Offer Semuta before proactive La La La revival block
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@@ -296,6 +296,73 @@ void test('La La La proactively removes only remaining ordinary free revivals; p
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assert.equal(player(g, 'e').spice, 6);
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assert.equal(player(g, 'e').revived, 3);
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});
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void test('proactive La La La discard offers Semuta before one free-revival block', () => {
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const initial = fixture();
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initial.players[1] = newPlayer('e', 'Richese', 'richese');
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player(initial, 'e').spice = 10;
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player(initial, 'e').tanks = 6;
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player(initial, 'e').reserves = 14;
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initial.richeseCache = richeseCards();
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initial.semutaPreview = true;
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const index = initial.richeseCache.findIndex(card => card.id === SEMUTA_DRUG_ID);
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assert.ok(index >= 0);
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const semuta = initial.richeseCache.splice(index, 1)[0];
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player(initial, 'e').hand.push(semuta);
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contest(initial, 'b');
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const card = named(initial, 'La La La');
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const physical = (state: Game) => [
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...state.deck, ...state.discard, ...state.richeseCache!,
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...state.players.flatMap(p => p.hand),
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].map(c => c.id).sort();
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const original = physical(initial);
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const absent = structuredClone(initial);
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player(absent, 'e').hand = [absent.richeseCache!.splice(0, 1)[0]];
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absent.richeseCache!.push(semuta);
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const offered = (state: Game) => allow(play(state, 'La La La', 'e'));
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const pending = offered(initial), neutral = offered(absent);
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const event = pending.pendingTreacheryDiscard!.batch.event;
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assert.equal(pending.pendingTreacheryDiscard?.continuation.kind, 'choamLaLaLaDiscard');
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assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
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assert.equal(neutral.pendingTreacheryDiscard?.reaction?.stage, 'offer');
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assert.ok(!pending.revivalRules?.freeBlocked?.includes('e'));
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assert.equal(pending.discard.filter(c => c.id === card).length, 1);
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assert.deepEqual(viewGame(pending, 'c'), viewGame(neutral, 'c'));
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assert.deepEqual(viewGame(pending, 'b'), viewGame(neutral, 'b'));
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assert.equal(viewGame(pending, 'e').semutaReaction?.canCommit, true);
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assert.equal(botActions(viewGame(pending, 'e'))[0]?.type, 'semutaCommit');
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assert.deepEqual(normalizeAutomaticGame(JSON.parse(JSON.stringify(pending))), pending);
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for (const change of [
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(state: Game) => {
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const c = state.pendingTreacheryDiscard!.continuation;
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if (c.kind === 'choamLaLaLaDiscard') c.target = 'b';
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},
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(state: Game) => { state.revivalRules!.freeBlocked = ['e']; },
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(state: Game) => { state.pendingTreacheryDiscard!.batch.entries[0].card.name = 'Forgery'; },
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]) {
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const corrupt: Game = JSON.parse(JSON.stringify(pending));
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change(corrupt);
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const before = JSON.stringify(corrupt);
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assert.throws(() => applyAction(corrupt, 'e', { type: 'semutaCommit', event }));
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assert.equal(JSON.stringify(corrupt), before);
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}
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let declined: Game = JSON.parse(JSON.stringify(pending));
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for (const id of ['c', 'b', 'e'])
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declined = applyAction(declined, id, { type: 'semutaPass', event });
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const claimed = applyAction(JSON.parse(JSON.stringify(pending)), 'e',
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{ type: 'semutaCommit', event });
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for (const state of [declined, claimed]) {
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assert.equal(state.pendingTreacheryDiscard, null);
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assert.deepEqual(state.revivalRules?.freeBlocked, ['e']);
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assert.equal(viewGame(state, 'e').revival.freeRemaining, 0);
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assert.equal(forceRevivalQuote(state, player(state, 'e'), 1).cost, 2);
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assert.deepEqual(physical(state), original);
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assert.throws(() => applyAction(state, 'e', { type: 'semutaCommit', event }));
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}
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assert.equal(declined.discard.filter(c => c.id === card).length, 1);
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assert.equal(claimed.players[1].hand.filter(c => c.id === card).length, 1);
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assert.equal(claimed.discard.filter(c => c.id === semuta.id).length, 1);
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});
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void test('every CHOAM table offers the same public free-revival response regardless of its private hand', () => {
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const a = fixture(),
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b = structuredClone(a);
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