Record exact optional-module checkpoint and native work boundary
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@@ -17,6 +17,18 @@ open mode gates.
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## Current checkpoint and work
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**In progress — original native Homeworld modules.** Parent integrates the
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existing E1/E2 and standalone E3 roster/deck predicates with original Skills,
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Discovery or both, optional Tech/Advanced Strongholds and no Nexus. Disjoint
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native E1/E2 and standalone E3 programmes are authored/frozen. Eight original
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native setups initially reject before play; admission exposes the genuine
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Ixian pre-training card stage and a real physical-Suk null-quote crash.
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Exact pre-placement nullable custody and source-qualified residual Cyborg
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forwarding are repaired; focused native/visitor normal/trained rescue and
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existing non-native Face Dance offer suppression pass. The authored remaining
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programmes still have failures, including real pending CHOAM low-income gates;
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they are not a verified native checkpoint. No ruling/public/deployment gate changes.
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**Classic Homeworld optional modules — bounded Development Verified.**
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Fresh classic Basic/Advanced2–6 now composes Skills, Discovery or both with
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original Tech3+ and/or Advanced Strongholds2+. Original all14/DS7+8 setup,
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@@ -33,6 +45,12 @@ visitor/native armies. Both tabs closed and temporary scripts removed.
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Nexus/native rosters, pending specific rulings, public starts and protected
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deployment remain separate; the complete project goal is unchanged.
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Pushed gameplay `fa025220f858e1cf3797f9a34ed39c0822c29bbd`; both originalv17
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tables and updated Homeworld guide were observed on that exact build at390px.
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Final container [run37432875364/job112167625286](https://github.com/Quintine/Dune/actions/runs/37432875364/job/112167625286)
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completed successfully, isolated verification7 before publication9. Protected
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deployment remains separate.
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**Classic Homeworld + Skills or Discovery — bounded Development Verified.**
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Fresh Basic/Advanced two–six unique base factions retain original Homeworld
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setup with either all fourteen Skills or Discovery seven cards/eight tokens.
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