Handle advisor conversion after worm rides
Verify and publish checkpoint container / container (push) Canceled after 0s
Verify and publish checkpoint container / container (push) Canceled after 0s
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@@ -5294,6 +5294,7 @@ export const RULE_TOPICS: RuleTopic[] = [
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'Advisors do not fight, contest stronghold victory, block another faction’s entry, collect spice, earn stronghold income, grant ornithopters or enable Family Atomics. Storms, worms, explosions and Atomics still destroy them.',
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'In Advanced, advisors may coexist with their ally without triggering the end-turn alliance constraint in either direction. Neither the advisors nor the allied fighters are lost for that coexistence. Bene Gesserit fighters remain subject to ordinary separation; Basic receives no new advisor exception.',
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'After Fremen setup, choose the starting advisor’s territory and sector. Setup conversions remain automatic. During play, advisors alone must become fighters. A ground move into an empty territory or the last outsider’s ground departure now offers Karama prevention after the physical move, before fighter benefits. Allow to convert once; cancellation leaves the completed movement intact.',
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'If a native Fremen worm ride leaves advisors alone, the same conversion response follows the completed ride and any Sandmaster collection, then the original arrival and remaining worm queue continue. Prevention changes only the advisor conversion. Fremen’s special Karama to summon another worm waits until this conversion finishes; its nested outcome remains unfinished.',
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'A normal shipment enters as fighters unless joining existing advisors. Opposite-type normal ground arrivals and normal reserves joining advisors now offer Karama matching prevention before movement or payment. Residents keep their type. Provisionally stop a prevented packet into this territory for that action opportunity, leaving a legal replacement and the unused action available. Same-type moves need no flip. Advisors entering another occupied territory may keep their existing optional fighter choice.',
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'An allied Fremen Ambassador relocation also offers incoming matching before any selected force moves or collects spice. Residents keep their type. Provisionally, prevention restores the same relocation chooser while denying that same packet here for this Ambassador event. The already-triggered token and ordinary movement/shipment remain unchanged; another legal packet or destination stays available.',
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'Fresh Guild cross-transport and Junction board arrivals also offer incoming matching before their original permission, price, payment or transfer. Junction Homeworld groups provisionally enter fighter-side. Prevention leaves the original shipment and grant unused while that same packet here stays unavailable for this producer opportunity; choose another legal packet or destination. Junction permission and tariff remain immune. Secret Ally keeps its actual Nexus until the shipment commits.',
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@@ -5421,6 +5422,8 @@ export const RULE_TOPICS: RuleTopic[] = [
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"tests/advisor-gamont-flip-engine.test.ts",
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"tests/advisor-transport-flip-engine.test.ts",
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"tests/advisor-automatic-flip-engine.test.ts",
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"tests/advisor-worm-ride-flip.test.ts",
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"tests/advisor-worm-ride-controls.test.tsx",
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"game/bots.ts",
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"docs/ADVISOR_PREPARATION.md"
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]
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@@ -5486,6 +5489,7 @@ export const RULE_TOPICS: RuleTopic[] = [
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"tests/fixture-advisor-transport-flip.ts",
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"tests/advisor-automatic-flip-engine.test.ts",
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"tests/advisor-automatic-flip-quote.test.ts",
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"tests/advisor-worm-ride-quote.test.ts",
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"tests/fixture-advisor-automatic-flip.ts",
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"tests/fixture-advisor-preparation.ts",
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"tests/advisor-preparation-engine.test.ts",
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