Handle advisor conversion after worm rides
Verify and publish checkpoint container / container (push) Canceled after 0s
Verify and publish checkpoint container / container (push) Canceled after 0s
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@@ -2687,6 +2687,8 @@ export function GameTable({
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? `Storm casualties in sector ${g.response.automaticAdvisorFlip.storm.sector} are complete. These surviving advisors are now alone and must become fighters before the remaining storm traversal.`
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: g.response.automaticAdvisorFlip.producer === 'specialRelocation'
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? `${g.response.automaticAdvisorFlip.relocation.kind === 'ambassador' ? 'Fremen Ambassador relocation' : 'The free Discovery force transfer'} is complete. These advisors are now alone and must become fighters before the original arrival continues.`
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: g.response.automaticAdvisorFlip.producer === 'wormRide'
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? 'The worm ride and any collection are complete. These advisors are now alone and must become fighters before the original arrival continues.'
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: g.response.automaticAdvisorFlip.producer === 'spiritualArrival'
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? 'The free Spiritual Advisor packet has arrived and its reserves and any earned income stay committed. These advisors are now alone and must become fighters before the original arrival continues.'
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: 'The ground movement is complete. These advisors are now alone and must become fighters.'}
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@@ -6439,6 +6441,9 @@ export function GameTable({
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territory. Resolve protection now; Nexus and rides
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follow the spice blow.
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</p>
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{g.response?.automaticAdvisorFlip?.producer === 'wormRide' && <p className="notice">
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Resolve the completed worm ride’s advisor conversion before summoning another worm.
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</p>}
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<label htmlFor={`summon-worm-${c.id}`}>
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Sand territory
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<select
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@@ -6473,7 +6478,7 @@ export function GameTable({
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card: c.id,
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territory: selected,
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},
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!TERRITORIES.some(
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g.response?.automaticAdvisorFlip?.producer === 'wormRide' || !TERRITORIES.some(
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(t) => t.id === selected && t.type === 'sand',
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),
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)}
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