React to a paid Box search in the Homeworld Semuta envelope

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Quintine committed 2026-10-12 23:34:06 +11:00
1 parent cb4c32fc87
commit a9a8ae6b75
10 files changed
+157 -19

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@@ -30,6 +30,46 @@ export function createSemutaHomeworldOrdinaryFixture(): SemutaHomeworldOrdinaryF
action: { type: 'card', card: hajr } };
}
export type SemutaHomeworldBoxFixture = {
game: Game; source: Game; holder: string; box: string; owner: string;
action: Action; cost: number;
};
/** Genuine original Homeworld occupation state; a real paid Nullentropy Box
* search runs through the engine's own singleton completion. The searched card
* and its candidate discard are conserved physical cards, not minted. */
export function createSemutaHomeworldBoxFixture(): SemutaHomeworldBoxFixture {
const income = createSemutaHomeworldGuildIncomeFixture({ advanced: false });
const game = income.game;
assert.equal(game.phase, 5);
assert.equal(game.active, 'a');
const holder = income.holder, owner = 'a';
assert.equal(semutaEmperorPlayer(game, holder).hand.some(card => card.id === SEMUTA_DRUG_ID), true);
if (!game.discard.some(card => card.effect !== 'nullentropyBox')) {
const id = semutaEmperorCardId(game, card => card.effect !== 'nullentropyBox' &&
card.kind !== 'special' && card.effect !== 'karama');
moveSemutaEmperorCard(game, id, owner);
game.discard.push(semutaEmperorPlayer(game, owner).hand.pop()!);
}
const box = moveSemutaEmperorCard(game,
semutaEmperorCardId(game, card => card.effect === 'nullentropyBox'), owner);
const atreides = semutaEmperorPlayer(game, owner);
assert.ok(atreides.hand.some(card => card.id === box));
const action: Action = { type: 'card', card: box };
return { game, source: income.game, holder, box, owner, action, cost: 2 };
}
export function reactSemutaHomeworldBox(
state: Game, fixture: SemutaHomeworldBoxFixture, claim: boolean,
): Game {
const event = state.pendingTreacheryDiscard!.batch.event;
if (claim) return applyAction(state, fixture.holder, { type: 'semutaCommit', event });
let game = state;
for (const player of state.players)
game = applyAction(game, player.id, { type: 'semutaPass', event });
return game;
}
export function reactSemutaHomeworldOrdinary(
state: Game, fixture: SemutaHomeworldOrdinaryFixture, claim: boolean,
): Game {
+54 -1
View File
@@ -5,7 +5,8 @@ import { botActions } from '../game/bots';
import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
import { semutaEmperorPlayer } from './fixture-semuta-emperor-share';
import {
createSemutaHomeworldOrdinaryFixture, reactSemutaHomeworldOrdinary,
createSemutaHomeworldBoxFixture, createSemutaHomeworldOrdinaryFixture,
reactSemutaHomeworldBox, reactSemutaHomeworldOrdinary,
semutaHomeworldOrdinaryState,
} from './fixture-semuta-homeworld-ordinary';
@@ -50,6 +51,58 @@ for (const claim of [false, true]) void test(
},
);
for (const claim of [false, true]) void test(
`Homeworld paid Nullentropy Box Semuta ${claim ? 'claims' : 'passes'} the used Box after its real search`, () => {
const f = createSemutaHomeworldBoxFixture();
const searched = applyAction(f.game, f.owner, f.action);
const pending = searched.pendingTreacheryDiscard;
assert.ok(pending, 'The completed paid Box search must offer its printed Semuta cost');
assert.equal(pending.batch.cause, 'nullentropyBox');
assert.deepEqual(pending.batch.entries.map(entry => ({
id: entry.card.id, by: entry.discardedBy, face: entry.publicFace,
})), [{ id: f.box, by: f.owner, face: true }]);
assert.equal(searched.discard.at(-1)?.id, f.box, 'The used Box stays on top of the shuffled pile');
assert.equal(semutaEmperorPlayer(searched, f.owner).spice,
semutaEmperorPlayer(f.game, f.owner).spice - f.cost);
for (const player of searched.players) viewGame(searched, player.id);
const before = semutaHomeworldOrdinaryState(searched);
const event = pending.batch.event;
assert.throws(() => applyAction(searched, f.holder, { type: 'semutaSelect', event, card: f.box }));
const done = reactSemutaHomeworldBox(searched, f, claim);
assert.equal(done.pendingTreacheryDiscard, null);
assert.equal(done.resolvedTreacheryDiscardSequence, pending.sequence);
const holder = semutaEmperorPlayer(done, f.holder);
assert.equal(holder.hand.some(card => card.id === f.box), claim);
assert.equal(holder.hand.some(card => card.id === SEMUTA_DRUG_ID), !claim);
assert.equal(done.discard.some(card => card.id === f.box), !claim);
assert.deepEqual(semutaHomeworldOrdinaryState(done), before,
'The two-spice payment, searched card and occupation authority are unchanged');
assert.throws(() => applyAction(done, f.owner, f.action));
const suffix = applyAction(done, f.owner, { type: 'endMovement' });
assert.ok(!suffix.movementRemaining?.includes(f.owner));
assert.equal(suffix.phase, 5);
},
);
for (const difficulty of ['Easy', 'Medium', 'Hard', 'Brutal'] as const) void test(
`the ${difficulty} bot settles the Homeworld paid-Box Semuta cost`, () => {
const f = createSemutaHomeworldBoxFixture();
const searched = applyAction(f.game, f.owner, f.action);
const view = viewGame(searched, f.holder);
view.players.find(player => player.id === f.holder)!.bot = difficulty;
const action = botActions(view)[0];
assert.ok(action);
const done = applyAction(searched, f.holder, action);
assert.equal(done.pendingTreacheryDiscard, null);
const holder = done.players.find(player => player.id === f.holder)!;
const claimed = holder.hand.some(card => card.id === f.box);
assert.equal(claimed || done.discard.some(card => card.id === f.box), true);
assert.equal(holder.hand.some(card => card.id === SEMUTA_DRUG_ID), !claimed);
assert.equal(done.players.find(player => player.id === f.owner)!.spice,
f.game.players.find(player => player.id === f.owner)!.spice - f.cost);
},
);
void test('a full-hand Homeworld Richese exchanges Semuta for the used ordinary card', () => {
const f = createSemutaHomeworldOrdinaryFixture();
const holder = semutaEmperorPlayer(f.game, f.holder);