Support AI opponents in two-faction games
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@@ -4472,12 +4472,12 @@ export const RULE_TOPICS: RuleTopic[] = [
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steps: [
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'The host enables the option before adding extra factions. Each person joins one seat and adds a second, then switches active faction to ready and play each seat.',
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'The provisional interpretation keeps the factions separate and does not automatically ally them. An individual faction or alliance needs four strongholds.',
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'This prototype requires human seats, cannot be disabled after a second seat is added, and does not yet establish every player-count interaction.',
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'The host can add an AI opponent with two independently configured faction seats. Human and AI seats cannot be mixed within one controller. The mode cannot be disabled while a second faction is present, and not every player-count interaction is established.',
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],
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checklist: [
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{ area: 'Implementation', status: 'Partial', detail: 'Two controllers own four independently authenticated seats; the shared victory quote uses the validated controller count. Other player-count rules remain provisional.', evidence: ['game/two-player-controllers.ts', 'game/engine.ts', 'game/victory-progress.ts'] },
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{ area: 'Player controls', status: 'Partial', detail: 'Lobby controls add and select seats, each with its own view and actions; wider accessibility and complete-game acceptance remain open.', evidence: ['components/two-player-controls.tsx', 'app/page.tsx'] },
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{ area: 'AI', status: 'Partial', detail: 'Existing authorized human-seat autopilot remains available; independent bot seats and strategic calibration for this mode remain unfinished.', evidence: ['game/engine.ts', 'docs/AI_DEVELOPMENT_PLAN.md'] },
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{ area: 'AI', status: 'Partial', detail: 'An AI opponent can own two bot faction seats with independent legal policies; coordinated strategy and strength calibration remain unfinished.', evidence: ['game/engine.ts', 'tests/two-player-bot-engine.test.ts', 'docs/AI_DEVELOPMENT_PLAN.md'] },
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{ area: 'Documentation', status: 'Partial', detail: 'The provisional interpretation, sources and limitations are recorded.', evidence: ['docs/TWO_PLAYER_TWO_FACTIONS.md', 'docs/RULE_DECISIONS.md'] },
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{ area: 'Verification', status: 'Partial', detail: 'Focused setup, first-turn, victory, seat selection, action and recovery cases exercise the prototype. Full games, combinations, broader custody and deployed acceptance remain open.', evidence: ['tests/two-player-engine.test.ts', 'tests/two-player-seat-http.test.ts', 'tests/victory-progress.test.ts'] },
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],
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