Enable native Fremen Cunning with original Nexus components

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Quintine committed 2026-10-11 18:56:20 +11:00
1 parent 7571ffb2ef
commit bcabaaf596
8 files changed
+176 -4

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@@ -0,0 +1,59 @@
import assert from 'node:assert/strict';
import { applyAction, type Game } from '../game/engine';
import { presenceAt } from '../game/force-presence';
import {
initializeNexusModulePaymentsSetup, nextNexusModulePaymentsNativeStep,
} from './fixture-nexus-module-payments';
import { nexusReady, orderNexusSpice } from './fixture-nexus-cards';
/** Original setup, first-Storm Tech and first-Mentat Stronghold ownership precede
* the turn-two appearance. Only the physical card/deck order and two reserve
* counters are staged; no phase, wallet, owner or earned receipt is manufactured. */
export function nexusFremenComponentsAppearance(options: {
advanced: boolean; tech: boolean; strongholds: boolean;
}) {
let game = initializeNexusModulePaymentsSetup({
...options, ownerFaction: 'fremen',
});
for (let n = 0; n < 1600; n++) {
if (game.status === 'playing' && game.turn === 2 && game.phase === 1 &&
!game.phaseOpening && !game.response && !game.decision) break;
assert.ok(game.turn <= 2, 'Stop at the original second-turn Spice Blow.');
const step = nextNexusModulePaymentsNativeStep(game);
assert.ok(step, `Original continuation stopped at ${game.turn}/${game.phase}/${game.decision?.kind}`);
game = applyAction(game, step.actor, step.action);
}
assert.equal(game.turn, 2); assert.equal(game.phase, 1);
assert.ok(!game.phaseOpening && !game.decision && !game.response);
const fremen = game.players.find(player => player.faction === 'fremen')!;
assert.ok(fremen.reserves - (fremen.elites?.reserves ?? 0) >= 2);
const sourceSector = game.storm === 14 ? 15 : 14;
const source = `wind_pass:${sourceSector}`;
fremen.reserves -= 2;
fremen.forces[source] = (fremen.forces[source] ?? 0) + 2;
const cards = game.nexusCards!.cards!;
const cardIndex = cards.deck.indexOf('fremen');
assert.ok(cardIndex >= 0);
cards.deck.splice(cardIndex, 1);
cards.hands[fremen.id] = 'fremen';
orderNexusSpice(game, ['worm', 'land']);
const empty = game.spiceDeck.find(card => 'territory' in card &&
game.players.every(player => presenceAt(player, card.territory) === 0));
assert.ok(empty && 'territory' in empty);
game.spiceDeck.splice(game.spiceDeck.indexOf(empty), 1);
game.spiceDiscard[0].push(empty);
const before = structuredClone(game);
game = nexusReady(game);
return { game, before, actor: fremen.id, source, sourceSector };
}
export function completeNexusFremenComponentsRide(state: Game): Game {
let game = state;
for (let n = 0; n < 100 && game.decision?.kind !== 'nexusFremenCunningRide'; n++) {
const step = nextNexusModulePaymentsNativeStep(game);
assert.ok(step, 'The original post-Nexus ride needs a legal continuation.');
game = applyAction(game, step.actor, step.action);
}
assert.equal(game.decision?.kind, 'nexusFremenCunningRide');
return game;
}
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@@ -9,6 +9,7 @@ import { captureFremenCunningOccurrence, fremenCunningDestinationBlock,
import { applyAction, normalizeAutomaticGame, viewGame, type Game } from '../game/engine';
import { botActions } from '../game/bots';
import { nexusFixture, nexusTurnTwo, nexusReady, nexusAllow, nexusInventory, nexusReload, orderNexusSpice } from './fixture-nexus-cards';
import { nexusFremenComponentsAppearance, completeNexusFremenComponentsRide } from './fixture-nexus-fremen-components';
function fixture() {
const g = nexusFixture({ advanced: true });
@@ -274,3 +275,40 @@ void test('an accepted Advanced additional-worm placement offers the distinct em
assert.equal(g.nexusCards!.cards!.hands.f, null);
nexusInventory(g);
});
void test('original Tech and Strongholds preserve the private empty-worm opportunity and one remote ride', () => {
const fixture = nexusFremenComponentsAppearance({ advanced: true, tech: true, strongholds: true });
const { actor, source } = fixture;
let g = fixture.game;
assert.equal(g.decision?.kind, 'nexusFremenCunningOffer');
const event = g.nexusFremenCunningOffer!.occurrence.event;
const components = { tech: structuredClone(g.techTokens), strongholds: structuredClone(g.strongholdCards) };
const fremen = g.players.find(player => player.id === actor)!;
const sourceBefore = fremen.forces[source];
const reserves = fremen.reserves, spice = fremen.spice;
const observer = g.players.find(player => player.id !== actor)!.id;
const absent = nexusReload(g);
absent.nexusCards!.cards!.hands[actor] = null;
absent.nexusCards!.cards!.deck.push('fremen');
assert.deepEqual(viewGame(absent, observer).decision, viewGame(g, observer).decision);
assert.throws(() => applyAction(absent, actor, { type: 'decision', event, accept: true }));
const declined = applyAction(absent, actor, { type: 'decision', event, accept: false });
assert.equal(declined.nexusFremenCunningOffer, null);
g = applyAction(g, actor, { type: 'decision', event, accept: true });
g = completeNexusFremenComponentsRide(g);
g = applyAction(g, actor, { type: 'decision', event, accept: true,
source: 'wind_pass', forces: { [source]: { normal: 2, elite: 0 } },
territory: 'polar_sink', sector: 0 });
const moved = g.players.find(player => player.id === actor)!;
assert.equal(moved.forces[source] ?? 0, sourceBefore - 2);
assert.equal(moved.forces['polar_sink:0'], 2);
assert.equal(moved.reserves, reserves);
assert.equal(moved.spice, spice);
assert.equal(g.nexusFremenCunningRides?.[0].stage, 'complete');
assert.equal(g.nexusCards!.cards!.discard.filter(card => card === 'fremen').length, 1);
assert.deepEqual(g.techTokens, components.tech);
assert.deepEqual(g.strongholdCards, components.strongholds);
assert.throws(() => applyAction(g, actor, { type: 'decision', event, accept: true,
source: 'wind_pass', forces: { [source]: { normal: 2, elite: 0 } },
territory: 'polar_sink', sector: 0 }));
});