Connect Kull and Semuta with independent cards
Verify and publish checkpoint container / container (push) Canceled after 0s
Verify and publish checkpoint container / container (push) Canceled after 0s
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import { createGame, joinGame, newPlayer, viewGame, type Game } from '../game/engine';
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import { botActions } from '../game/bots';
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import { DIFFICULTIES } from '../game/bot-profiles';
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import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
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import { nextRicheseStrongholdsNativeStep } from './fixture-richese-strongholds';
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import { moveSemutaEmperorCard } from './fixture-semuta-emperor-share';
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import { act, advance, clean, inventory, player } from './fixture-kull-richese-semuta';
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/** A fresh public Basic lobby and actual native setup. For the targeted phase
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* window, all original hands are returned to the deck, then four existing
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* physical cards are moved to their owners; the phase and turn are staged. */
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function fixture(native: 'ecaz' | 'ixians' = 'ecaz') {
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let game = createGame('KULLINDEPENDENT', newPlayer('choam','CHOAM','choam'), false,
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['choam','ix','ecaz']);
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for (const faction of ['richese','atreides',native] as const)
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joinGame(game,newPlayer(faction,faction,faction));
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game = act(game,'choam',{type:'moduleOption',module:'ecazTreachery',enabled:true});
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assert.equal(viewGame(game,'choam').lobbyModules?.kullDefault,true);
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assert.equal(viewGame(game,'choam').lobbyModules?.kullPreview,true);
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for (const seat of game.players) game=act(game,seat.id,{type:'ready'});
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game=act(game,'choam',{type:'start'});
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assert.equal(game.status,'setup');
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assert.equal(game.advanced,false);
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assert.equal(game.kullPreview,true);
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assert.equal(game.semutaRecruitsPreview,true);
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assert.equal(game.deck.length,50);
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assert.equal(game.richeseCache?.length,10);
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const cards=inventory(game);
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assert.equal(cards.length,60);
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assert.ok(cards.includes('ix-kull-wahad'));
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assert.ok(cards.includes(SEMUTA_DRUG_ID));
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for (let count=0;game.status==='setup' && count<200;count++) {
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const step=nextRicheseStrongholdsNativeStep(game); assert.ok(step);
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game=act(game,step.actor,step.action);
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}
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assert.equal(game.status,'playing');
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for (const seat of game.players) game.deck.push(...seat.hand.splice(0));
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const karamas=game.deck.filter(card=>card.effect==='karama').map(card=>card.id);
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assert.ok(karamas.length>=2);
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const [karama,counter]=karamas;
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moveSemutaEmperorCard(game,'ix-kull-wahad','choam');
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moveSemutaEmperorCard(game,karama,'atreides');
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moveSemutaEmperorCard(game,counter,native);
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moveSemutaEmperorCard(game,SEMUTA_DRUG_ID,'richese');
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assert.deepEqual(inventory(game),cards);
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Object.assign(game,{turn:2,phase:5,active:'atreides',ready:[],response:null,
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decision:null,phaseOpening:null,choamMarket:null,
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movementRemaining:game.players.map(seat=>seat.id)});
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for (const seat of game.players) {seat.shipped=false;seat.moved=0;}
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return {game,cards,karama,counter,native,kull:'ix-kull-wahad',holder:'richese',actor:'atreides'};
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}
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type Fixture=ReturnType<typeof fixture>;
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const held=(game:Game,seat:string,card:string)=>player(game,seat).hand.some(row=>row.id===card);
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function offer(f:Fixture) {
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const game=act(f.game,f.actor,{type:'card',mode:'shipment',card:f.karama,target:f.actor});
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assert.equal(game.pendingKull?.stage,'offer');
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const reaction=viewGame(game,'choam').kullReaction; assert.ok(reaction);
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assert.ok(reaction.plays.some(play=>play.source==='printed' && play.card.id===f.kull && !play.blocked));
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assert.ok(held(game,f.actor,f.karama));
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return game;
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}
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function declare(f:Fixture,game:Game) {
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const reaction=viewGame(game,'choam').kullReaction; assert.ok(reaction);
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game=act(game,'choam',{type:'kullDecision',event:reaction.event,source:'printed',card:f.kull});
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assert.equal(game.pendingKull?.stage,'counter');
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return game;
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}
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function semuta(game:Game,f:Fixture,card:string,discardedBy:string,claim:boolean) {
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const pending=game.pendingTreacheryDiscard; assert.ok(pending?.reaction);
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assert.equal(pending.reaction.stage,'offer');
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assert.deepEqual(pending.batch.entries.map(entry=>({id:entry.card.id,discardedBy:entry.discardedBy,publicFace:entry.publicFace})),
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[{id:card,discardedBy,publicFace:true}]);
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assert.equal(viewGame(game,f.holder).semutaReaction?.canCommit,true);
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const event=pending.batch.event;
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if (claim) {
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game=act(game,f.holder,{type:'semutaCommit',event});
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if (game.pendingTreacheryDiscard?.reaction?.stage==='select')
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game=act(game,f.holder,{type:'semutaSelect',event,card});
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} else {
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for (let count=0;game.pendingTreacheryDiscard?.batch.event===event && count<game.players.length;count++) {
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const reaction=game.pendingTreacheryDiscard!.reaction; assert.ok(reaction?.stage==='offer');
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const seat=game.players.find(row=>!reaction.passed.includes(row.id)); assert.ok(seat);
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game=act(game,seat.id,{type:'semutaPass',event});
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}
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}
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assert.notEqual(game.pendingTreacheryDiscard?.batch.event,event);
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return game;
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}
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for (const native of ['ecaz','ixians'] as const) void test(`fresh Basic independent Ecaz cards and native ${native} offer default Kull; decline resumes Karama`,()=>{
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const f=fixture(native), pending=offer(f);
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const reaction=viewGame(pending,'choam').kullReaction; assert.ok(reaction);
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for (const difficulty of DIFFICULTIES) {
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const view=viewGame(pending,'choam'); view.players.find(row=>row.id==='choam')!.bot=difficulty;
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const action=botActions(view)[0]; assert.ok(action,difficulty);
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assert.equal(action.type,'kullDecision',difficulty);
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assert.doesNotThrow(()=>act(pending,'choam',action),difficulty);
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}
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let game=act(pending,'choam',{type:'kullDecision',event:reaction.event,decline:true});
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game=advance(game,clean);
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assert.equal(game.karamaShipping?.owner,f.actor);
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assert.equal(game.pendingKull,null);
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assert.ok(held(game,'choam',f.kull));
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assert.equal(game.discard.filter(row=>row.id===f.karama).length,1);
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assert.deepEqual(inventory(game),f.cards);
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});
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for (const claim of [false,true]) void test(`Basic independent native Richese can ${claim?'claim':'pass'} original shipment Karama after Kull declines`,()=>{
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const f=fixture(), offered=offer(f);
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const reaction=viewGame(offered,'choam').kullReaction; assert.ok(reaction);
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const pending=act(offered,'choam',{type:'kullDecision',event:reaction.event,decline:true});
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assert.equal(pending.karamaShipping,null);
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let game=semuta(pending,f,f.karama,f.actor,claim);
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game=advance(game,clean);
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assert.equal(game.karamaShipping?.owner,f.actor);
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assert.equal(held(game,f.holder,f.karama),claim);
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assert.equal(held(game,'choam',f.kull),true);
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assert.deepEqual(inventory(game),f.cards);
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});
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for (const claim of [false,true]) void test(`Basic independent native Richese can ${claim?'claim':'pass'} successful printed Kull`,()=>{
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const f=fixture(), pending=advance(declare(f,offer(f)),state=>!!state.pendingTreacheryDiscard);
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assert.ok(held(pending,f.actor,f.karama));
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assert.equal(pending.karamaShipping,null);
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for (const difficulty of DIFFICULTIES) {
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const view=viewGame(pending,f.holder); view.players.find(row=>row.id===f.holder)!.bot=difficulty;
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const action=botActions(view)[0]; assert.ok(action,difficulty);
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assert.ok(action.type==='semutaPass'||action.type==='semutaCommit',difficulty);
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assert.doesNotThrow(()=>act(pending,f.holder,action),difficulty);
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}
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let game=semuta(pending,f,f.kull,'choam',claim);
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game=advance(game,clean);
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assert.equal(game.pendingKull,null);
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assert.equal(game.karamaShipping,null);
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assert.ok(held(game,f.actor,f.karama));
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assert.ok(viewGame(game,f.actor).karamaBlocked);
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assert.equal(held(game,f.holder,f.kull),claim);
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assert.equal(held(game,f.holder,SEMUTA_DRUG_ID),!claim);
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assert.deepEqual(inventory(game),f.cards);
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});
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for (const claim of [false,true]) void test(`Basic independent native Richese can ${claim?'claim':'pass'} distinct Kull-counter Karama`,()=>{
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const f=fixture(), declared=declare(f,offer(f));
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assert.ok(viewGame(declared,f.native).responseControls?.cancelCards.includes(f.counter));
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const pending=act(declared,f.native,{type:'card',mode:'cancel',card:f.counter});
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assert.ok(held(pending,f.actor,f.karama));
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assert.ok(held(pending,'choam',f.kull));
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let game=semuta(pending,f,f.counter,f.native,claim);
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game=advance(game,clean);
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assert.equal(game.pendingKull,null);
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assert.equal(game.karamaShipping?.owner,f.actor);
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assert.ok(held(game,'choam',f.kull));
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assert.equal(game.discard.filter(row=>row.id===f.karama).length,1);
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assert.equal(held(game,f.holder,f.counter),claim);
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assert.equal(held(game,f.holder,SEMUTA_DRUG_ID),!claim);
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assert.deepEqual(inventory(game),f.cards);
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});
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