Compose original classic and paired Nexus Discovery modules

This commit is contained in:
Quintine committed 2026-10-06 04:06:16 +11:00
1 parent 9e8c718739
commit c8a6d0bb3c
20 files changed
+1603 -44

No files matched your search

+5 -4
View File
@@ -34,11 +34,12 @@ export function noOtherLeaderSkillModules(game: LeaderSkillProfile): boolean {
!game.discoveryEnabled && !game.strongholdCards && !game.techTokens && !game.ecazTreachery;
}
function nexusLeaderSkillModulesSupported(game: LeaderSkillProfile, assassination = false): boolean {
function nexusLeaderSkillModulesSupported(game: LeaderSkillProfile, assassination = false, discovery = false): boolean {
return !!game.nexusCards && typeof game.advanced === 'boolean' &&
!!game.players && game.players.length >= 2 && game.players.length <= 6 &&
!game.homeworlds && !game.discoveries && !game.discoveryEnabled &&
!game.discoveryStash && !game.greatMaker &&
!game.homeworlds &&
((discovery && game.discoveryEnabled === true) ||
(!game.discoveries && !game.discoveryEnabled && !game.discoveryStash && !game.greatMaker)) &&
(!game.techTokens || game.players.length >= 3) &&
(!game.strongholdCards || game.advanced === true) &&
!game.ecazTreachery && !game.semutaPreview &&
@@ -52,7 +53,7 @@ function nexusLeaderSkillModulesSupported(game: LeaderSkillProfile, assassinatio
/** Fresh classic Nexus/Skills, with original Tech and Advanced Strongholds; native overlays stay separate. */
export function classicNexusLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
if (game.expansions.length || !nexusLeaderSkillModulesSupported(game)) return false;
if (game.expansions.length || !nexusLeaderSkillModulesSupported(game, false, true)) return false;
const players = game.players!;
for (let i = 0; i < players.length; i++) {
for (let j = 0; j < i; j++) if (players[j].faction === players[i].faction) return false;