Compose classic Discovery skills and Advanced Orgiz collection
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@@ -22,7 +22,7 @@ const tokenRules: Record<DiscoveryTokenFace, string> = {
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ornithopter: 'Take this token. On a later turn, you may spend it to move up to three territories instead of your usual allowance for one movement action. Remove the token after that action.',
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};
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function DiscoveryRules({ face }: { face: DiscoveryTokenFace }) {
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function DiscoveryRules({ face, advanced }: { face: DiscoveryTokenFace; advanced: boolean }) {
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const definition = DISCOVERY_TOKEN_BY_ID[face];
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return (
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<details className="rounded-lg border border-[#a88b60]/40 bg-[#171d18]">
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@@ -30,7 +30,9 @@ function DiscoveryRules({ face }: { face: DiscoveryTokenFace }) {
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Read {definition.name} rules
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</summary>
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<div className="space-y-3 border-t border-[#a88b60]/40 px-3 py-4 text-base leading-7 text-[#eee5d2]">
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<p>{tokenRules[face]}</p>
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<p>{face === 'orgiz-processing-station' && advanced
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? 'During Spice Collection, an occupant takes one of the collected spice each time collection occurs in a territory containing spice.'
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: tokenRules[face]}</p>
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{definition.kind === 'location' && (
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<>
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<p>This location is a separate territory inside the surrounding territory. Revealing it leaves it empty. Normal ground movement enters the surrounding territory before entering the location; shipment uses stronghold prices.</p>
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@@ -79,7 +81,7 @@ export function DiscoveryPanel({ game, act, busy }: Props) {
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</div>
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</div>
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{token.territory && <p>In {territory(token.territory).name} · sector {token.sector}</p>}
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{token.face && <DiscoveryRules face={token.face} />}
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{token.face && <DiscoveryRules face={token.face} advanced={game.advanced} />}
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{(inspect || reveal) && (
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<div className="flex flex-wrap gap-2">
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{inspect && <Button className="game-action min-h-11 whitespace-normal" disabled={disabled}
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@@ -92,7 +94,9 @@ export function DiscoveryPanel({ game, act, busy }: Props) {
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);
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})}
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</div>
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<p className="fine">Inspection and reveal are optional. Next-turn free entry, sole-occupant Cistern income and later-turn Ornithopter movement are available in the development prototype. Jacurutu income, Testing Station storm choices and Shrine card conversion are prototyped. A sole Orgiz occupant takes one spice per board deposit collected by a rival. Contested Orgiz, unresolved Ecaz shared lots, mixed-force Jacurutu rewards and contested Cistern/Testing Station benefits remain pending.</p>
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<p className="fine">Inspection and reveal are optional. Next-turn free entry, sole-occupant Cistern income and later-turn Ornithopter movement are available in the development prototype. Jacurutu income, Testing Station storm choices and Shrine card conversion are prototyped. {game.advanced
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? 'A sole Orgiz occupant takes one spice for each territory where one rival collected board spice.'
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: 'Basic keeps the provisional one-spice transfer per positive board deposit collected by one rival.'} Contested Orgiz, different or shared collectors, mixed-force Jacurutu rewards and contested Cistern/Testing Station benefits remain pending; uncertain transfers do not block ordinary Collection.</p>
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</section>
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);
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}
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