Compose independent Skills with original Tech and Stronghold modules

Unify fresh/live classic and native phase admission, retaining original counts, earned custody, separate income ledgers and physical card/skill continuations. Plain paired E3 phases no longer require cards or Nexus. Coupled44-file471/471, types/lint/build, genuine programmes and390px normal entry pass. Controlled card inputs explicit; no save retrofit or deployment.
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Historical development module checkpoint, 7 September 2026: the six printed effects, public card custody, mobile declaration, support accounting, AI choices and readable faces are integrated. The later user-authorized [classic Advanced preview](ADVANCED_PREVIEW.md) already permits Stronghold Cards; preserve that access. Complete Advanced/expansion release and arbitrary combinations remain gated.
## All14 Skills with independent cards — 17 October 2026
Supported original classic, selected E1/E2 and standalone/paired E3 all14
profiles now retain independent cards with Strongholds2–6 Advanced, optionally
Tech3–6, without World/Nexus/Discovery. Claims are actual end-Mentat play, not
fixture owners. Earned Arrakeen funds only its selected holder-plan, not the
ally, personal cash or a three-reserve card fee. Rescue/cleanup/winner Tech
and native powers retain their original physical order.
[Current471/471 scope and evidence](LEADER_SKILLS_RUNTIME.md#independent-cards-with-original-phase-modules--17-october-2026).
## Independent Treachery composition — 16 October 2026
The fresh independent-card entry retains original unused Advanced Strongholds