Protect Sapho priority at the Testing Station
Verify and publish checkpoint container / container (push) Successful in 11m16s
Verify and publish checkpoint container / container (push) Successful in 11m16s
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@@ -12,12 +12,13 @@ type TurnView = Pick<
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| 'phaseOpening'
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| 'automaticContinuationPending'
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> &
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Partial<Pick<GameView, 'biddingEnd' | 'kullReaction' | 'richeseBetrayalReaction' | 'guildBetrayalReaction' | 'nexusIxianReplacement' | 'nexusIxianBetrayalReaction' | 'nexusHarkonnenBetrayalReaction'>>;
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Partial<Pick<GameView, 'saphoStationPriority' | 'biddingEnd' | 'kullReaction' | 'richeseBetrayalReaction' | 'guildBetrayalReaction' | 'nexusIxianReplacement' | 'nexusIxianBetrayalReaction' | 'nexusHarkonnenBetrayalReaction'>>;
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/** The single current decision owner for the table banner and seat highlight.
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* Shared response windows have no single acting seat. Only public view fields
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* participate; this does not decide which gameplay actions are legal. */
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export function tableActionOwner(g: TurnView): string | null {
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if (g.saphoStationPriority) return null;
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if (g.richeseBetrayalReaction || g.guildBetrayalReaction) return null;
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if (g.kullReaction && g.status === 'playing')
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return g.players.some(p => p.id === g.kullReaction!.player)
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