Support consensual lobby faction swaps
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@@ -16,6 +16,17 @@ open mode gates.
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## Current checkpoint and work
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**Consensual faction swaps — 28 October. Prototyped / Partial.** Human seats can
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offer, accept, decline or cancel a faction exchange. Offers bind current seats
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and factions; conflicting lobby changes wait while seat switching and exit
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remain available. Acceptance clears human readiness and preserves seat identity,
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credentials, circles and host. Ten related unit files pass 48 cases; two
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isolated HTTP cases cover authenticated four-seat swaps and faction allocation.
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An isolated browser room exercised offer, seat switching and acceptance, and
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confirmed the exit control remains available during an offer.
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AI swaps, wider combinations and deployed acceptance remain open.
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[Scope](FACTION_ALLOCATION.md).
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**Faction allocation at setup — 28 October. Prototyped / Partial.** Hosts can
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deal random enabled factions or start a draft in descending prediction-number
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order. Human seats choose in order, bots choose automatically, and choices
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@@ -24,7 +35,7 @@ Direct selection still works. Nine related unit files pass 43 cases; four
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isolated HTTP cases include a four-seat/two-controller draft and game start.
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An isolated browser room exercised a random deal, a human draft choice and an
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automatic AI pick through completion.
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Consensual swaps, wider combinations and deployed acceptance remain open.
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AI swaps, wider combinations and deployed acceptance remain open.
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[Scope](FACTION_ALLOCATION.md).
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**Advanced Voice names for ordinary cards — 28 October. Prototyped / Partial.**
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