Add opt-in printed Kull interception and saved counter continuation

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Quintine committed 2026-09-30 21:08:33 +10:00
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'use client';
import type { Action, GameView } from '@/game/engine';
import { CardInspector, CardRules } from './card-inspector';
import { Button } from './ui/button';
export function ChoamKull({
game,
act,
busy,
}: {
game: GameView;
act: (action: Action) => void;
busy: boolean;
}) {
const reaction = game.kullReaction;
if (!reaction) return null;
const reactor = game.players.find((player) => player.id === reaction.player);
const target = game.players.find((player) => player.id === reaction.target);
const ownsOffer = game.me === reaction.player && reaction.canDecline;
const disabled = busy || game.status !== 'playing';
return (
<section aria-label="Kull Wahad response" className="notice min-w-0 space-y-3">
<h3>Kull Wahad · attempted Karama play</h3>
<p>
{target?.name ?? 'The activating player'} is attempting {reaction.intent}.
The attempted card remains unplayed while {reactor?.name ?? 'CHOAM'} responds.
</p>
{!ownsOffer ? (
<p aria-live="polite">Waiting for {reactor?.name ?? 'CHOAM'} to respond.</p>
) : (
<>
<p>
Decline to continue the original play, or use a listed physical Kull
Wahad card. Successful Kull retains the attempted card and prevents
that player’s Karama activations for this phase. A different eligible
Karama can prevent Kull before that restriction takes effect.
</p>
{reaction.blocked && <p className="fine">{reaction.blocked}</p>}
<Button
className="game-action min-h-11 whitespace-normal"
disabled={disabled}
onClick={() => {
if (!disabled)
act({ type: 'kullDecision', event: reaction.event, decline: true });
}}
>
Decline Kull · allow the attempted play
</Button>
{!reaction.blocked && (
<div
className="grid min-w-0 gap-4"
style={{ gridTemplateColumns: 'repeat(auto-fit, minmax(min(100%, 16rem), 1fr))' }}
>
{reaction.cards.map((card) => (
<article key={card.id} className="flex min-w-0 flex-col gap-3 rounded-lg border border-[#65644b] p-4">
<h4 className="m-0 break-words font-serif text-lg">{card.name}</h4>
<p className="fine">Physical cost: {card.id}</p>
<CardRules card={card} />
<CardInspector card={card} />
<Button
className="game-action min-h-11 whitespace-normal"
disabled={disabled}
onClick={() => {
if (!disabled)
act({ type: 'kullDecision', event: reaction.event, card: card.id });
}}
>
Use {card.name} ({card.id})
</Button>
</article>
))}
</div>
)}
</>
)}
</section>
);
}