Support AI opponents in two-faction games
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@@ -1,6 +1,6 @@
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/** Explicit two-person setup: faction seats remain separate physical players.
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* Controller IDs are their original, independently authenticated first seats;
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* this public mapping is not itself a credential or an alliance. */
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* Controller IDs are their first seats, independently authenticated for humans
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* and internal for bots; this public mapping is not a credential or alliance. */
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export type TwoPlayerController = {
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id: string;
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seats: string[];
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