Support AI opponents in two-faction games
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@@ -95,10 +95,15 @@ the UI explicit about which faction owns each pending decision. Existing
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autopilot can operate a faction seat only under its existing authorization;
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until full AI refinement, each offered decision needs a minimal legal bot path.
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The current prototype requires human seats, permits ordinary existing
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seat-autopilot, and does not yet support accepting a handover into a browser
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already holding a different active seat for the same room. The mode cannot be
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disabled once a secondary faction is added. Recovery replaces an existing
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The prototype supports human controllers, an AI controller with two bot seats,
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and ordinary existing human-seat autopilot. AI factions use independent legal
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policies, not coordinated strategy or calibrated two-faction strength. The host
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can add either AI faction, configure each and remove a bot seat; if the primary
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bot leaves, its remaining bot is promoted to the controller identity. Each
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controller must be entirely human or entirely AI. Accepting a handover into a
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browser already holding a different active seat for the same room remains
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unsupported. The mode cannot be disabled while a secondary faction is present.
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Recovery replaces an existing
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scoped credential for the recovered seat without overwriting another valid
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legacy seat. Comprehensive recovery, revocation and custody acceptance remain
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open.
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