Connect printed Diplomat defenses and Ecaz Tanked Duke Cunning
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# Diplomat copied-defense prototype
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13 September 2026. **Prototyped**, with **Partial** rules coverage. This connects
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the Diplomat's normal band for canonical base Shield and Snooper defenses only.
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The lower [retreat prototype](LEADER_SKILLS_RULES.md#bounded-diplomat-retreat-interpretation)
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is now connected separately; combined modules and other defense cards remain
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the Diplomat's normal band for the canonical printed defenses that the opponent
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actually used: Shield, Snooper, Shield Snooper, defensive Weirding Way,
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defensive Chemistry and Portable Snooper sealed in the defense slot. The lower
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[retreat prototype](LEADER_SKILLS_RULES.md#bounded-diplomat-retreat-interpretation)
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is now connected separately; combined modules and other defense sources remain
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unfinished. Public Leader Skills starts and publication remain gated.
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## Source and interpretation
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@@ -19,15 +21,36 @@ selected for battle, if applicable. Page 12 limits a captured skill to its
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lower band. The archived component photograph and transcript are retained in
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the local source archive described by [the common source contract](LEADER_SKILLS_RULES.md).
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The connected base interpretation therefore accepts one actual Worthless card
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The connected interpretation therefore accepts one actual Worthless card
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from either plan slot, or offers a choice when both slots contain Worthless
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cards. An actual defense makes the skill unavailable. The opponent must have
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played a canonical base Shield or Snooper; an empty defense supplies nothing to
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copy. The copied role protects exactly like that base defense without changing
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the Worthless card's identity or either revealed plan. This lets the selected
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native Diplomat protect itself: copied protection is resolved first, then the
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common surviving-trainer rule is evaluated. If the copied type does not stop
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the weapon, removing the dead trainer's skill does not change that outcome.
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played one of the canonical printed defenses; an empty, unsupported or forged
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face supplies nothing to copy. Canonical identity is matched by physical ID with
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printed kind, name and effect, so a tampered card cannot inherit a role by
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claiming a printed name.
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The copied role is the role the opponent actually used in the defense slot, and
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each printed distinction survives: a Shield Snooper protects against both
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projectile and poison weapons and still counts as a Shield for the lasgun
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explosion; a defensive Weirding Way stops a projectile weapon but is **not** a
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Shield and triggers no explosion; Chemistry stops Poison Tooth, which a Snooper
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copy does not; a Portable Snooper sealed in the defense slot copies only its
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poison-defense role. The shared battle-card role helpers supply
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these distinctions rather than a binary Shield/Snooper substitution.
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**First-version interpretation.** Copying the opponent's already-used defensive
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role does not copy its activation, its late-play opportunity or its own-slot
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prerequisite. Two consequences are explicit implementation inferences. A
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defensive Weirding Way keeps its printed requirement that another weapon or
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Worthless card occupy the weapon slot of the plan it was played in, so the
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opponent's real plan weapon is validated before any copy is offered; our own
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plan needs no weapon to receive that copied role. A copied Portable Snooper does
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not gain the original card's after-reveal play, which the prototype already
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excludes for every late defense. The copied role protects exactly like that
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defense without changing the Worthless card's identity or either revealed plan,
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and the copied defense is resolved first so that the common surviving-trainer
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rule is evaluated afterwards. If the copied type does not stop the weapon,
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removing the dead trainer's skill does not change that outcome.
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Two timing and cleanup rules are explicit implementation inferences. The
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optional public choice occurs after both plans reveal and before traitor calls,
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@@ -43,15 +66,21 @@ specific discard instruction overrides in this prototype.
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## Connected behavior
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New supported battles carry a version marker and an independent event-bound
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receipt. After reveal, the server derives the eligible physical Worthless IDs,
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receipt. The marker also records which copied sources that battle admits: a
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newly stamped battle admits every canonical printed defense above, while an
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already-open older battle keeps its original canonical base Shield and Snooper
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sources only, so widening the quote cannot invent a retroactive choice for a
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pending plan that never had one. After reveal, the server derives the eligible
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physical Worthless IDs,
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opposing defense and live native assignment from current custody. Choosing one
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records its copied kind; declining records that choice. Either result preserves
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the original plans and leaves every card in its hand until battle resolution.
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Legacy battles without the new marker keep their existing continuation and do
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not gain a retroactive Diplomat opportunity.
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The copied base role feeds ordinary weapon survival and existing Poison or
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Projectile Defense skill checks. The physical Worthless identity remains
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The copied printed role feeds ordinary weapon survival and existing Poison or
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Projectile Defense skill checks through the shared battle-card role helpers.
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The physical Worthless identity remains
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available to checks such as Warmaster. Only the chosen Worthless receives the
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mandatory skill discard; a second played Worthless follows ordinary winner or
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loser cleanup. The receipt is revalidated before views, normalization and
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@@ -60,13 +89,24 @@ card faces and unique physical custody.
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The decision and its already-revealed card IDs are public. Internal frame,
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signature and binding fields are not projected. Before joint reveal, ordinary
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sealed-plan and hand privacy remain unchanged. Human controls name the copied
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defense and each eligible Worthless card, and allow an explicit decline. All
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sealed-plan and hand privacy remain unchanged. Human controls name the opposing
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card, the actual copied role and each eligible Worthless card, allow an explicit
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decline, and state the first-version interpretation above when the copied role
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is a hybrid or otherwise not a plain Shield or Snooper. All
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four AI profiles use the public revealed cards and shared legality; no opposing
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hand or pre-reveal plan is inspected.
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## Evidence and remaining scope
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8 October native Ix/Richese skill-battle smokes prove hybrid protection
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against Poison Blade, Weirding against projectile and non-exploding lasgun,
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Chemistry against activated Tooth, additional Ix Snooper and sealed Portable.
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Each selected physical Worthless is discarded once. A capability1 battle
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finishes without a retroactive hybrid offer or missing-receipt rejection;
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new battles receive capability2. In Chromium, the live owned hybrid control
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reaches native leader survival and one disposal after actual traitor actions.
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This is isolated native engine/control proof, not deployed acceptance.
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Sixteen focused checks were observed before the broad checkpoint run. They
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cover the pure base quote, Basic and Advanced battles, either Worthless slot,
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two-card choice, same-disc survival, Shield explosion composition, captured
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@@ -89,9 +129,11 @@ checkpoint commit and private source-bound report.
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The bounded [lower retreat](LEADER_SKILLS_RULES.md#bounded-diplomat-retreat-interpretation)
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now follows a documented conservative strength and outcome order; this does not
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settle a publisher priority ruling. Shield Snooper, Chemistry, defensive
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Weirding Way, Portable Snooper, Carthag-added protection and any future copied
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or modified defense still need a separate contract for whether generic roles or
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named exceptions are inherited. Homeworlds, Nexus, Discoveries, Stronghold
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Cards, Tech Tokens and other combined modules remain guarded. These limits
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preserve the existing public gates.
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settle a publisher priority ruling. Carthag-added protection, mirror and
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numeric or Stronghold strength modifiers, late Portable Snooper play, and any
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future copied or modified defense still need a separate contract for whether
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generic roles or named exceptions are inherited; the copied role never imports
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a modifier, an activation or a late-play window. Canonical additional Ix Shield
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and Snooper faces use those same printed roles in new battles. Homeworlds, Nexus,
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Discoveries, Stronghold Cards, Tech Tokens and other combined modules remain
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guarded. These limits preserve the existing public gates.
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