Compose independent Skills with original Tech and Stronghold modules

Unify fresh/live classic and native phase admission, retaining original counts, earned custody, separate income ledgers and physical card/skill continuations. Plain paired E3 phases no longer require cards or Nexus. Coupled44-file471/471, types/lint/build, genuine programmes and390px normal entry pass. Controlled card inputs explicit; no save retrofit or deployment.
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@@ -5,11 +5,16 @@ Reviewed 2026-09-06. This supplements `MORITANI_TERROR_RULES.md`; it does not en
## Paired Skills and independent-card entries — 17 October 2026
The existing serialized native queue now admits paired Ecaz/Moritani/classic
all14 Skills without Nexus, optionally independent cards and no other modules.
all14 Skills without Nexus, optionally independent cards and original Tech3+/Advanced Strongholds2+.
Bare faction/card-only entries also retain it; selecting the printed independent
variant does not require selecting Skills or suppress native reactions.
This extends software capability, not the provisional storm-order policy below.
Original in-flight control and effect-specific guards remain.
Actual Basic Tech and Advanced combined-module entries also complete Duke6,
Robbery and the original paid one-counter arrival/movement through this queue.
[Current471/471 envelope and runtime proof](LEADER_SKILLS_RUNTIME.md#independent-cards-with-original-phase-modules--17-october-2026)
does not change its selected priority or certify other effect-specific combinations.
`tests/paired-e3-skills-arrival.test.ts` branches from genuine normal setup,
uses actual native placements and one paid Guild arrival, then triggers