Use actual Collection receipts for co-present Orgiz payers

This commit is contained in:
Quintine committed 2026-10-14 19:44:39 +11:00
1 parent bc09ac3cfd
commit bcd1b1041a
13 files changed
+287 -172

No files matched your search

+50 -37
View File
@@ -2,6 +2,7 @@ import assert from 'node:assert/strict';
import {applyAction,type Action,type Game} from '../game/engine';
import {splitLocation,territory} from '../game/board';
import {ORGIZ_PROCESSING_STATION} from '../game/discovery-collection';
import {quoteSpiceCollection} from '../game/board-resolution-quote';
import {
createDiscoveryOccupantsFixture,advanceTestingStationContest,nextTestingStationContestStep,
type TestingStationContestStep,
@@ -9,70 +10,82 @@ import {
const clean=(game:Game)=>!game.decision&&!game.response&&!game.phaseOpening;
/** Preserve original armies/cards/alliances. Only original unplayed Spice Card
* order and the actual token lottery are staged by the shared native prefix. */
export function prepareSharedOrgizCollection() {
const prefix=createDiscoveryOccupantsFixture({location:ORGIZ_PROCESSING_STATION,advanced:true,secondAmount:2});
/** Original setup/forces/cards/alliances. Only unplayed card order, the actual
* token lottery and face1 at its real turn-two forecast shuffle are selected. */
function prepareOrgizCollectors(advanced:boolean,terrainType:'sand'|'rock',exhaustFirst=false) {
const prefix=createDiscoveryOccupantsFixture({location:ORGIZ_PROCESSING_STATION,
advanced,secondAmount:2,ordinaryBlowTerrain:'sand',forecastOne:true});
const actions:TestingStationContestStep[]=[...prefix.actions];
let game=advanceTestingStationContest(prefix.game,g=>g.turn===2&&g.phase===5&&g.active==='ecaz'&&clean(g),actions);
const leave:Action={type:'move',from:`${ORGIZ_PROCESSING_STATION}:0`,
territory:prefix.parent,sector:prefix.parentSector,amount:2,elite:0};
actions.push({actor:'ecaz',action:leave});
game=applyAction(game,'ecaz',leave);
game=advanceTestingStationContest(game,g=>g.turn===2&&g.phase===8&&clean(g),actions);
// Two unused printed blows with different sectors guarantee that at least
// one new deposit is outside the next real Storm. Never edit a storm source.
let firstSector:number|null=null;
game=advanceTestingStationContest(game,g=>g.turn===3&&g.phase===0&&
g.stormPending!==null&&clean(g),actions);
const incomingStorm=(game.storm+game.stormPending!)%18;
const blowKeys:string[]=[];
for(let position=0;position<2;position++) {
const wanted=position===0?terrainType:'sand';
const index=game.spiceDeck.findIndex((card,i)=>i>=position&&'territory' in card&&
!card.discovery&&territory(card.territory).type==='sand'&&card.sector!==firstSector);
assert.ok(index>=position,'Original unused ordinary blows must supply the native Collection route.');
!card.discovery&&territory(card.territory).type===wanted&&
card.territory!==prefix.parent&&card.sector!==incomingStorm);
assert.ok(index>=position,'Original unused blows must supply the native Collection route.');
const card=game.spiceDeck.splice(index,1)[0];
game.spiceDeck.splice(position,0,card);
if('territory' in card) {
firstSector=card.sector;
blowKeys.push(`${card.territory}:${card.sector}`);
}
if('territory' in card)blowKeys.push(`${card.territory}:${card.sector}`);
}
game=advanceTestingStationContest(game,g=>g.turn===3&&g.phase===5&&clean(g),actions);
const target=Object.entries(game.spice).find(([key,amount])=>blowKeys.includes(key)&&amount>=2&&
splitLocation(key).sector!==game.storm&&game.players.every(p=>(p.forces[key]??0)===0));
assert.ok(target,'An actual original blow must supply an empty non-storm shared collection deposit.');
const destination=splitLocation(target[0]);
assert.equal(game.storm,incomingStorm);
const key=blowKeys[0];
const amount=game.spice[key];
assert.ok(amount>=4&&game.players.every(p=>(p.forces[key]??0)===0));
const destination=splitLocation(key);
const first=game.order.find(id=>id==='ecaz'||id==='guild')!;
const shipped=new Set<string>();
let beforeCollection:Game|null=null;
for(let step=0;step<500&&game.turn===3&&!(game.phase===7&&game.decision?.kind==='ecazSpice');step++) {
if(game.phase===5&&clean(game)&&game.movementRemaining?.length===1)
beforeCollection=game;
for(let step=0;step<500&&game.turn===3;step++) {
if(game.phase===5&&clean(game)&&game.movementRemaining?.length===1&&shipped.size===2)break;
let next:TestingStationContestStep|null;
if(game.turn===3&&game.phase===5&&clean(game)&&game.active&&
if(game.phase===5&&clean(game)&&game.active&&
['ecaz','guild'].includes(game.active)&&!shipped.has(game.active)) {
const actor=game.active;
next={actor,action:{type:'ship',territory:destination.territory,sector:destination.sector,
amount:1,elite:0,allyPayment:0}};
amount:exhaustFirst&&actor===first?Math.ceil(amount/2):1,elite:0,allyPayment:0}};
shipped.add(actor);
} else next=nextTestingStationContestStep(game);
assert.ok(next,`Original shared Collection has no continuation: ${JSON.stringify({
status:game.status,turn:game.turn,phase:game.phase,decision:game.decision,
active:game.active,shipped:[...shipped],target:target[0],
})}`);
assert.ok(next,'Original collector route must retain a legal continuation.');
actions.push(next);
game=applyAction(game,next.actor,next.action);
}
assert.equal(game.decision?.kind,'ecazSpice',JSON.stringify({
turn:game.turn,phase:game.phase,shipped:[...shipped],target:target[0],
spice:beforeCollection?.spice[target[0]],storm:beforeCollection?.storm,
seats:beforeCollection?.players.map(p=>({id:p.id,ally:p.ally,forces:p.forces[target[0]]})),
last:actions.slice(-12),
}));
assert.equal(game.phase,5);
assert.equal(game.movementRemaining?.length,1);
assert.equal(shipped.size,2);
assert.equal(game.players.find(p=>p.id==='ecaz')!.forces[`${ORGIZ_PROCESSING_STATION}:0`],undefined);
assert.equal(game.players.find(p=>p.id==='guild')!.forces[`${ORGIZ_PROCESSING_STATION}:0`],2);
const ordinary=quoteSpiceCollection(game);
const finalAction:TestingStationContestStep={actor:game.active!,action:{type:'endMovement'}};
return {...prefix,game,actions,ordinary,finalAction,key,amount,first,
ecaz:'ecaz',guild:'guild',owner:'guild'};
}
/** Desert collectors enter the original shared allocation before any credit. */
export function prepareSharedOrgizCollection() {
const position=prepareOrgizCollectors(true,'sand');
const game=applyAction(position.game,position.finalAction.actor,position.finalAction.action);
assert.equal(game.decision?.kind,'ecazSpice');
const pending=game.ecazCollection!.allocation!;
const lot=pending.lots[pending.index];
assert.equal(lot.territory,destination.territory);
assert.ok(lot.amount>=2);
return {...prefix,game,actions,lot,key:target[0],ecaz:'ecaz',guild:'guild',owner:'guild'};
assert.equal(lot.territory,splitLocation(position.key).territory);
assert.equal(lot.amount,4);
return {...position,game,lot,actions:[...position.actions,position.finalAction]};
}
/** Rock retains ordinary Collection: two allies may be present, but only
* actual positive source receipts can fund an Orgiz transfer. */
export function prepareOrdinaryPairedOrgizCollection(advanced=false,exhaustFirst=false) {
const position=prepareOrgizCollectors(advanced,'rock',exhaustFirst);
assert.deepEqual(position.ordinary.shared,[]);
return position;
}
export function settleSharedOrgiz(