Add public faction-sheet inspectors and a twelve-faction gallery
Add an enlarged public sheet beneath each player, available while actions are pending. Only faction identity and table rules mode enter the reader; it sends no action and receives no private player data. Basic/Advanced preview explicitly leaves the table mode unchanged. Native mode control, keyboard scrolling, Escape/focus restoration and internal links use existing dialog components. The internal gallery covers all twelve factions with bundled Homeworld artwork. Share every faction's Basic and Advanced paragraphs with the main reference. Replace Richese's generic placeholder, centralize Ecaz/Moritani guidance from settled contracts, correct CHOAM Auditor/Baliset/Jubba availability and align the Fremen/Ecaz Sietch Tabr exception. Full printed text, unresolved powers and combined-rule acceptance remain explicit. No new rule, AI strategy or gate. Four focused tests cover all12 identities, shared paragraphs, artwork files, internal links, mode separation, gallery defaults and per-viewer busy controls. The first busy-control assertion falsely matched CSS disabled variants; it now checks actual disabled attributes. All16 related focused cases pass. Independent review caught missing Moritani optionality and stale Fremen exception text; those were fixed and final review found no material issue. Auditor limits and full actual-card cancellation cost were checked against the existing contract. Types, lint, all 5000 offline tests and production build pass on stable source. No API/auth/persistence changes; HTTP tests were not repeated. Browser QA reused the existing two-player Basic auction without game actions. Both own and opposing inspectors work; Enter opens, Escape closes and returns focus, reopening resets Basic, and Advanced preview explicitly preserves the Basic table. ArrowDown scrolls the focused long sheet. At390px, dialog359x828, scroll client/width342 without horizontal overflow,16px text and44px controls. Gallery334px fits without overflow; Richese, Ecaz and Moritani selection and Advanced paragraphs render, faction change resets Basic and bundled art loads. Internal help and Advanced Moritani links expand their topics. Back and refresh preserve four hand cards and the pending minimum bid2; normal viewport restored. Screenshot capture timed out; full visual/screen-reader acceptance remains open. All 1539 opening games, 3259 saved seats and auxiliary rows remain identical, including the QA room. SQLite integrity and foreign keys pass. No new games, server restart, migration, reset or recurring automation. Private evidence: 20260921-faction-sheets. Verified source tree: 6b738958f30fc381d3e9eb26398239bbd88f1d4281f8ff5ff2bb3b3259494a93
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# Component inventory and verification ledger
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**Faction sheets, 21 September 2026:** every table player has an enlarged public
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faction guide, with Basic/Advanced preview and an internal twelve-faction gallery.
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Shared text and bundled Homeworld artwork preserve public identity; no private
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player data enters inspection. Richese guidance and stale Ecaz/CHOAM summaries
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are updated from existing contracts. Full printed text and combined rules remain
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unfinished. See [faction sheets](FACTION_SHEETS.md).
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**Hand browsing, 21 September 2026:** owned cards now have name search, printed
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category filters and display sorting, with physical IDs, complete existing card
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controls and inspectors retained. Empty results have a clear reset, and current
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+16
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@@ -6,21 +6,23 @@ gated.** Prototypes do not open completion or publication gates.
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## Current checkpoint and work
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Latest delivered checkpoint: `14a7800`, [Treachery and Spice draw counts](DRAW_PILES.md).
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Types, lint, **4,990 offline tests**, production build and **49 HTTP tests** passed.
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All 1,499 opening rooms, 3,171 seats and auxiliary rows stayed unchanged; isolated
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HTTP tests brought the baseline to 1,538 rooms and 3,258 seats. Browser counts,
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internal guide, keyboard navigation, refresh and 390px layout passed. Screenshot
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capture remained unavailable; full visual acceptance is open. The healthy server
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was reused. Prior checkpoints include `537da4a` for force inspection, `2b071a4`
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for Nexus offers and `91dcca4` for bribes.
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Latest delivered checkpoint: `e3cfd82`, [private-hand browsing](HAND_BROWSING.md).
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Types, lint, **4,996 offline tests** and production build passed. Search, category
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filters, all sort orders, an auction acquisition under an active filter, keyboard
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scrolling, internal help, tab reset and refresh passed browser checks. All 1,538
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opening rooms, 3,258 seats and auxiliary rows stayed unchanged; the isolated QA
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game brought the baseline to 1,539 rooms and 3,259 human seat records. Screenshot
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capture timed out; full visual acceptance remains open. The healthy server was
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reused. Prior checkpoints include `14a7800` for draw counts, `537da4a` for force
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inspection and `2b071a4` for Nexus offers.
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Current work: [private-hand browsing](HAND_BROWSING.md) adds name search, printed
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category filters and stable display sorting around existing card inspectors and
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actions. Physical IDs and saved order remain intact; required choices stay
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outside the filtered row. Focused selection/privacy/rendering checks accompany
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independent review and private browser, preservation and Git evidence. No game
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action or AI strategy changes. The broader game remains unfinished.
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Current work: [public faction sheets](FACTION_SHEETS.md) adds a table inspector
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and twelve-faction internal gallery with Basic/Advanced preview. Shared guidance
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fills Richese’s missing overview, centralizes Ecaz/Moritani and corrects stale
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CHOAM/Ecaz summaries from existing contracts. Public ID and mode are the only
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inspector inputs; no private state or game action is involved. Focused rendering
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checks accompany independent review, browser verification and saved preservation.
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Full printed-sheet text and all remaining rules still require completion.
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The separate Bureaucrat/Emperor gift question is pending.
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The `8f7a62c` policy checkpoint removed usage checks/cutoffs and deferred AI
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refinement until feature completion, followed by three adjacent 75% targets.
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# Public faction sheets
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Connected inspection prototype, 21 September 2026. Every player card has
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**Inspect faction**, available during setup, play and pending decisions. The
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internal `faction-sheets` topic also offers a gallery of all twelve factions.
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The inspector receives only a public faction ID and Basic/Advanced mode. It
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reads no player state, held cards, leader custody, cache or hidden tokens and
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sends no action. The enlarged sheet uses existing bundled Homeworld artwork,
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crisp text and the same `FACTION_RULES` paragraphs as the internal faction topics.
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There are no new images, endpoints, persistence fields or AI decisions.
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The initial display follows the table mode. **Include Advanced powers** changes
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only the local reference display, with an explicit preview notice when it differs
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from the table. Advanced powers follow their underlying Basic powers. Close,
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Escape and reopening return to the normal dialog lifecycle; changing faction or
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table mode resets the reader. Gallery faction changes start with Basic guidance.
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The long sheet has an independently focusable scrolling region, named controls,
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44px control targets and 16px body text. Detailed links remain internal.
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## Shared guidance and authority
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Richese no longer receives a placeholder faction paragraph; Ecaz and Moritani
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move from embedded topics into the shared typed twelve-faction map. Existing
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contracts supply the new original-language summaries:
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- Richese: [auctions](RICHESE_AUCTION_RULES.md),
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[acquisition](RICHESE_ACQUISITION_RULES.md) and
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[No-Field](RICHESE_NO_FIELD_RULES.md).
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- Ecaz: [Ambassadors](ECAZ_AMBASSADORS_RULES.md),
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[alliance](ECAZ_ALLIANCE_RULES.md), [Collection](ECAZ_COLLECTION_RULES.md)
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and [victory](ECAZ_VICTORY_RULES.md).
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- Moritani: [Terror](MORITANI_TERROR_RULES.md) and
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[Advanced assassination](MORITANI_ASSASSINATE_LEADERS.md).
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- CHOAM: [Auditor](CHOAM_AUDITOR.md) and the existing internal Worthless-card
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guides supersede stale claims that Auditor setup, Baliset and Jubba Cloak are
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absent. The Auditor inspects up to two unused cards on survival or one on
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death; prevention costs one spice per card that would actually be inspected.
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The supported Ecaz/Fremen Sietch Tabr exception replaces the old blanket missing
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claim. Unfinished Ecaz Advanced powers, Duke/Occupy interactions, Richese card and
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auction combinations, Moritani effects and normal-traitor forfeiture remain
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explicit. No new source interpretation or mode gate is introduced. These are
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readable faction guides; complete printed-sheet text and combined rule acceptance
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are still open requirements.
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## Verification
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`npm test -- faction-inspector` covers all twelve identities, shared reference
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text, bundled artwork, valid internal links, Basic/Advanced separation, gallery
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defaults, and public table controls for either viewer while actions are busy.
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Tests do not claim interactive focus, rule correctness for every paragraph or
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full game acceptance. Independent review, browser observations, final check/build,
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saved-game preservation and Git delivery belong to the private source-bound
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checkpoint. Existing gameplay and minimal legal AI participation are unchanged.
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@@ -1,5 +1,16 @@
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# Dune implementation status
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## 21 September 2026 — public faction-sheet inspection
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Every table player now has a public faction inspector and the internal guide
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contains a twelve-faction gallery. Basic/Advanced preview uses shared reference
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text without changing the game or reading private state. Richese, Ecaz and
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Moritani receive shared guidance from settled contracts; stale CHOAM and Ecaz
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availability summaries are corrected. [Faction sheets](FACTION_SHEETS.md) records
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scope, source boundaries and remaining text/interaction acceptance. Focused
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checks and independent review accompany private browser, check/build,
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preservation and Git evidence. No AI strategy or release gate changed.
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## 21 September 2026 — private-hand browsing
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The private hand now supports literal name search, printed-category filtering
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