Exercise Advanced Moritani assassination preview games
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@@ -112,6 +112,7 @@ node --import tsx tools/faction-games.ts --out /tmp/dune-new-choam-roster --prof
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node --import tsx tools/faction-games.ts --out /tmp/dune-new-ecaz-roster --profile ecaz-roster
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node --import tsx tools/faction-games.ts --out /tmp/dune-new-ix-roster --profile ix-roster
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node --import tsx tools/faction-games.ts --out /tmp/dune-new-ecaz-cards --profile ecaz-treachery
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node --import tsx tools/faction-games.ts --out /tmp/dune-new-moritani-assassinate --profile moritani-assassinate
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node --import tsx tools/faction-games.ts --out /tmp/dune-new-choam-nexus --profile choam-nexus
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node --import tsx tools/faction-games.ts --out /tmp/dune-new-ecaz-nexus --profile ecaz-nexus
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node --import tsx tools/faction-games.ts --out /tmp/dune-new-ix-nexus --profile ix-nexus
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@@ -143,6 +144,13 @@ independent three-card Treachery variant instead of Nexus Cards. Basic and
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Advanced seed offsets are 136–145; default/all keeps its original six games.
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The runner counts all three physical cards and resume requires the variant
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marker and exact roster. This is still a gated development profile.
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`moritani-assassinate` runs only Advanced with Moritani followed by Atreides,
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Emperor, Fremen, Guild and Bene Gesserit as seats are added. Harkonnen and
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other optional modules remain outside this explicit development preview.
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Five scenario offsets 146–150 leave earlier profiles unchanged. A resumed
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snapshot must retain both the preview and its authoritative ability state;
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the external physical census includes each public set-aside Traitor Card after
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its actual Mentat replacement.
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`choam-nexus`, `ecaz-nexus` and `ix-nexus` reuse the respective expansion
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rosters with Nexus Cards enabled at seed offsets 98–107, 108–117 and 118–127.
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`combined-nexus` selects five or six actual expansion factions and all three
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@@ -171,6 +179,15 @@ writer paths are documented in
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[the implementation log](IMPLEMENTATION_STATUS.md#29-september-2026--ecaz-card-variant-full-game-integration-samples).
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This is not expansion release evidence.
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At the same base seed, five Advanced Moritani assassination preview games
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completed with 2,511 accepted actions, zero rejected candidates and 65 JSON
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continuations. The six-seat game reached two actual private
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assassination opportunities, both declined; it did **not** naturally test
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reveal and replacement. Focused engine/custody regressions cover that
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physical path. Private report:
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`/tmp/dune-moritani-assassinate-matrix-20260929/report.json`. This is
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sampled continuation, not a duration ruling or public expansion readiness.
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All-AI Nexus samples now make public reciprocal offers as well as accepting
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them, so an actual alliance can form without a human proposer. At the
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20260927 seed, each six-seat sample made six alliance actions and completed;
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@@ -199,11 +216,12 @@ Advanced requests fail before running. Its seed offsets are 16–20, leaving
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existing samples unchanged. The full fourteen-card skill census and ordinary
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Moritani/base Traitor census are checked throughout. `--resume` preserves this
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explicit profile; other optional modules still fail its admission checks.
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Homeworld, Nexus, independent Ecaz-card and combined snapshots resume only
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when their saved modules and fixed rosters match a supported profile; other
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optional-module combinations remain excluded. An edited snapshot with a
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removed module can match a different fixed profile, so verify its original
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private report before relying on resumed provenance.
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Homeworld, Nexus, independent Ecaz-card, Advanced Moritani assassination and
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combined snapshots resume only when their saved modules and fixed rosters
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match a supported profile; other optional-module combinations remain
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excluded. An edited snapshot with a removed module can match a different
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fixed profile, so verify its original private report before relying on
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resumed provenance.
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All samples use genuine setup and saved AI profiles, cycling Easy, Medium,
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Hard and Brutal by seat. Smaller games necessarily contain fewer profiles;
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