Implement Emperor Nexus Cunning with physical casualty recovery

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Quintine committed 2026-09-10 11:42:01 +10:00
1 parent b05125de9a
commit ba0b5647e1
27 files changed
+2487 -64

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@@ -5,6 +5,9 @@ export type CombatForces = {
/** Normal counters alone retain full strength without support, overriding
* fixed half strength. Special counters keep their separate support rules. */
normalFreeSupport?: boolean;
/** A battle-only effective role assigned to this many physical normal
* counters. It never changes their board or casualty custody. */
temporaryElite?: number;
elite: number;
eliteStrength: 1 | 2;
freeSupport: boolean;
@@ -30,6 +33,11 @@ export function validCombatForces(forces: CombatForces): boolean {
Number.isSafeInteger(forces.elite) &&
forces.elite >= 0 &&
forces.normal + forces.elite <= 20 &&
(forces.temporaryElite === undefined ||
(Number.isSafeInteger(forces.temporaryElite) &&
forces.temporaryElite >= 0 &&
forces.temporaryElite <= forces.normal &&
forces.elite === 0)) &&
(forces.eliteStrength === 1 || forces.eliteStrength === 2) &&
typeof forces.freeSupport === 'boolean' &&
(forces.eliteFreeSupport === undefined ||
@@ -41,6 +49,30 @@ export function validCombatForces(forces: CombatForces): boolean {
);
}
/** Maximum supported strength, without making any assertion about funding. */
export function maxCombatDial(forces: CombatForces): number {
if (!validCombatForces(forces)) return 0;
const temporary = forces.temporaryElite ?? 0;
return (
(forces.normal - temporary) *
(forces.normalFixedHalf && !forces.normalFreeSupport ? 0.5 : 1) +
(forces.elite + temporary) * forces.eliteStrength
);
}
/** Maximum usable spice support; physical normal counters with temporary
* elite roles follow elite support rules without becoming starred counters. */
export function maxCombatSupport(forces: CombatForces): number {
if (!validCombatForces(forces) || forces.freeSupport) return 0;
const temporary = forces.temporaryElite ?? 0;
return (
(forces.normalFixedHalf || forces.normalFreeSupport
? 0
: forces.normal - temporary) +
(forces.eliteFreeSupport ? 0 : forces.elite + temporary)
);
}
/** Every loss combination consistent with the revealed dial and spice payment. */
export function casualtyOptions(
forces: CombatForces,
@@ -54,12 +86,33 @@ export function casualtyOptions(
!Number.isInteger(dial * 2) ||
!Number.isSafeInteger(support) ||
support < 0 ||
support >
(forces.normalFixedHalf || forces.normalFreeSupport ? 0 : forces.normal) +
(forces.eliteFreeSupport ? 0 : forces.elite) ||
support > maxCombatSupport(forces) ||
(forces.freeSupport && support !== 0)
)
return [];
if (forces.temporaryElite) {
const effective = casualtyOptions(
{
...forces,
normal: forces.normal - forces.temporaryElite,
elite: forces.temporaryElite,
temporaryElite: undefined,
},
dial,
support,
);
const physical = new Map<number, Casualties>();
for (const loss of effective) {
const normal = loss.normal + loss.elite;
physical.set(normal, {
normal,
elite: 0,
paidNormal: loss.paidNormal + loss.paidElite,
paidElite: 0,
});
}
return [...physical.values()].sort((a, b) => a.normal - b.normal);
}
const options: Casualties[] = [];
for (let elite = 0; elite <= forces.elite; elite++) {
for (let normal = 0; normal <= forces.normal; normal++) {