Add opt-in printed Kull interception and saved counter continuation

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Quintine committed 2026-09-30 21:08:33 +10:00
1 parent 3285172eec
commit aeae152370
32 files changed
+2487 -146

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+80
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@@ -0,0 +1,80 @@
'use client';
import type { Action, GameView } from '@/game/engine';
import { CardInspector, CardRules } from './card-inspector';
import { Button } from './ui/button';
export function ChoamKull({
game,
act,
busy,
}: {
game: GameView;
act: (action: Action) => void;
busy: boolean;
}) {
const reaction = game.kullReaction;
if (!reaction) return null;
const reactor = game.players.find((player) => player.id === reaction.player);
const target = game.players.find((player) => player.id === reaction.target);
const ownsOffer = game.me === reaction.player && reaction.canDecline;
const disabled = busy || game.status !== 'playing';
return (
<section aria-label="Kull Wahad response" className="notice min-w-0 space-y-3">
<h3>Kull Wahad · attempted Karama play</h3>
<p>
{target?.name ?? 'The activating player'} is attempting {reaction.intent}.
The attempted card remains unplayed while {reactor?.name ?? 'CHOAM'} responds.
</p>
{!ownsOffer ? (
<p aria-live="polite">Waiting for {reactor?.name ?? 'CHOAM'} to respond.</p>
) : (
<>
<p>
Decline to continue the original play, or use a listed physical Kull
Wahad card. Successful Kull retains the attempted card and prevents
that player’s Karama activations for this phase. A different eligible
Karama can prevent Kull before that restriction takes effect.
</p>
{reaction.blocked && <p className="fine">{reaction.blocked}</p>}
<Button
className="game-action min-h-11 whitespace-normal"
disabled={disabled}
onClick={() => {
if (!disabled)
act({ type: 'kullDecision', event: reaction.event, decline: true });
}}
>
Decline Kull · allow the attempted play
</Button>
{!reaction.blocked && (
<div
className="grid min-w-0 gap-4"
style={{ gridTemplateColumns: 'repeat(auto-fit, minmax(min(100%, 16rem), 1fr))' }}
>
{reaction.cards.map((card) => (
<article key={card.id} className="flex min-w-0 flex-col gap-3 rounded-lg border border-[#65644b] p-4">
<h4 className="m-0 break-words font-serif text-lg">{card.name}</h4>
<p className="fine">Physical cost: {card.id}</p>
<CardRules card={card} />
<CardInspector card={card} />
<Button
className="game-action min-h-11 whitespace-normal"
disabled={disabled}
onClick={() => {
if (!disabled)
act({ type: 'kullDecision', event: reaction.event, card: card.id });
}}
>
Use {card.name} ({card.id})
</Button>
</article>
))}
</div>
)}
</>
)}
</section>
);
}
+49 -16
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@@ -77,6 +77,7 @@ import { Bribes } from './bribes';
import { SukGraduatePanel } from './suk-graduate';
import { NullentropyBox, NullentropySearch } from './nullentropy-box';
import { SemutaReaction } from './semuta-reaction';
import { ChoamKull } from './choam-kull';
import { OrnithopterMovement } from './ornithopter-movement';
import { DiscoveryOrnithopterMovement } from './discovery-flight-movement';
import { PlanetologistMovement } from './planetologist-movement';
@@ -300,7 +301,10 @@ export function GameTable({
);
const reactionBusy =
transportBusy || !!g.roomControl?.paused || !!g.roomControl?.closed || !!me.autopilot;
const busy = reactionBusy || g.automaticContinuationPending || !!g.semutaReaction;
const busy = reactionBusy || g.automaticContinuationPending || !!g.semutaReaction || !!g.kullReaction;
const kullOwnsControls = !!g.kullReaction || !!g.kullCounterEvent;
const canActivateKarama = (card: Card) =>
!g.karamaBlocked && canUseAsKaramaRole(g, me, card);
const traitorBattle = g.battle;
const traitorBeneficiary =
traitorBattle &&
@@ -1004,6 +1008,8 @@ export function GameTable({
faction(g.players.find((p) => p.id === id)!.faction).name,
)
.join(' + ') || 'No winner'
: g.kullReaction
? 'CHOAM Karama response'
: g.semutaReaction
? 'Fresh discard response'
: g.automaticContinuationPending
@@ -1022,6 +1028,13 @@ export function GameTable({
</span>
</div>
{g.advanced && g.status !== 'lobby' && <AdvancedPreviewNotice compact />}
{g.kullPreview && (
<p className="notice" role="status">
Kull Wahad development preview · provisional interception timing, not
complete CHOAM or certified expansion rules.{' '}
<a href="/rules?topic=choam-kull#choam-kull">Preview rules and limits</a>
</p>
)}
{g.status !== 'lobby' && (
<nav className="phase-track" aria-label="Turn phases">
{PHASES.map((p, i) => (
@@ -1617,7 +1630,9 @@ export function GameTable({
</div>
{g.battle?.revealed && <a className="battle-display-link" href="#revealed-battle-plans">Compare revealed battle plans</a>}
<PrivateBattlePlan game={g} />
{g.semutaReaction && <SemutaReaction game={g} act={act} busy={reactionBusy} />}
{!kullOwnsControls && g.semutaReaction && <SemutaReaction game={g} act={act} busy={reactionBusy} />}
{g.karamaBlocked && <p className="notice" role="status">{g.karamaBlocked}</p>}
{!kullOwnsControls && <>
<NexusCards game={g} act={act} busy={busy} />
<Recruits game={g} act={act} busy={busy} />
<NexusTraitors game={g} act={act} busy={transportBusy || (!!g.roomControl?.paused || !!g.roomControl?.closed) || !!me.autopilot} />
@@ -1657,7 +1672,10 @@ export function GameTable({
sector={sector}
onSectorChange={setSector}
/>
{g.nexusCards?.waiting.length ? (
</>}
{g.kullReaction ? (
<ChoamKull game={g} act={act} busy={reactionBusy} />
) : g.nexusCards?.waiting.length ? (
<p className="muted">The next phase begins when the remaining Nexus card choices are finished.</p>
) : g.truthtrance ? (
<Truthtrance
@@ -2117,6 +2135,9 @@ export function GameTable({
{g.response.kind === 'choamWorthless' && (
<p className="notice">
CHOAM declared {g.response.intent}.{' '}
{g.response.intent === 'Kull Wahad' && (
<>The attempted card is reserved. Use a different eligible Karama to prevent Kull and resume the original play; allowing Kull retains that attempted card but stops its actor’s Karama activations for this phase. </>
)}
{g.response.location &&
(g.response.intent === 'Jubba Cloak'
? `Protect CHOAM’s forces in ${territory(splitLocation(g.response.location).territory).name} during this storm movement. `
@@ -2697,7 +2718,7 @@ export function GameTable({
<p role="status">{g.revival.specialKaramaBlock}</p>
)}
{me.hand
?.filter((c) => canUseAsKaramaRole(g, me, c))
?.filter(canActivateKarama)
.map((c) => (
<div key={c.id}>
{actionButton(
@@ -2810,7 +2831,7 @@ export function GameTable({
</p>
<HelpTip topic="fullPlan" />
{me.hand
?.filter((c) => canUseAsKaramaRole(g, me, c))
?.filter(canActivateKarama)
.flatMap((c) =>
[g.battle!.attacker, g.battle!.defender].map((id) => (
<div key={`${c.id}-${id}`}>
@@ -2843,7 +2864,7 @@ export function GameTable({
</p>
<HelpTip topic="guildShipment" />
{actionButton('Allow Homeworld shipment', { type: 'decision', event: g.decision.event, allow: true })}
{me.hand?.filter((c) => canUseAsKaramaRole(g, me, c)).map((c) => (
{me.hand?.filter(canActivateKarama).map((c) => (
<div key={c.id}>{actionButton('Spend Karama · stop shipment', { type: 'card', mode: 'special', card: c.id })}</div>
))}
</>
@@ -2870,7 +2891,7 @@ export function GameTable({
allow: true,
})}
{me.hand
?.filter((c) => canUseAsKaramaRole(g, me, c))
?.filter(canActivateKarama)
.map((c) => (
<div key={c.id}>
{actionButton('Spend Karama · stop shipment', {
@@ -3178,7 +3199,7 @@ export function GameTable({
(g.auction?.bid ?? 0) > (me.spice ?? 0) + g.aid.available,
)}
{me.hand
?.filter((c) => canUseAsKaramaRole(g, me, c))
?.filter(canActivateKarama)
.map((c) => (
<div key={c.id}>
{actionButton(
@@ -4102,7 +4123,7 @@ export function GameTable({
g.mobileStronghold?.location &&
(me.forces['hidden_mobile_stronghold:0'] ?? 0) > 0 &&
me.hand
?.filter((c) => canUseAsKaramaRole(g, me, c))
?.filter(canActivateKarama)
.slice(0, 1)
.map((c) => (
<details key={c.id}>
@@ -5062,7 +5083,7 @@ export function GameTable({
: ' · Flips at the next Mentat Pause'}
</p>
)}
<Bribes game={g} act={act} busy={busy} />
{!kullOwnsControls && <Bribes game={g} act={act} busy={busy} />}
<TruthHistory game={g} />
<HarkonnenExchangeInspection game={g} />
<section className="player-console">
@@ -5084,7 +5105,17 @@ export function GameTable({
</button>
))}
</nav>
{panel === 'hand' ? (
{panel === 'hand' && kullOwnsControls ? (
<HandBrowser key={`${g.code}:${me.id}`} cards={me.hand ?? []} empty={<p className="muted">Your Treachery hand is empty.</p>}>
{(card) => (
<article className="treachery-card" key={card.id}>
<h3>{card.name}</h3>
<CardRules card={card} />
<CardInspector card={card} />
</article>
)}
</HandBrowser>
) : panel === 'hand' ? (
<>
<ChoamCashIn game={g} act={act} busy={busy} />
<RicheseSpecialKarama game={g} act={act} busy={busy} />
@@ -5121,7 +5152,9 @@ export function GameTable({
? 'Use the Nullentropy Box panel above to begin the paid search.'
: richeseCardActionBlock(c)) ??
(canUseAsKaramaRole(g, me, c)
? g.response
? g.karamaBlocked
? g.karamaBlocked
: g.response
? g.nexusTraitors?.pending
? 'Finish the private Nexus Traitor card return before responding to this power.'
: !g.responseControls?.cancelCards.includes(c.id)
@@ -5354,7 +5387,7 @@ export function GameTable({
</>
)}
{g.advanced &&
canUseAsKaramaRole(g, me, c) &&
canActivateKarama(c) &&
!me.specialKaramaUsed &&
me.faction === 'harkonnen' &&
g.phase === 3 && (
@@ -5410,7 +5443,7 @@ export function GameTable({
</>
)}
{g.advanced &&
canUseAsKaramaRole(g, me, c) &&
canActivateKarama(c) &&
!me.specialKaramaUsed &&
me.faction === 'fremen' &&
g.phase === 1 && (
@@ -5461,7 +5494,7 @@ export function GameTable({
</>
)}
{g.advanced &&
canUseAsKaramaRole(g, me, c) &&
canActivateKarama(c) &&
!me.specialKaramaUsed &&
me.faction === 'emperor' &&
g.phase === 4 && (
@@ -5542,7 +5575,7 @@ export function GameTable({
/>
</label>
)}
{canUseAsKaramaRole(g, me, c) &&
{canActivateKarama(c) &&
g.phase === 5 &&
g.active &&
(g.active === me.id ? shipmentAvailable : !g.players.find((p) => p.id === g.active)?.shipped) && (