Support AI opponents in two-faction games

This commit is contained in:
Quintine committed 2026-10-28 00:02:02 +11:00
1 parent aa6f77372f
commit b00d720e40
13 files changed
+395 -28

No files matched your search

+2 -2
View File
@@ -1,6 +1,6 @@
/** Explicit two-person setup: faction seats remain separate physical players.
* Controller IDs are their original, independently authenticated first seats;
* this public mapping is not itself a credential or an alliance. */
* Controller IDs are their first seats, independently authenticated for humans
* and internal for bots; this public mapping is not a credential or alliance. */
export type TwoPlayerController = {
id: string;
seats: string[];