Allow replay of the recovered physical Hajr
Count one movement grant per accepted Hajr play after original paid Box recovery. Preserve physical card custody, Basic timing and fresh Advanced post-movement opportunities. Carry unused counts through Guild Cunning with counted declarations and signed final history while retaining legacy receipt compatibility. Validation: frozen12-file102/102, types/lint/build and two original-action/rendered-table programmes; four minimal policies retain third moves in both modes. Real cache and normal purchases, paid shipment and Box2 recovery reuse the single original Hajr. Replay is an explicit source interpretation. Native Cunning replay has pure/related evidence; wider combinations, final assurance and deployed acceptance remain open. No saved-game, reset, restart or deployment operation.
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@@ -39,6 +39,9 @@ Advanced Hajr is played immediately after a completed Force Movement and its
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required arrival decisions. Basic keeps its broader own-turn timing. The
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[Ornithopter combination](docs/RICHESE_ORNITHOPTER_ENGINE_AUDIT.md#hajr-and-unused-movement-entitlements--18-october-2026)
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uses one unused movement entitlement and retains Hajr's separate move.
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The single physical Hajr can be played again after legitimate
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[paid Box recovery](docs/RICHESE_ORNITHOPTER_ENGINE_AUDIT.md#recovered-hajr-replay--18-october-2026).
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Advanced still requires a fresh post-movement opportunity.
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Before starting, open **Configure** on an AI seat to change its difficulty,
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faction or player circle without replacing it. Changes save immediately and
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