Fix Grumman stack placement cancellation and inventory validation
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import test from 'node:test';
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import assert from 'node:assert/strict';
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import {
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applyAction,
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normalizeAutomaticGame,
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viewGame,
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type Game,
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} from '../game/engine';
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import { quotePlacementCancellation } from '../game/placement-cancellation';
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import { placeTerror } from '../game/moritani-terror';
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import {
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grummanCollectionFixture,
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enterGrummanCollection,
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addGrummanToken,
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holdGrummanCard,
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grummanToken,
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grummanPlayer,
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grummanReload,
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grummanInventory,
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} from './fixture-grumman-collection';
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function pendingPlacement(advanced = false, low = false) {
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const initial = grummanCollectionFixture({ advanced });
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const karama = holdGrummanCard(initial, 'a', 'karama');
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let g = addGrummanToken(enterGrummanCollection(initial));
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if (low) {
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// Conserved later position: the existing legal stack outlives its creating
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// high-side population. Actual phase actions record this physical change.
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grummanPlayer(g, 'm').reserves--;
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grummanPlayer(g, 'm').forces['polar_sink:0']++;
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}
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for (const player of g.players)
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g = applyAction(g, player.id, { type: 'ready' });
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assert.equal(g.phase, 8);
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assert.equal(g.decision?.kind, 'moritaniPlacement');
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g = applyAction(g, 'm', {
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type: 'decision',
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token: grummanToken(g, 'assassination').id,
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territory: 'carthag',
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});
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assert.equal(g.response?.kind, 'moritaniPlacement');
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assert.equal(
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g.moritaniTerror!.tokens.filter((token) => token.location === 'arrakeen')
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.length,
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2,
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);
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return { g, action: { type: 'card', card: karama.id, mode: 'cancel' } };
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}
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void test('real Basic and Advanced Grumman stacks survive printed Karama canceling the separate Mentat placement', () => {
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for (const advanced of [false, true]) {
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const { g, action } = pendingPlacement(advanced);
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const before = grummanReload(g);
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const result = applyAction(grummanReload(g), 'a', action);
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assert.deepEqual(g, before);
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assert.deepEqual(result.moritaniTerror!.tokens, g.moritaniTerror!.tokens);
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assert.equal(result.moritaniTerror!.placementTurn, g.turn);
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assert.equal(result.pendingMoritaniPlacement, null);
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assert.equal(
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result.discard.filter((card) => card.id === action.card).length,
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1,
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);
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assert.equal(grummanPlayer(result, 'm').spice, 24);
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assert.equal(grummanToken(result, 'assassination').status, 'available');
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assert.throws(
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() =>
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placeTerror(
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result.moritaniTerror!,
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grummanToken(result, 'assassination').id,
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'carthag',
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g.turn,
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),
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/already been used/,
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);
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assert.throws(() => applyAction(result, 'a', action));
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assert.deepEqual(normalizeAutomaticGame(grummanReload(result)), result);
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for (const id of ['a', 'g']) {
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const projected = viewGame(result, id);
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assert.ok(
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projected.moritaniTerror!.tokens.every((token) => !('kind' in token)),
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);
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assert.equal(
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projected.players.find((player) => player.id === 'm')!.hand,
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undefined,
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);
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}
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grummanInventory(result);
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}
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});
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void test('placement denial preserves an earlier stack at low population and the pure quote accepts a later turn without private hands', () => {
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const { g, action } = pendingPlacement(true, true);
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assert.equal(grummanPlayer(g, 'm').reserves, 7);
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const result = applyAction(grummanReload(g), 'a', action);
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assert.deepEqual(result.moritaniTerror!.tokens, g.moritaniTerror!.tokens);
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grummanInventory(result);
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// This is a pure future-turn eligibility probe, not a fabricated live phase
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// transition. Existing placement history remains unchanged.
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const later = grummanReload(g);
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later.turn++;
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later.pendingMoritaniPlacement!.turn = later.turn;
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for (const player of later.players)
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for (const field of ['hand', 'spice', 'traitors'])
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Object.defineProperty(player, field, {
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get() {
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throw new Error('Private field read: ' + field);
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},
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});
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const quote = quotePlacementCancellation(later, later.response!);
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assert.equal(quote?.kind, 'moritaniPlacement');
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if (quote?.kind !== 'moritaniPlacement')
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assert.fail('Missing placement denial');
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assert.deepEqual(quote.terror.tokens, g.moritaniTerror!.tokens);
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assert.equal(quote.terror.placementTurn, later.turn);
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});
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void test('denial tolerates changed placement feasibility but rejects malformed custody and source records without cost', () => {
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const { g, action } = pendingPlacement();
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const changedPlacements: [string, (bad: Game) => void][] = [
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[
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'removed source',
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(bad) => {
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grummanToken(bad, 'assassination').status = 'removed';
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},
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],
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[
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'extortion source',
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(bad) => {
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const token = grummanToken(bad, 'extortion');
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token.status = 'extortion';
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bad.pendingMoritaniPlacement!.token = token.id;
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},
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],
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[
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'same source and target',
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(bad) => {
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bad.pendingMoritaniPlacement!.token = grummanToken(bad, 'robbery').id;
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bad.pendingMoritaniPlacement!.territory = 'arrakeen';
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},
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],
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[
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'occupied destination',
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(bad) => {
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bad.pendingMoritaniPlacement!.territory = 'arrakeen';
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},
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],
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];
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// Denying a declared placement does not attempt it again. Changed source
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// availability or an occupied target must not turn cancellation into a move.
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for (const [label, edit] of changedPlacements) {
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const changed = grummanReload(g);
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edit(changed);
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const before = grummanReload(changed);
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const quoted = quotePlacementCancellation(changed, changed.response!);
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assert.equal(quoted?.kind, 'moritaniPlacement', label);
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const canceled = applyAction(changed, 'a', action);
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assert.deepEqual(
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canceled.moritaniTerror!.tokens,
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changed.moritaniTerror!.tokens,
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label,
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);
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assert.equal(canceled.moritaniTerror!.placementTurn, changed.turn, label);
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assert.deepEqual(changed, before, label);
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grummanInventory(canceled);
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}
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const edits: [string, (bad: Game) => void][] = [
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[
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'non-stronghold target',
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(bad) => {
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bad.pendingMoritaniPlacement!.territory = 'polar_sink';
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},
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],
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[
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'missing token',
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(bad) => {
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bad.pendingMoritaniPlacement!.token = 'not-a-token';
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},
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],
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[
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'duplicate physical ID',
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(bad) => {
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bad.moritaniTerror!.tokens[0].id = bad.moritaniTerror!.tokens[1].id;
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},
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],
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[
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'duplicate physical face',
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(bad) => {
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bad.moritaniTerror!.tokens[0].kind = bad.moritaniTerror!.tokens[1].kind;
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},
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],
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[
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'malformed status',
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(bad) => {
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Object.assign(grummanToken(bad, 'assassination'), {
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status: 'invented',
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});
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},
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],
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[
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'stale declaration',
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(bad) => {
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bad.pendingMoritaniPlacement!.turn--;
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},
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],
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[
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'wrong faction owner',
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(bad) => {
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bad.response!.owner = 'a';
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},
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],
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[
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'duplicate response owner',
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(bad) => {
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bad.players.push(structuredClone(grummanPlayer(bad, 'm')));
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},
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],
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];
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for (const [label, edit] of edits) {
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const bad = grummanReload(g);
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edit(bad);
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const before = grummanReload(bad);
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assert.throws(
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() => quotePlacementCancellation(bad, bad.response!),
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/./,
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label,
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);
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assert.throws(() => applyAction(bad, 'a', action), /./, label);
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assert.deepEqual(bad, before, label);
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}
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});
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