Compose classic independent Treachery and Nexus cards
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@@ -1,5 +1,5 @@
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import { classicNexusModulesProfile, mixedE1E2NexusProfile, mixedE3NexusProfile, pairedE3NexusProfile, pairedNexusModulesProfile, singleE1E2NexusProfile, standaloneE3NexusProfile } from './nexus-module-profile';
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import { nativeFactionTechProfile } from './faction-module-profile';
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import { classicIndependentNexusProfile, nativeFactionTechProfile } from './faction-module-profile';
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import { classicDiscoveryLeaderSkillsProfile, classicDiscoveryNexusProfile, homeworldDiscoveryProfile, discoveryModeSupported, discoveryModuleProfile, mixedE1E2DiscoveryNexusProfile, mixedE3DiscoveryNexusProfile, pairedDiscoveryNexusProfile, pairedE3DiscoveryNexusProfile, singleE1E2DiscoveryNexusProfile, standaloneE3DiscoveryNexusProfile } from './discovery-module-profile';
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import { advancedMoritaniLeaderSkillsProfile, selectedDeckLeaderSkillsProfile, homeworldLeaderSkillsProfile, independentTreacheryLeaderSkillsProfile, classicNexusLeaderSkillsProfile, classicTechLeaderSkillsProfile, guildBetrayalNexusLeaderSkillsProfile, mixedE1E2NexusLeaderSkillsProfile, mixedE3NexusLeaderSkillsProfile, nativeDiscoveryLeaderSkillsProfile, nativeEcazLeaderSkillsProfile, nativeExpansionLeaderSkillsProfile, nativeTechLeaderSkillsProfile, ordinaryLeaderSkillModeSupported, pairedE3LeaderSkillsProfile, pairedE3NexusLeaderSkillsProfile, pairedNexusLeaderSkillsProfile, singleE1E2NexusLeaderSkillsProfile, standaloneE3NexusLeaderSkillsProfile, strongholdLeaderSkillsProfile } from './leader-skill-profile';
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import { bribeTimingBlock, maximumBribe, type BribeOptions } from './bribe-options';
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@@ -10736,7 +10736,7 @@ export function initializeLeaderSkillsGameForAudit(state: Game): Game {
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const homeworlds = homeworldLeaderSkillsProfile(state);
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const independent = independentTreacheryLeaderSkillsProfile(state);
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if (state.ecazTreachery) {
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requireRule(independent, 'Independent cards with Skills require a fresh supported selected-deck roster with original Homeworlds/Tech/Advanced Strongholds; Nexus/Discovery and unrelated preview contexts remain gated.');
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requireRule(independent, 'Independent Skills cards require supported selected decks with original World/phase modules, or classic Nexus without other overlays; Discovery and unrelated preview contexts remain gated.');
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requireFreshBaseRuntime(state);
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requireFreshFactionInventory(state);
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}
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@@ -10822,7 +10822,7 @@ export function initializeEcazTreacheryGameForAudit(state: Game): Game {
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const homeworlds = !!g.homeworlds;
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requireRule(!homeworlds || ecazHomeworldProfile(g),
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'Independent cards with Homeworlds need a fresh supported selected-deck roster with original Tech or Advanced Strongholds.');
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const initialized = initializeSetupGameForAudit(g, homeworlds, false, false, false, false, false, true, true);
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const initialized = initializeSetupGameForAudit(g, homeworlds, classicIndependentNexusProfile(g), false, false, false, false, true, true);
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if (byFaction(initialized, 'ecaz')) initialized.ecazOccupyPreview = true;
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if (moritaniAssassinateModeSupported(initialized)) initializeMoritaniAssassinateState(initialized);
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return initialized;
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@@ -13896,7 +13896,7 @@ function recruitsModeSupported(g: Game) {
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const modules = independentCardModulesProfile(g);
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return (
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(!g.homeworlds || ecazHomeworldProfile(g)) &&
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!g.nexusCards &&
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(!g.nexusCards || classicIndependentNexusProfile(g)) &&
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(!g.leaderSkills || independentTreacheryLeaderSkillsProfile(g)) &&
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(!g.techTokens || modules) &&
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(!g.strongholdCards || modules) &&
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