Retire occupied Ecaz Duke tenure through captivity
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@@ -3608,13 +3608,11 @@ export function GameTable({
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<p className="notice">
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{leaderName(g.decision.leader)} · strength{' '}
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{
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me.leaders.find(
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(l) =>
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l.id ===
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(g.decision?.kind === 'capturedLeader'
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? g.decision.leader
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: ''),
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)?.strength
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(g.decision.leader === 'duke-vidal'
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? g.dukeVidal?.leader
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: g.players.flatMap((seat) => seat.leaders).find(
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(leader) => leader.id === (g.decision?.kind === 'capturedLeader' ? g.decision.leader : ''),
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))?.strength
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}
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</p>
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<p className="muted">
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@@ -26,6 +26,11 @@ export function HomeworldEcazDuke({
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yourself or your reciprocal ally. The recipient may use him in one
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battle, following the Duke’s ordinary lifecycle. Only Ecaz may revive him.
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</p>
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<p className="muted">
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Provisional custody: this benefit does not release a captured Duke.
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Captivity does not extend the original grant; a later return cannot
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restore a grant that has ended.
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</p>
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{blocked !== null && (
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<p className="notice" id="homeworld-ecaz-duke-unavailable">{blocked}</p>
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)}
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