Support group Guild-rate reserve shipments
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Verify and publish checkpoint container / container (push) Canceled after 0s
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@@ -218,7 +218,7 @@ import {
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import { kullPurposeBlock, kullSpecialPurpose, type KullPurpose } from '@/game/kull-purpose';
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import { LeaderPortrait } from './leader-portrait';
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import { ShipmentQuote } from './shipment-quote';
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import { reserveShipmentCost } from '@/game/shipment-price';
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import { groupGuildShipmentRate, reserveShipmentCost } from '@/game/shipment-price';
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import { quoteSmugglerShipment } from '@/game/smuggler-shipment';
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import { SmugglerShipmentChoice } from './smuggler-shipment';
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import { nexusGuildSecretAllyAction, nexusGuildSecretAllyQuote } from '@/game/nexus-guild-secret-ally-options';
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@@ -759,11 +759,12 @@ export function GameTable({
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`Choose ${minimum} to ${maximum} elite forces from reserves.`,
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);
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}
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const groupGuildRate = groupGuildShipmentRate(g.players, me.id, g.coalitionState);
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const shipmentRate = {
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faction: me.faction,
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halfRate: g.karamaShipping?.player === me.id ||
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(!g.guildRateCanceled &&
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(me.faction === 'guild' ||
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(me.faction === 'guild' || groupGuildRate ||
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g.players.some((p) => p.faction === 'guild' && p.id === me.ally))),
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};
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const smugglerOffer = validShipmentAmount && !useGuildSecret && !useRicheseShipment
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+13
-4
@@ -17,6 +17,16 @@ open mode gates.
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## Current checkpoint and work
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**Staged group Guild-rate shipments — 28 October. Prototyped / Partial.**
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Guild group members use the native ordinary reserve rate and unpaid Karama
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response. A canceled rate preserves the selected donor shares, charging the
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shipper the remainder or returning an unaffordable shipment unused. Guild's
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own payment goes to the bank; other named payers fund Guild. This staged Basic
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path does not enable group games or special transports. The related eight-file
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batch passes 65 cases; group formation uses actual Nexus actions after a staged
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starting position, with the Karama card transferred from the undealt deck.
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[Scope](OPTIONAL_ALLIANCE_VICTORY.md#group-guild-rate-shipments--28-october-2026).
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**Basic independent cards: Residual Poison and Semuta — 28 October.
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Prototyped / Partial.** The existing clean pre-leader continuation offers the
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public Poison discard to Semuta while preserving the committed death and the
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@@ -45,8 +55,7 @@ allies can pledge separately to a group member, who may use named shares for
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one ordinary Basic shipment; an outside Guild receives the payment and unspent
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pledges return to their donors. The staged table has private pledge and share
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controls. The related eight-file batch passes 48 cases, with real Nexus and
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shipment actions following a staged starting position. Guild-member groups,
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special transports remain
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shipment actions following a staged starting position. Special transports remain
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unsupported; group play is still not exposed in the lobby.
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[Scope](OPTIONAL_ALLIANCE_VICTORY.md#group-ordinary-shipment-funding--28-october-2026).
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@@ -155,8 +164,8 @@ The staged Nexus negotiation is connected; group funding, faction benefits
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and other engine paths still need integration before the option can be offered.
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Connected staged Nexus and shipment controls model unanimous consent, explicit
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donor allocations and edge-bound pledge authorizations. The engine issues and
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revokes those authorizations and refunds escrow; special auctions, transport
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and Guild-allied rates still require integration.
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revokes those authorizations and refunds escrow; special auctions and transport
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still require integration.
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The separate printed unlimited-size / three-stronghold variant remains missing;
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the current group model deliberately caps membership at three. The combined
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earlier batch passed 189 cases; the shipment batch passed 58 cases. The latest
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@@ -1,5 +1,23 @@
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# Optional three-stronghold alliance victory
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## Group Guild-rate shipments — 28 October 2026
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**Staged Basic prototype, not a selectable game mode.** Guild and both members
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of its group receive the ordinary rounded Guild reserve-shipment rate. When
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that rate changes the price, the original unpaid Karama response resolves
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before movement or payment. If canceled, the declared donor shares stay fixed
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and the shipper must fund the full-price remainder; otherwise the declaration
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returns unused and a replacement uses the full rate. Each payer's contribution
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is routed individually: Guild's own payment goes to the bank, while other
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payments go to Guild. The table quote and minimal bot use the same group rate.
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The [publisher rules, p. 19](https://www.gf9games.com/dunegame/wp-content/uploads/Dune-Rulebook.pdf)
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grant the Guild rate to its ally; the [FAQ, p. 7](https://www.gf9games.com/dune/wp-content/uploads/2020/11/Dune-FAQ-Nov-2020.pdf)
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permits Karama to prevent that rate. Applying the benefit and original split
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to both members of a larger group is a provisional composition. Special
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transports, independent purchased rates, optional modules and full group play
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remain separate; no lobby exposes the group option.
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## Group ordinary-bid funding — 28 October 2026
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**Staged Basic prototype, not a selectable game mode.** A group member can
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@@ -32,9 +50,9 @@ formation, preserved for surviving edges and revoked on departure, with
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aggregated refunds for removed edges. Controls show only the viewer's own
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outgoing and incoming pledges; bots may continue using their own spice.
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This first path is limited to Basic classic-faction staged groups without a
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Guild member, optional modules, Karama shipment pricing or special transport.
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Guild-allied rates, other shipment types, special auctions, and the
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This first path is limited to Basic classic-faction staged groups without
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optional modules, independently purchased Karama shipment pricing or special transport.
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Other shipment types, special auctions, and the
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remaining faction benefits and interactions are not connected. No lobby can
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start a group game yet. The recipient-specific pledge and allocation procedure
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is a provisional online convention rather than a printed worked example.
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@@ -1,5 +1,11 @@
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# Rule decision index
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## Group Guild-rate shipments — 28 October 2026
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Guild's native rate provisionally applies to each group ally. Karama reprices
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the same donor split and Guild's own contribution goes to the bank.
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[Scope](OPTIONAL_ALLIANCE_VICTORY.md#group-guild-rate-shipments--28-october-2026).
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## Group ordinary-bid funding — 28 October 2026
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The unexposed Basic group prototype keeps donor-specific pledges locked while
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@@ -10,8 +16,8 @@ and escrow procedure is provisional. [Scope](OPTIONAL_ALLIANCE_VICTORY.md#group-
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The unexposed Basic group prototype uses recipient-specific escrow and
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explicit donor allocations for an ordinary physical shipment. Those online
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controls are provisional; Guild-allied pricing, bidding and other transports
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remain separate. [Scope](OPTIONAL_ALLIANCE_VICTORY.md#group-ordinary-shipment-funding--28-october-2026).
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controls are provisional; special auctions and other transports remain
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separate. [Scope](OPTIONAL_ALLIANCE_VICTORY.md#group-ordinary-shipment-funding--28-october-2026).
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## Group Nexus negotiations — 28 October 2026
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+3
-2
@@ -89,7 +89,7 @@ import {
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canUseAsKaramaRole,
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shrineTruthtranceBotAction,
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} from './shrine';
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import { reserveShipmentCost } from './shipment-price';
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import { groupGuildShipmentRate, reserveShipmentCost } from './shipment-price';
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import { moritaniSpecialKaramaBotAction } from './moritani-special-karama-options';
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import { quoteSmugglerShipment } from './smuggler-shipment';
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import { quoteSmugglerNoField } from './smuggler-no-field';
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@@ -3541,9 +3541,10 @@ function policyActions(g: GameView): Action[] {
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if (g.ornithopter?.active && me.shipped) return [{ type: 'endMovement' }];
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const actions: Action[] = [...guildHomeworldShipmentActions(g, level), ...homeworldShipmentActions(g, level)];
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const targets = destinations(g);
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const groupGuildRate = groupGuildShipmentRate(g.players, me.id, g.coalitionState);
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const halfRate = g.karamaShipping?.player === me.id ||
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(!g.guildRateCanceled &&
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(me.faction === 'guild' ||
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(me.faction === 'guild' || groupGuildRate ||
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g.players.some((p) => p.faction === 'guild' && p.id === me.ally)));
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const shipmentBudget = (me.spice ?? 0) + g.aid.available;
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const guildSecret = nexusGuildSecretAllyCanAct(g);
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+24
-11
@@ -623,6 +623,7 @@ import { IxStartingCardError, ixStartingCardPoolSize, ixStartingCardDealPlan } f
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import { ecazDukeRevivalBlock, quoteEcazDukeRevival } from './ecaz-duke-revival';
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import {
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reserveShipmentCost,
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groupGuildShipmentRate,
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guildShipmentCost,
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guildShipmentIncome,
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shipmentPaymentBounds,
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@@ -16047,8 +16048,8 @@ function applyCoalitionTransition(g: Game, result: CoalitionTransition) {
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}
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syncCoalitionEscrow(g, before);
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}
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/** Initial staged group-funding scope: ordinary Basic planet shipments, with
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* Guild outside the group. Guild-allied rate and other purchases remain separate. */
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/** Staged group-funding scope: ordinary Basic planet shipments and bids;
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* independent purchased rates and special transactions remain separate. */
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function coalitionFundingAvailable(g: Game, p: Player, committedBid = false): boolean {
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if (!g.coalitionEscrow || !g.coalitionState || g.status !== 'playing' || g.advanced || ![3, 5].includes(g.phase) ||
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g.expansions.length || g.homeworlds || g.nexusCards || g.leaderSkills || g.techTokens ||
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@@ -16057,8 +16058,10 @@ function coalitionFundingAvailable(g: Game, p: Player, committedBid = false): bo
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(!committedBid && (g.bidPromises?.length || g.phaseBidPromises?.length || g.turnActionPromises?.length ||
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g.revivalPromises?.length || g.bribePromises?.length))) return false;
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const group = coalitionRule(() => coalitionOf(g.players, g.coalitionState, p.id));
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const guild = byFaction(g, 'guild');
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return group?.members.length === 3 && (g.phase === 3 || !guild || !group.members.includes(guild.id));
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return group?.members.length === 3;
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}
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function guildGroupAlly(g: Game, p: Player): boolean {
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return coalitionRule(() => groupGuildShipmentRate(g.players, p.id, g.coalitionState));
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}
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function coalitionShipmentQuote(g: Game, p: Player, cost: number, contributions: CoalitionContribution[]) {
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requireRule(g.phase === 5 && coalitionFundingAvailable(g, p), 'Group funding is unavailable for this shipment.');
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@@ -38028,7 +38031,8 @@ function ordinaryGuildRateFullCost(g: Game, shipment: PendingShipment): number |
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const pricedAmount = shipment.noField ? 1 + (shipment.noFieldReserves ?? 0)
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: shipment.alliedNoField || shipment.nexusEvent ? 1
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: shipment.amount - (shipment.smuggler ? 1 : 0);
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if (!guild || (p.id !== guild.id && !(p.ally === guild.id && guild.ally === p.id)) ||
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if (!guild || (p.id !== guild.id && !(p.ally === guild.id && guild.ally === p.id) &&
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!guildGroupAlly(g, p)) ||
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g.karamaShipping?.player === p.id ||
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(g.guildRateBlocked?.turn === g.turn && g.guildRateBlocked.player === p.id) ||
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shipment.source || shipment.guildSecretEvent || shipment.richesePair)
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@@ -38132,10 +38136,16 @@ function finishGuildRateResponse(g: Game, response: ResponseWindow, canceled: bo
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g.guildRateBlocked = { turn: g.turn, player: shipper.id };
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const bounds = shipmentPaymentBounds(fullCost, shipper.spice,
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aidFor(g, shipper)?.amount ?? 0);
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let groupFunded = true;
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if (shipment.coalitionContributions !== undefined) {
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try { coalitionShipmentQuote(g, shipper, fullCost, shipment.coalitionContributions); }
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catch (error) { if (!(error instanceof RuleError)) throw error; groupFunded = false; }
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}
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// A loan supplier approved the original whole price, not an increased gift.
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const supplierApprovalChanges = shipment.alliedNoField &&
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shipment.alliedNoField.payer === shipment.alliedNoField.owner;
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if (supplierApprovalChanges || shipment.allyPayment < bounds.minimum || shipment.allyPayment > bounds.maximum) {
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if (supplierApprovalChanges || (shipment.coalitionContributions !== undefined ? !groupFunded
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: shipment.allyPayment < bounds.minimum || shipment.allyPayment > bounds.maximum)) {
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if (cunning) {
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delete cunning.shipment;
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saveGuildCunning(g, cunning);
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@@ -38680,7 +38690,10 @@ function commitShipment(g: Game, shipment: PendingShipment, settlement?: {recipi
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const guild = byFaction(g, 'guild');
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const groupShares = shipment.coalitionContributions;
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const groupTotal = groupShares?.reduce((sum, share) => sum + share.amount, 0) ?? 0;
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const guildPayment = groupShares ? (guild ? cost : 0) : guildShipmentIncome({
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const groupContributors = groupShares ? [{payer:p.id, amount:cost - groupTotal},
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...groupShares.map(share => ({payer:share.donor, amount:share.amount}))]
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.filter(share => share.payer !== guild?.id && share.amount > 0) : null;
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const guildPayment = groupContributors ? groupContributors.reduce((sum, share) => sum + share.amount, 0) : guildShipmentIncome({
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guild: guild?.id,
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shipper: p.id,
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ally: p.ally,
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@@ -38690,9 +38703,8 @@ function commitShipment(g: Game, shipment: PendingShipment, settlement?: {recipi
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!!(shipment.alliedNoField && alliedNoFieldPricing(g, p).bankOnly),
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});
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if (!settlement?.recipient && guild && guildPayment > 0) {
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const named = groupShares ? [{payer:p.id, amount:cost - groupTotal},
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...groupShares.map(share => ({payer:share.donor, amount:share.amount}))]
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: [{ payer: p.id, amount: p.id === guild.id ? 0 : cost - allyPayment },
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const named = groupContributors ??
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[{ payer: p.id, amount: p.id === guild.id ? 0 : cost - allyPayment },
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...(allyPayment && p.ally !== guild.id ? [{ payer: p.ally!, amount: allyPayment }] : [])];
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g.response = guildPaymentResponse(g, guild.id,
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groupShares ? named.map(share => share.amount) : shipmentIncomeContributions(g, p, cost, allyPayment),
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@@ -39292,8 +39304,9 @@ function richesePairIntegrity(g: Game) {
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}
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}
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function shipmentHalfRate(g: Game, p: Player) {
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const guild = byFaction(g, 'guild');
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return g.karamaShipping?.player === p.id ||
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((p.faction === 'guild' || byFaction(g,'guild')?.id === p.ally) &&
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((p.faction === 'guild' || guild?.id === p.ally || guildGroupAlly(g, p)) &&
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!(g.guildRateBlocked?.turn === g.turn && g.guildRateBlocked.player === p.id));
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}
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function nexusRicheseSignature(record: NonNullable<Game['nexusRicheseHistory']>[number]) {
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+2
-2
@@ -2795,10 +2795,10 @@ export const RULE_TOPICS: RuleTopic[] = [
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example:
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'You have two spice and your ally pledges four. You may bid six; winning uses two of yours and four of theirs.',
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checklist: [
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{ area: 'Implementation', status: 'Partial', detail: 'Ordinary pair funding is connected. Staged Basic group games support recipient-specific pledges and named contributions for ordinary bids, plus physical shipments when Guild is outside the group; Guild-allied shipment rates and special transactions remain open.', evidence: ['game/coalition-escrow.ts', 'game/coalition-funding.ts', 'game/engine.ts'] },
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{ area: 'Implementation', status: 'Partial', detail: 'Ordinary pair funding is connected. Staged Basic group games support recipient-specific pledges and named contributions for ordinary bids and physical shipments, including the native Guild rate and its Karama response. Special transactions remain open.', evidence: ['game/coalition-escrow.ts', 'game/coalition-funding.ts', 'game/engine.ts', 'game/shipment-price.ts'] },
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{ area: 'Player controls', status: 'Partial', detail: 'Pair funding has normal table controls. Staged group bid and shipment controls project each player’s own outgoing and incoming pledges; group play is not selectable yet.', evidence: ['components/coalition-funding.tsx', 'components/game-table.tsx'] },
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{ area: 'AI', status: 'Partial', detail: 'Existing bots can participate using their own spice; group funding strategy is deferred.' },
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{ area: 'Verification', status: 'Partial', detail: 'Focused staged cases exercise multiple donors, an outside Guild, ordinary auctions, Emperor income, rejected splits and individual refunds. Full group play and deployed acceptance remain open.', evidence: ['tests/coalition-bid-funding.test.ts', 'tests/coalition-shipment-funding.test.ts', 'tests/coalition-escrow.test.ts', 'tests/coalition-funding-controls.test.tsx'] },
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{ area: 'Verification', status: 'Partial', detail: 'Focused staged cases exercise multiple donors, Guild and Emperor income, ordinary auctions, rate cancellation, rejected splits and individual refunds. Full group play and deployed acceptance remain open.', evidence: ['tests/coalition-guild-shipment.test.ts', 'tests/coalition-bid-funding.test.ts', 'tests/coalition-shipment-funding.test.ts', 'tests/coalition-escrow.test.ts', 'tests/coalition-funding-controls.test.tsx'] },
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],
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related: ['bidding', 'movement', 'faction-guild', 'card-karama'],
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},
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@@ -1,4 +1,15 @@
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import type { FactionId } from './catalog';
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import { areCoalitionAllies, type CoalitionState } from './coalition-alliance';
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/** Public group membership only; legacy pair and Guild self rates stay with
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* the caller's native rules. This grants no separate Guild transport action. */
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export function groupGuildShipmentRate(
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players: readonly {id:string; faction:FactionId; ally:string|null; allySinceTurn?:number}[],
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player: string, state?: CoalitionState,
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): boolean {
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const guild = players.find(seat => seat.faction === 'guild');
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return !!state && !!guild && guild.id !== player && areCoalitionAllies(players, state, player, guild.id);
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}
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/** Ordinary reserve shipment; other transport powers have separate prices. */
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export function reserveShipmentCost(
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@@ -0,0 +1,212 @@
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import { baseDeck } from '../game/cards';
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import { coalitionOf, emptyCoalitionState } from '../game/coalition-alliance';
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import { applyAction, createGame, newPlayer, viewGame, type Action, type Game } from '../game/engine';
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import { botActions } from '../game/bots';
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import { DIFFICULTIES } from '../game/bot-profiles';
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import { territory } from '../game/board';
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import { reserveShipmentCost } from '../game/shipment-price';
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const send = (game: Game, player: string, action: Action) => applyAction(game, player, action);
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const player = (game: Game, id: string) => game.players.find(seat => seat.id === id)!;
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const pledged = (game: Game, donor: string, recipient: string) =>
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game.coalitionEscrow!.pledges.find(entry => entry.donor === donor && entry.recipient === recipient)?.amount ?? 0;
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/** The Basic Nexus, empty group ledger and following movement boundary are
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* staged because group play has no lobby entry. The pair and three-member
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* group form through real actions. Wallets and forces are then reset to a
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* controlled, conserved position; one original undealt Karama is moved to
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* the outside Harkonnen hand so the native response remains actionable. */
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function fixture(shipper: 'a' | 'g' = 'a') {
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let game = createGame('GROUPGUILD', newPlayer('a', 'Atreides', 'atreides'), false);
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game.players.push(newPlayer('g', 'Guild', 'guild'), newPlayer('e', 'Emperor', 'emperor'),
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newPlayer('h', 'Harkonnen', 'harkonnen'));
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Object.assign(game, {status:'playing', phase:1, turn:2, nexus:true, order:['a','g','e','h'],
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ready:[], storm:18, deck:baseDeck(), response:null, decision:null, phaseOpening:null});
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game.coalitionState = emptyCoalitionState();
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game = send(game, 'a', {type:'alliance', target:'g'});
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game = send(game, 'g', {type:'alliance', target:'a'});
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const pair = coalitionOf(game.players, game.coalitionState, 'a'); assert.ok(pair);
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game = send(game, 'a', {type:'coalitionPropose', groupId:pair.id, entrant:'e',
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expectedRevision:game.coalitionState!.revision});
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for (const id of ['g', 'e']) {
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const offer = game.coalitionState!.proposal!;
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game = send(game, id, {type:'coalitionAnswer', event:offer.event, nexus:offer.nexus,
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turn:offer.turn, accept:true, expectedRevision:game.coalitionState!.revision});
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}
|
||||
assert.deepEqual(coalitionOf(game.players, game.coalitionState, 'a')!.members, ['a','e','g']);
|
||||
assert.ok(game.coalitionEscrow);
|
||||
Object.assign(game, {phase:5, nexus:false, active:shipper, ready:[],
|
||||
movementRemaining:[shipper, ...['a','g','e','h'].filter(id => id !== shipper)],
|
||||
guildTimingGranted:false, guildTimingLocked:false});
|
||||
for (const seat of game.players) {
|
||||
seat.forces = {}; seat.reserves = 20; seat.tanks = 0; seat.spice = 10;
|
||||
seat.hand = []; seat.traitors = []; seat.traitorChoices = []; seat.shipped = false; seat.moved = 0;
|
||||
}
|
||||
const index = game.deck.findIndex(card => card.effect === 'karama'); assert.ok(index >= 0);
|
||||
const [karama] = game.deck.splice(index, 1);
|
||||
player(game, 'h').hand.push(karama);
|
||||
return {game, karama};
|
||||
}
|
||||
|
||||
function passResponses(game: Game): Game {
|
||||
for (let i = 0; game.response && i < 24; i++) {
|
||||
const next = game.players.find(seat => !game.response!.passed.includes(seat.id));
|
||||
assert.ok(next, 'Each response needs a remaining eligible player.');
|
||||
game = send(game, next.id, {type:'passResponse'});
|
||||
}
|
||||
assert.equal(game.response ?? null, null);
|
||||
assert.equal(game.pendingShipment ?? null, null);
|
||||
return game;
|
||||
}
|
||||
function rejected(game: Game, id: string, action: Action) {
|
||||
const before = structuredClone(game);
|
||||
assert.throws(() => send(game, id, action));
|
||||
assert.deepEqual(game, before);
|
||||
}
|
||||
function conserved(game: Game) {
|
||||
for (const seat of game.players)
|
||||
assert.equal(seat.reserves + seat.tanks + Object.values(seat.forces).reduce((a,b) => a+b, 0), 20);
|
||||
}
|
||||
const spiceIncludingEscrow = (game: Game) => game.players.reduce((sum, seat) => sum + seat.spice, 0) +
|
||||
(game.coalitionEscrow?.pledges.reduce((sum, entry) => sum + entry.amount, 0) ?? 0);
|
||||
function fundAlly(game: Game) {
|
||||
game = send(game, 'g', {type:'coalitionPledge', recipient:'a', amount:3});
|
||||
return send(game, 'e', {type:'coalitionPledge', recipient:'a', amount:2});
|
||||
}
|
||||
const discounted: Action = {type:'ship', territory:'red_chasm', sector:7, amount:3, elite:0,
|
||||
allyPayment:0, coalitionContributions:[{donor:'g', amount:1}, {donor:'e', amount:1}]};
|
||||
|
||||
void test('Guild as sole contributor pays the bank without receiving its own income', () => {
|
||||
const {game: initial} = fixture();
|
||||
let game = send(initial, 'g', {type:'coalitionPledge', recipient:'a', amount:3});
|
||||
game = send(game, 'a', {...discounted, coalitionContributions:[{donor:'g', amount:3}]});
|
||||
assert.equal(game.response?.kind, 'guildRate');
|
||||
game = passResponses(game);
|
||||
assert.equal(player(game, 'g').spice, 7);
|
||||
assert.equal(player(game, 'a').spice, 10);
|
||||
assert.equal(pledged(game, 'g', 'a'), 0);
|
||||
assert.equal(spiceIncludingEscrow(game), 37);
|
||||
conserved(game);
|
||||
});
|
||||
|
||||
void test('a rounded one-force stronghold price has no separate Guild-rate cancellation', () => {
|
||||
const {game: initial} = fixture();
|
||||
const game = send(initial, 'a', {type:'ship', territory:'arrakeen', sector:10,
|
||||
amount:1, elite:0, allyPayment:0});
|
||||
assert.notEqual(game.response?.kind, 'guildRate');
|
||||
assert.equal(game.pendingShipment ?? null, null);
|
||||
assert.equal(player(game, 'a').spice, 9);
|
||||
assert.equal(player(game, 'a').forces['arrakeen:10'], 1);
|
||||
});
|
||||
|
||||
for (const difficulty of DIFFICULTIES) void test(`${difficulty} proposes an affordable group Guild-rate shipment`, () => {
|
||||
const {game} = fixture();
|
||||
player(game, 'a').spice = 3;
|
||||
const view = viewGame(game, 'a');
|
||||
view.players.find(seat => seat.id === 'a')!.bot = difficulty;
|
||||
const shipment = botActions(view).find(action => action.type === 'ship');
|
||||
assert.ok(shipment);
|
||||
const cost = reserveShipmentCost({faction:'atreides', halfRate:true},
|
||||
territory(String(shipment.territory)).type, Number(shipment.amount));
|
||||
assert.ok(cost <= 3);
|
||||
const result = send(game, 'a', shipment);
|
||||
if (result.pendingShipment) assert.equal(result.pendingShipment.cost, cost);
|
||||
else assert.equal(player(game, 'a').spice - player(result, 'a').spice, cost);
|
||||
});
|
||||
|
||||
void test('a self-funded group ally receives the Guild rate without declaring donor shares', () => {
|
||||
const {game: initial} = fixture();
|
||||
const declared = send(initial, 'a', {type:'ship', territory:'red_chasm', sector:7,
|
||||
amount:3, elite:0, allyPayment:0});
|
||||
assert.equal(declared.response?.kind, 'guildRate');
|
||||
assert.equal(declared.pendingShipment?.cost, 3);
|
||||
const done = passResponses(declared);
|
||||
assert.equal(player(done, 'a').spice, 7);
|
||||
assert.equal(player(done, 'g').spice, 13);
|
||||
assert.equal(player(done, 'a').forces['red_chasm:7'], 3);
|
||||
conserved(done);
|
||||
});
|
||||
|
||||
void test('Guild-allied group shipment uses half price and sends each non-Guild payment to Guild', () => {
|
||||
const {game: initial} = fixture();
|
||||
const funded = fundAlly(initial);
|
||||
const declared = send(funded, 'a', discounted);
|
||||
assert.equal(declared.response?.kind, 'guildRate');
|
||||
assert.equal(declared.pendingShipment?.cost, 3);
|
||||
assert.equal(player(declared, 'a').spice, 10);
|
||||
assert.equal(player(declared, 'a').reserves, 20);
|
||||
assert.equal(pledged(declared, 'g', 'a'), 3);
|
||||
assert.equal(pledged(declared, 'e', 'a'), 2);
|
||||
const done = passResponses(declared);
|
||||
assert.equal(player(done, 'a').spice, 9);
|
||||
assert.equal(player(done, 'g').spice, 9, 'Guild receives Atreides and Emperor payments, not its own contribution.');
|
||||
assert.equal(player(done, 'e').spice, 8);
|
||||
assert.equal(pledged(done, 'g', 'a'), 2);
|
||||
assert.equal(pledged(done, 'e', 'a'), 1);
|
||||
assert.equal(player(done, 'a').forces['red_chasm:7'], 3);
|
||||
assert.equal(player(done, 'a').reserves, 17);
|
||||
assert.equal(spiceIncludingEscrow(done), 39, 'Guild’s own one-spice contribution went to the bank.');
|
||||
conserved(done);
|
||||
});
|
||||
|
||||
void test('Karama removes the group Guild discount and preserves the declared donor shares', () => {
|
||||
const {game: initial, karama} = fixture();
|
||||
const declared = send(fundAlly(initial), 'a', discounted);
|
||||
assert.equal(declared.response?.kind, 'guildRate');
|
||||
const after = send(declared, 'h', {type:'card', mode:'cancel', card:karama.id});
|
||||
const done = passResponses(after);
|
||||
assert.equal(player(done, 'a').spice, 6, 'The shipper covers the full-price remainder of four.');
|
||||
assert.equal(player(done, 'g').spice, 12, 'Only the non-Guild payer legs reach Guild.');
|
||||
assert.equal(player(done, 'e').spice, 8);
|
||||
assert.equal(pledged(done, 'g', 'a'), 2);
|
||||
assert.equal(pledged(done, 'e', 'a'), 1);
|
||||
assert.equal(player(done, 'a').forces['red_chasm:7'], 3);
|
||||
assert.equal(done.discard.filter(card => card.id === karama.id).length, 1);
|
||||
assert.equal(spiceIncludingEscrow(done), 39);
|
||||
rejected(done, 'h', {type:'card', mode:'cancel', card:karama.id});
|
||||
conserved(done);
|
||||
});
|
||||
|
||||
void test('unaffordable canceled group rate leaves all pledged shares and forces untouched', () => {
|
||||
const {game: initial, karama} = fixture();
|
||||
player(initial, 'a').spice = 1;
|
||||
const declared = send(fundAlly(initial), 'a', discounted);
|
||||
assert.equal(declared.pendingShipment?.cost, 3);
|
||||
const after = send(declared, 'h', {type:'card', mode:'cancel', card:karama.id});
|
||||
assert.equal(after.pendingShipment ?? null, null);
|
||||
assert.equal(player(after, 'a').spice, 1);
|
||||
assert.equal(player(after, 'a').reserves, 20);
|
||||
assert.equal(player(after, 'a').shipped, false);
|
||||
assert.equal(pledged(after, 'g', 'a'), 3);
|
||||
assert.equal(pledged(after, 'e', 'a'), 2);
|
||||
assert.equal(after.discard.filter(card => card.id === karama.id).length, 1);
|
||||
assert.equal(viewGame(after, 'a').guildRateCanceled, true);
|
||||
const replacement: Action = {...discounted, coalitionContributions:[{donor:'g', amount:3}, {donor:'e', amount:2}]};
|
||||
const done = passResponses(send(after, 'a', replacement));
|
||||
assert.equal(player(done, 'a').spice, 0);
|
||||
assert.equal(player(done, 'a').forces['red_chasm:7'], 3);
|
||||
assert.equal(pledged(done, 'g', 'a'), 0);
|
||||
assert.equal(pledged(done, 'e', 'a'), 0);
|
||||
conserved(done);
|
||||
});
|
||||
|
||||
void test('Guild shipping as a group member charges rounded half price and collects both allied contributions', () => {
|
||||
const {game: initial} = fixture('g');
|
||||
let game = send(initial, 'a', {type:'coalitionPledge', recipient:'g', amount:1});
|
||||
game = send(game, 'e', {type:'coalitionPledge', recipient:'g', amount:1});
|
||||
game = send(game, 'g', {type:'ship', territory:'arrakeen', sector:10, amount:3, elite:0, allyPayment:0,
|
||||
coalitionContributions:[{donor:'a', amount:1}, {donor:'e', amount:1}]});
|
||||
assert.equal(game.response?.kind, 'guildRate');
|
||||
assert.equal(game.pendingShipment?.cost, 2, 'Three stronghold forces cost ceil(3 / 2).');
|
||||
game = passResponses(game);
|
||||
assert.equal(player(game, 'g').spice, 12);
|
||||
assert.equal(player(game, 'a').spice, 9);
|
||||
assert.equal(player(game, 'e').spice, 9);
|
||||
assert.equal(pledged(game, 'a', 'g'), 0);
|
||||
assert.equal(pledged(game, 'e', 'g'), 0);
|
||||
assert.equal(player(game, 'g').forces['arrakeen:10'], 3);
|
||||
assert.equal(spiceIncludingEscrow(game), 40);
|
||||
conserved(game);
|
||||
});
|
||||
Reference in new issue
Block a user