Add opt-in printed Kull interception and saved counter continuation
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'use client';
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import type { Action, GameView } from '@/game/engine';
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import { CardInspector, CardRules } from './card-inspector';
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import { Button } from './ui/button';
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export function ChoamKull({
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game,
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act,
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busy,
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}: {
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game: GameView;
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act: (action: Action) => void;
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busy: boolean;
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}) {
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const reaction = game.kullReaction;
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if (!reaction) return null;
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const reactor = game.players.find((player) => player.id === reaction.player);
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const target = game.players.find((player) => player.id === reaction.target);
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const ownsOffer = game.me === reaction.player && reaction.canDecline;
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const disabled = busy || game.status !== 'playing';
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return (
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<section aria-label="Kull Wahad response" className="notice min-w-0 space-y-3">
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<h3>Kull Wahad · attempted Karama play</h3>
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<p>
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{target?.name ?? 'The activating player'} is attempting {reaction.intent}.
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The attempted card remains unplayed while {reactor?.name ?? 'CHOAM'} responds.
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</p>
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{!ownsOffer ? (
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<p aria-live="polite">Waiting for {reactor?.name ?? 'CHOAM'} to respond.</p>
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) : (
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<>
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<p>
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Decline to continue the original play, or use a listed physical Kull
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Wahad card. Successful Kull retains the attempted card and prevents
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that player’s Karama activations for this phase. A different eligible
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Karama can prevent Kull before that restriction takes effect.
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</p>
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{reaction.blocked && <p className="fine">{reaction.blocked}</p>}
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<Button
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className="game-action min-h-11 whitespace-normal"
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disabled={disabled}
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onClick={() => {
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if (!disabled)
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act({ type: 'kullDecision', event: reaction.event, decline: true });
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}}
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>
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Decline Kull · allow the attempted play
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</Button>
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{!reaction.blocked && (
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<div
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className="grid min-w-0 gap-4"
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style={{ gridTemplateColumns: 'repeat(auto-fit, minmax(min(100%, 16rem), 1fr))' }}
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>
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{reaction.cards.map((card) => (
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<article key={card.id} className="flex min-w-0 flex-col gap-3 rounded-lg border border-[#65644b] p-4">
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<h4 className="m-0 break-words font-serif text-lg">{card.name}</h4>
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<p className="fine">Physical cost: {card.id}</p>
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<CardRules card={card} />
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<CardInspector card={card} />
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<Button
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className="game-action min-h-11 whitespace-normal"
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disabled={disabled}
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onClick={() => {
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if (!disabled)
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act({ type: 'kullDecision', event: reaction.event, card: card.id });
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}}
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>
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Use {card.name} ({card.id})
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</Button>
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</article>
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))}
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</div>
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)}
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</>
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)}
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</section>
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);
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}
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