Offer Semuta before proactive La La La revival block

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Quintine committed 2026-09-30 15:00:45 +10:00
1 parent 88bcb33342
commit b130cffe53
8 files changed
+272 -14

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+67
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@@ -296,6 +296,73 @@ void test('La La La proactively removes only remaining ordinary free revivals; p
assert.equal(player(g, 'e').spice, 6);
assert.equal(player(g, 'e').revived, 3);
});
void test('proactive La La La discard offers Semuta before one free-revival block', () => {
const initial = fixture();
initial.players[1] = newPlayer('e', 'Richese', 'richese');
player(initial, 'e').spice = 10;
player(initial, 'e').tanks = 6;
player(initial, 'e').reserves = 14;
initial.richeseCache = richeseCards();
initial.semutaPreview = true;
const index = initial.richeseCache.findIndex(card => card.id === SEMUTA_DRUG_ID);
assert.ok(index >= 0);
const semuta = initial.richeseCache.splice(index, 1)[0];
player(initial, 'e').hand.push(semuta);
contest(initial, 'b');
const card = named(initial, 'La La La');
const physical = (state: Game) => [
...state.deck, ...state.discard, ...state.richeseCache!,
...state.players.flatMap(p => p.hand),
].map(c => c.id).sort();
const original = physical(initial);
const absent = structuredClone(initial);
player(absent, 'e').hand = [absent.richeseCache!.splice(0, 1)[0]];
absent.richeseCache!.push(semuta);
const offered = (state: Game) => allow(play(state, 'La La La', 'e'));
const pending = offered(initial), neutral = offered(absent);
const event = pending.pendingTreacheryDiscard!.batch.event;
assert.equal(pending.pendingTreacheryDiscard?.continuation.kind, 'choamLaLaLaDiscard');
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
assert.equal(neutral.pendingTreacheryDiscard?.reaction?.stage, 'offer');
assert.ok(!pending.revivalRules?.freeBlocked?.includes('e'));
assert.equal(pending.discard.filter(c => c.id === card).length, 1);
assert.deepEqual(viewGame(pending, 'c'), viewGame(neutral, 'c'));
assert.deepEqual(viewGame(pending, 'b'), viewGame(neutral, 'b'));
assert.equal(viewGame(pending, 'e').semutaReaction?.canCommit, true);
assert.equal(botActions(viewGame(pending, 'e'))[0]?.type, 'semutaCommit');
assert.deepEqual(normalizeAutomaticGame(JSON.parse(JSON.stringify(pending))), pending);
for (const change of [
(state: Game) => {
const c = state.pendingTreacheryDiscard!.continuation;
if (c.kind === 'choamLaLaLaDiscard') c.target = 'b';
},
(state: Game) => { state.revivalRules!.freeBlocked = ['e']; },
(state: Game) => { state.pendingTreacheryDiscard!.batch.entries[0].card.name = 'Forgery'; },
]) {
const corrupt: Game = JSON.parse(JSON.stringify(pending));
change(corrupt);
const before = JSON.stringify(corrupt);
assert.throws(() => applyAction(corrupt, 'e', { type: 'semutaCommit', event }));
assert.equal(JSON.stringify(corrupt), before);
}
let declined: Game = JSON.parse(JSON.stringify(pending));
for (const id of ['c', 'b', 'e'])
declined = applyAction(declined, id, { type: 'semutaPass', event });
const claimed = applyAction(JSON.parse(JSON.stringify(pending)), 'e',
{ type: 'semutaCommit', event });
for (const state of [declined, claimed]) {
assert.equal(state.pendingTreacheryDiscard, null);
assert.deepEqual(state.revivalRules?.freeBlocked, ['e']);
assert.equal(viewGame(state, 'e').revival.freeRemaining, 0);
assert.equal(forceRevivalQuote(state, player(state, 'e'), 1).cost, 2);
assert.deepEqual(physical(state), original);
assert.throws(() => applyAction(state, 'e', { type: 'semutaCommit', event }));
}
assert.equal(declined.discard.filter(c => c.id === card).length, 1);
assert.equal(claimed.players[1].hand.filter(c => c.id === card).length, 1);
assert.equal(claimed.discard.filter(c => c.id === semuta.id).length, 1);
});
void test('every CHOAM table offers the same public free-revival response regardless of its private hand', () => {
const a = fixture(),
b = structuredClone(a);
+76
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@@ -6,6 +6,7 @@ import { applyAction, createGame, newPlayer, viewGame, type Game, type Action }
import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
import { baseDeck, spiceDeck, treacheryDeck } from '../game/cards';
import { richeseCards } from '../game/richese-cards';
import { newRevivalRules } from '../game/revival';
import { unitStore } from './fixture-nexus-room-store';
import { saphoAggressorGame, aggressorAction } from './fixture-sapho-aggressor';
import { takeSaphoBattleCard } from './fixture-sapho-battle-order';
@@ -808,6 +809,81 @@ void test('authenticated private Ixian ally discard waits for Semuta before its
} finally { f.sqlite.close(); }
});
void test('authenticated proactive La La La Semuta offer retains the paid-revival block', async () => {
const f = unitStore();
try {
const made = await f.rooms.createRoom('Semuta La La La', 'choam', false, ['choam']);
const code = made.view.code;
const richese = await f.rooms.joinRoom(code, 'Richese', 'richese');
const bg = await f.rooms.joinRoom(code, 'BG', 'beneGesserit');
const auths = await Promise.all([made.token!, richese.token!, bg.token!]
.map(token => f.restart().authenticate(code, token)));
const existing = await f.restart().readRoom(code);
const g = createGame(code, newPlayer(auths[0].playerId, 'CHOAM', 'choam'), false, ['choam']);
g.players.push(newPlayer(auths[1].playerId, 'Richese', 'richese'),
newPlayer(auths[2].playerId, 'BG', 'beneGesserit'));
Object.assign(g, { status: 'playing', phase: 4, turn: 2, active: auths[0].playerId,
order: auths.map(auth => auth.playerId), deck: baseDeck(),
richeseCache: richeseCards(), semutaPreview: true,
revivalRules: newRevivalRules() });
for (const p of g.players) {
p.spice = 10;
p.tanks = 6;
p.reserves = 14;
p.hand = [];
p.traitors = p.leaders.length ? [p.leaders[0].id] : [];
p.traitorChoices = [];
}
const semuta = take(g, SEMUTA_DRUG_ID), karama = take(g, 'karama');
const index = g.deck.findIndex(card => card.name === 'La La La');
assert.ok(index >= 0);
const used = g.deck.splice(index, 1)[0];
g.players[0].hand.push(used);
g.players[1].hand.push(semuta);
g.players[2].hand.push(karama);
g.version = existing.version + 1;
assert.equal(f.sqlite.prepare('UPDATE rooms SET state=?,version=? WHERE code=? AND version=?')
.run(JSON.stringify(g), g.version, code, existing.version).changes, 1);
const seats = f.sqlite.prepare('SELECT * FROM seats').all();
const act = async (index: number, action: Action) => {
const current = await f.restart().readRoom(code);
await f.restart().act(code, auths[index], current.version, action, clock);
return f.restart().readRoom(code);
};
let current = await act(0, {
type: 'card', mode: 'choam', card: used.id, target: auths[1].playerId,
});
assert.equal(current.response?.kind, 'choamWorthless');
for (let i = 0; current.response?.kind === 'choamWorthless' && i < 3; i++) {
const index = auths.findIndex(auth =>
!viewGame(current, auth.playerId).responseControls?.hasPassed &&
!!viewGame(current, auth.playerId).responseControls?.cancelCards.length);
assert.ok(index >= 0);
current = await act(index, { type: 'passResponse' });
}
const event = current.pendingTreacheryDiscard!.batch.event;
assert.equal(current.pendingTreacheryDiscard?.continuation.kind, 'choamLaLaLaDiscard');
assert.equal(current.pendingTreacheryDiscard?.reaction?.stage, 'offer');
assert.ok(!current.revivalRules?.freeBlocked?.includes(auths[1].playerId));
await f.restart().continueRoomAutomatic(code, clock);
assert.equal((await f.restart().readRoom(code)).version, current.version);
assert.equal((await f.restart().readSeatView(code, auths[1])).semutaReaction?.canCommit, true);
const claimed = await act(1, { type: 'semutaCommit', event });
assert.equal(claimed.pendingTreacheryDiscard, null);
assert.deepEqual(claimed.revivalRules?.freeBlocked, [auths[1].playerId]);
assert.equal(claimed.players[1].hand.filter(card => card.id === used.id).length, 1);
assert.equal(claimed.discard.filter(card => card.id === semuta.id).length, 1);
await assert.rejects(f.restart().act(code, auths[1], current.version,
{ type: 'semutaCommit', event }, clock));
assert.deepEqual(f.sqlite.prepare('SELECT * FROM seats').all(), seats);
for (const auth of auths)
assert.deepEqual(await f.restart().readSeatView(code, auth), viewGame(claimed, auth.playerId));
const revived = await act(1, { type: 'revive', amount: 1 });
assert.equal(revived.players[1].spice, 8);
assert.equal(revived.players[1].revived, 1);
} finally { f.sqlite.close(); }
});
void test('authenticated Kulon Semuta offer restores one movement bonus across restart', async () => {
const f = unitStore();
try {