Exercise Advanced Moritani assassination preview games

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Quintine committed 2026-09-29 21:39:31 +10:00
1 parent c961a93f62
commit ac8742c829
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@@ -119,6 +119,27 @@ void test('Ecaz card samples keep all three physical identities through saved re
assertFailedEvidence(resumed, 'ecaz-treachery-2-advanced', 1137, true);
});
void test('Advanced Moritani assassination samples retain their preview and physical Traitor pool on resume', (t) => {
const area = temporary(t);
const out = join(area, 'assassinate');
assert.equal(run(out, '--profile', 'moritani-assassinate', '--players', '3',
'--seed', '1000', '--max-actions', '1').status, 1);
assertFailedEvidence(out, 'moritani-assassinate-3-advanced', 1147, false);
const snapshot = join(out, 'failed-moritani-assassinate-3-advanced.json');
const game = json<{ advanced: boolean; moritaniAssassinatePreview: boolean;
moritaniAssassinate: { owner: string; opportunities: unknown[] };
players: { id: string; faction: string }[] }>(snapshot);
assert.equal(game.advanced, true);
assert.equal(game.moritaniAssassinatePreview, true);
assert.equal(game.moritaniAssassinate.owner, game.players.find(p => p.faction === 'moritani')?.id);
const resumed = join(area, 'resumed');
assert.equal(run(resumed, '--resume', snapshot, '--seed', '1000', '--max-actions', '1').status, 1);
assertFailedEvidence(resumed, 'moritani-assassinate-3-advanced', 1147, true);
const unsupported = join(area, 'basic');
assert.equal(run(unsupported, '--profile', 'moritani-assassinate', '--rules', 'basic').status, 1);
assert.equal(existsSync(unsupported), false);
});
void test('Moritani Skills samples preserve their full module on saved continuation and reject Advanced before running', (t) => {
const area = temporary(t);
const out = join(area, 'skills');
+24
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@@ -12,6 +12,13 @@ import {
} from '../game/engine';
import { sampleInventory, verifySampleCustody } from '../tools/sample-custody';
import { completedMoritaniSkillsGame } from './moritani-skills-fixture';
import {
assassinationChoice,
assassinationGame,
assassinationToMentat,
resolveAssassinationBattle,
stageAssassinationBattle,
} from './moritani-assassinate-fixture';
void test('Moritani Skills sample custody checks the physical skill and Traitor inventories after genuine setup', () => {
const game = completedMoritaniSkillsGame();
@@ -29,6 +36,23 @@ void test('Moritani Skills sample custody checks the physical skill and Traitor
assert.throws(() => verifySampleCustody(traitors, inventory), /traitor custody/);
});
void test('Moritani assassination samples conserve retired Traitors after real battle and Mentat replacement', () => {
const start = assassinationGame();
const inventory = sampleInventory(start);
assert.ok(inventory.traitors);
verifySampleCustody(start, inventory);
const staged = stageAssassinationBattle(start);
verifySampleCustody(staged, inventory);
const revealed = assassinationChoice(resolveAssassinationBattle(staged), 'guild-1');
verifySampleCustody(revealed, inventory);
const settled = assassinationToMentat(revealed);
assert.equal(settled.moritaniAssassinate?.opportunities[0].stage, 'replaced');
verifySampleCustody(settled, inventory);
const duplicated = structuredClone(settled);
duplicated.traitorReserve!.push('guild-1');
assert.throws(() => verifySampleCustody(duplicated, inventory), /physical traitor custody/);
});
function fixture(advanced = false) {
let game = createGame(
'SAMPLEQA',