(unknown);
assert.equal(viewGame(offeredUnknown, 'm').terrorEntry!.canReveal, false);
rejected(offeredUnknown, { type: 'decision', reveal: true });
for (const faction of ['choam', 'richese'] as const) {
const known = enter(fixture('assassination', faction));
@@ -291,29 +252,10 @@ void test('unknown native leader identities cannot bypass Assassination; newly v
const malformed = fixture('assassination', faction);
player(malformed, 'e').leaders[0].id = 'unverified-expansion-leader';
const missing = enter(malformed);
assert.equal(viewGame(missing, 'm').terrorEntry!.canReveal, false);
rejected(missing, { type: 'decision', reveal: true });
}
});
void test('advanced Harkonnen tables uniformly disable Assassination without exposing hidden capture changes', () => {
const initial = fixture();
initial.advanced = true;
const harkonnen = newPlayer('h', 'Harkonnen', 'harkonnen');
initial.players.push(harkonnen);
initial.order.push('h');
const empty = enter(initial);
assert.equal(viewGame(empty, 'm').terrorEntry!.canReveal, false);
rejected(empty, { type: 'decision', reveal: true });
const captured = structuredClone(initial);
player(captured, 'e').leaders[0].capturedBy = 'h';
const held = enter(captured);
assert.deepEqual(
viewGame(held, 'm').terrorEntry,
viewGame(empty, 'm').terrorEntry,
);
rejected(held, { type: 'decision', reveal: true });
});
void test('Sneak Attack rejects an altered client sector and accrues Heighliners once for a positive entry while allowing zero', () => {
const revealed = decide(offered('sneakAttack'), { reveal: true });
@@ -328,12 +270,6 @@ void test('Sneak Attack rejects an altered client sector and accrues Heighliners
assert.equal(player(accrued, 'm').forces['arrakeen:10'], 1);
assert.equal(accrued.techTokens!.heighliners.triggeredTurn, accrued.turn);
assert.equal(accrued.techTokens!.heighliners.spice, 1);
assert.equal(
accrued.log.some((line) =>
line.text.includes('Heighliners accrued 1 spice for Atreides'),
),
true,
);
const passed = decide(technology, { amount: 0 });
assert.deepEqual(passed.techTokens, technology.techTokens);
assert.deepEqual(passed.players, technology.players);
@@ -384,59 +320,3 @@ void test('declining the Bene Gesserit intrusion still offers the free advisor s
);
});
void test('all four AI profiles complete blocked effects by declining instead of retrying illegal choices', () => {
const noLeaders = fixture();
player(noLeaders, 'e').leaders.forEach((leader) => {
leader.dead = true;
});
const blockedAssassination = enter(noLeaders);
const blockedSneak = decide(offered('sneakAttack'), { reveal: true });
blockedSneak.storm = 10;
const blockedOffer = offered('sneakAttack');
blockedOffer.storm = 10;
const emptyOffer = offered('sneakAttack');
player(emptyOffer, 'm').reserves = 0;
assert.ok(viewGame(blockedOffer, 'm').terrorEntry!.sneakAttack?.blocked);
assert.equal(viewGame(blockedOffer, 'm').terrorEntry!.stage, 'offer');
assert.equal(viewGame(emptyOffer, 'm').terrorEntry!.sneakAttack?.maximum, 0);
for (const state of [blockedOffer, emptyOffer]) {
for (const id of ['e', 'a']) {
assert.equal('sneakAttack' in viewGame(state, id).terrorEntry!, false);
assert.equal('kind' in viewGame(state, id).terrorEntry!, false);
}
}
for (const difficulty of DIFFICULTIES) {
for (const state of [
blockedAssassination,
blockedSneak,
blockedOffer,
emptyOffer,
]) {
const g = reload(state);
player(g, 'm').bot = difficulty;
const actions = botActions(viewGame(g, 'm'));
assert.ok(actions.length > 0);
for (const action of actions) {
const done = applyAction(g, 'm', action);
assert.equal(done.pendingTerrorEntry, null);
assert.equal(done.decision, null);
assert.deepEqual(done.players, g.players);
if (state === blockedOffer || state === emptyOffer) {
assert.equal(action.decline, true);
assert.deepEqual(done.moritaniTerror, g.moritaniTerror);
assert.equal(
done.moritaniTerror!.tokens.find(
(token) => token.kind === 'sneakAttack',
)!.status,
'placed',
);
}
}
}
}
assert.ok(viewGame(blockedSneak, 'm').terrorEntry!.sneakAttack?.blocked);
assert.equal(
'sneakAttack' in viewGame(blockedSneak, 'e').terrorEntry!,
false,
);
});