Connect native Moritani and Harkonnen captive Duke rules
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'\nWithout Skills, factions preserves unused original Tech Tokens in fresh 3–6-seat Basic/Advanced selected E1/E2 native or standalone Ecaz OR Moritani lobbies with classic opponents; stronghold-factions composes them with Advanced Stronghold Cards. Original physical inventories, first-Storm owners, selected Ecaz lead rewards, even-force Basic Occupy and non-Harkonnen Advanced Moritani assassination remain. Skills, unrelated overlays, paired/mixed E3 rosters and public starts remain separate.',
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'\nNexus preserves selected unused original Tech Tokens in classic/base33/all12 three-through-six-seat Basic/Advanced lobbies, and/or unused Stronghold Cards in Advanced two-through-six-seat lobbies; both requires3+. Existing Homeworlds may be retained. Genuine first-Storm/end-Mentat custody and closing Nexus deals remain. Borrowed tariff/force identity, original free-return ledgers, phase-end industry, held support and retention/winner rewards reuse existing handlers. Skills, expansion families outside their documented entries, unrelated previews, unresolved effects and public starts remain separate.',
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'\nNexus additionally routes a supported paired native E1 (Ixians+Tleilaxu) OR E2 (CHOAM+Richese) lobby with classics and one required deck through original paired setup when Tech and/or Advanced Strongholds is selected. Tech requires3–6 Basic/Advanced, Strongholds2–6 Advanced, both3–6 Advanced. All12 Nexus, original47/35 decks/cache, native setup and actual module custody remain. Mixed families, E3, Skills, other overlays, public starts and pending rulings stay separate.',
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'\nNexus additionally admits standalone Ecaz OR Moritani with classics and the original ecaz33/all12 deck without Skills, Basic/Advanced2–6, optionally original Homeworlds, Discovery through --discoveries, Tech3+ and Advanced Strongholds2+. Original Traitors/native setup and qualifying end-Spice closing draw remain; no starting Nexus deal or training is added. Ecaz Arrakis Occupy and quiet living-Duke Cunning retain their own boundaries; an otherwise legal Advanced Ecaz/Harkonnen roster does not lift the separate Cunning exclusion. Advanced Moritani excludes Harkonnen and uses original post-loss assassination/normal-call forfeiture, private replacement and supply-only Terror Cunning. E3 pairs/mixed families, native free-return/relocation rulings, unrelated previews, public starts and save conversion stay separate.',
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'\nNexus admits standalone Ecaz OR Moritani with classics and original ecaz33/all12 without Skills, Basic/Advanced2–6, optionally Homeworlds, --discoveries, Tech3+ and Advanced Strongholds2+. Original setup and qualifying closing draws remain; no starting Nexus hand or training is added. Advanced Harkonnen now composes original capture, Moritani end-movement captive-Duke acquisition and printed-faction Assassinate, plus the provisional effective-control Terror pool/public-victim/spent-empty policy. Ecaz keeps its Ambassador exclusions and exclusive Duke revival. Skills/Harkonnen, unrelated previews, public starts and played-save conversion remain separate.',
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'\nNexus additionally admits exactly one native Ixians OR Tleilaxu/Ix47, or CHOAM OR Richese/CHOAM35 with its original cache, plus classic opponents, Basic/Advanced2–6. Original Homeworlds/Discovery7/8/Tech3+/Advanced Strongholds2+ may remain; leader-skills --nexus-cards retains all14 original offers. Ix offer/HMS, Tleilaxu Face Dancers, CHOAM Auditor and signed Richese markers remain physical. Original paired entries require both natives; additional exact mixed/paired E3 compositions are below. Public starts, played-save conversion and pending effect rulings remain separate.',
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'\nThe original Nexus and Skills/Nexus entries additionally admit natives from BOTH selected Ix+CHOAM families with classics and union47 Treachery Cards, or BOTH Ecaz+Moritani with classics/ecaz33, Basic/Advanced2–6. Optional Homeworlds/Discovery7+8/Tech3+/Advanced Strongholds2+ retain original setup and consumers. Richese cache stays separate; paired E3 preserves ordinary native training, untrained shared Duke, Arrakis Occupy and Advanced assassination, excluding Advanced Harkonnen. Existing mixed-family free-return/companion, own concealed-plan, Sandtrout, low-income/cache-count, shared/captured training and Terror relocation questions remain guarded. No public starts or played-save conversion.',
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'\nThe same original Nexus/Skills-Nexus entries now compose selected Ecaz plus Ix and/or CHOAM, with at least one actual native from EVERY selected family and optional classic opponents: two-family mixed E3 or all-three-family tables, Basic/Advanced2–6, all12 Nexus/all14 only with Skills, optional original Homeworlds/Discovery7+8/Tech3+/Advanced Strongholds2+. Ordinary Ix47 if selected, otherwise CHOAM35, and the seated native Richese cache stay physical. Fresh Ecaz gets original Arrakis Occupy; Advanced native Moritani gets original assassination against supported ordinary printed native opponents. The shared Duke never trains; Advanced Skills/capture and Moritani/Harkonnen, Sandtrout, own mixed markers, unusual Gholas and pending force/payment effects retain their guards. Original hands/offers, native setup, actual closing draw and winner/cleanup/Tech timing are reused. No new initializer, return adapter, public start or played-save conversion.',
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'\nOriginal Nexus and Skills/Nexus additionally admit natives from BOTH selected Ix+CHOAM families with classics/union47, or BOTH Ecaz+Moritani with classics/ecaz33, Basic/Advanced2–6. Optional Homeworlds/Discovery7+8/Tech3+/Advanced Strongholds2+ retain original consumers. No-Skills paired E3 now composes Advanced Harkonnen and captured-Duke/Assassination paths; all14 Skills keeps its Harkonnen/shared-training exclusions. Richese cache stays separate. Existing mixed-marker, unusual-Ghola, supply/relocation and other effect guards remain; no public start or played-save conversion.',
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'\nThe same original Nexus/Skills-Nexus entries compose selected Ecaz plus Ix and/or CHOAM, with an actual native from EVERY selected family and optional classics: two-family mixed E3 or all-three-family, Basic/Advanced2–6, all12 Nexus/all14 only with Skills and original optional Homeworlds/Discovery7+8/Tech3+/Advanced Strongholds2+. Original selected decks/cache, offers and setup remain. No-Skills Moritani/Harkonnen now uses original capture, shared-Duke and printed-faction assassination; Skills/Harkonnen and exceptional target guards remain. Shared Duke never trains; foreign-Duke revival remains forbidden. No public start or played-save conversion.',
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'\nLeader-skills --nexus-cards adds all12 Nexus to original classic/base33, single or paired one-family E1/E2, both selected Ix+CHOAM/union47, standalone or paired E3/ecaz33, or mixed E3/two-or-three selected families with an actual native from each and classics. All14 original offers and Basic/Advanced2–6 remain; Homeworlds may be retained, Tech3+/StrongholdsAdvanced. Actual Ix pre-training hand, ordinary discs and native components remain. Each capture/exceptional shared-Duke, Banker preview, borrowed Smuggler/companion/native-return and pending-effect boundary remains; no public start or played conversion.',
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'\nThese classic, single-native or paired one-family skill-Nexus entries preserve selected unused original Tech Tokens at3–6 Basic/Advanced and/or Stronghold Cards at2–6 Advanced; both require3–6 Advanced. Real first-Storm/end-Mentat custody, phase-end industry, held subsidy, typed skill rescue/equal substitution, signed one-invoice marker pairs and mandatory original-winner Tech before Face Dance use original handlers. No mixed-family/native free-return accounting or pending rulings are opened.',
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'\nThe same fresh skill/Nexus entry admits standalone Ecaz OR Moritani with classics, exact ecaz33/all14/all12, Basic/Advanced2–6. Optional unused Tech requires3+; Strongholds requires Advanced; both3+ Advanced. Native Ecaz five-disc/Duke assignment and quiet living-Duke Cunning, plus original Advanced Moritani skill-first assassination/normal-traitor forfeiture, remain. Advanced Harkonnen, shared-Duke assignment, enhanced Terror relocation/HMS/Grumman and other pending effects stay guarded.',
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