Compose classic independent Treachery and Nexus cards
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@@ -26,6 +26,31 @@ export type FactionModuleProfile = {
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nexusHarkonnenBetrayalPreview?: unknown;
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};
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/** Independent36 + original Nexus12 in classic tables, optionally all14 Skills.
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* Initializers own undealt component freshness; other overlays stay separate. */
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export function classicIndependentNexusProfile(
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game: Partial<FactionModuleProfile> & Pick<FactionModuleProfile, 'expansions'> & {
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sandtrout?: unknown; moritaniAssassinatePreview?: unknown;
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},
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): boolean {
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const players = game.players;
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if (typeof game.advanced !== 'boolean' || game.ecazTreachery !== true || !game.nexusCards ||
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game.expansions.length !== 0 || !players || players.length < 2 || players.length > 6 ||
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game.homeworlds || game.techTokens || game.strongholdCards || game.sandtrout ||
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game.discoveryEnabled || game.discoveries || game.discoveryStash || game.greatMaker ||
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game.semutaPreview || game.moritaniAssassinatePreview || game.advancedPreview || game.kullPreview || game.nexusKullPreview ||
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game.guildBetrayalPreview || game.richeseBetrayalPreview || game.nexusIxianReplacementPreview ||
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game.nexusIxianBetrayalPreview || game.nexusHarkonnenBetrayalPreview) return false;
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for (let i = 0; i < players.length; i++) {
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for (let j = 0; j < i; j++) if (players[j].faction === players[i].faction) return false;
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let classic = false;
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for (const faction of FACTIONS)
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if (faction.id === players[i].faction) { classic = faction.expansion === 'base'; break; }
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if (!classic) return false;
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}
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return true;
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}
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/** Original E1/E2 families or standalone Ecaz/Moritani; explicit Semuta context only. */
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export function nativeFactionTechProfile(game: FactionModuleProfile, semuta = false): boolean {
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if (typeof game.advanced !== 'boolean' || !game.techTokens ||
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