Connect expansion faction setup and saved Ixian auction decline
Add a local faction-only prototype profile for all seven nonempty expansion selections, genuine Basic/Advanced initialization and existing private setup, controls, AI and saved continuation. Ecaz allocates six forces across Imperial Basin sectors and retains fourteen reserves before later setup; preserve Fremen, Advanced BG and Moritani ordering with printed and inferred boundaries explicit. Keep optional Ecaz Treachery cards separate, ordinary deck counts 33/35/47, and Richese cache separate. Public start and publication gates remain closed. Replace the Advanced Ixian/Richese pre-offer stop with an explicit per-lot Ixian decline. Bind the saved original offer to its round, turn, owner, independent event, exact card custody and terms before view/action/normalization. Decline resumes that unchanged lot once without using Technology; later normal lots still offer the exchange. Protect reserved cards across transfers, spending and random Harkonnen exchange, and preserve legitimate Gift/Truthtrance interruptions. The actual special-lot exchange still awaits replacement-custody interpretation. Validation: focused setup, rules, UI/bot, private JSON/SQLite reload and concurrent CAS tests and independent custody/persistence review passed. Typecheck, lint, 4573 offline tests, production build and 43 HTTP tests passed. Browser Ecaz setup rejected an incomplete total, saved a 2/2/2 split, and refreshed to fourteen reserves and unchanged private cards. A separate genuine Advanced QA game restored the Ixian choice; explicit decline opened the unchanged cache lot with legal bidding and retained private hand, spice, pool count and unused Technology after refresh. Five of six genuine four-profile samples finish: CHOAM Basic 1054 actions/28 JSON restores, CHOAM Advanced 225/6, Ecaz Basic 91/2, Ecaz Advanced 523/14, all-three Basic 476/12. Combined Advanced passes three former auction stops and reaches turn three/action614 with 16 restores, then hits an existing CHOAM movement/Ambassador arrival guard. Ecaz samples also include guarded arrival candidates with legal alternatives. Full combined play is not certified; arrival integration is the next gap. Retain initial failed logs, including a corrected private harness sold-card receipt alias. After the outage, all 597 opening rooms and original seat/recovery records were preserved (632 after QA/HTTP). A stale development module cache required restart after a fresh 598-room backup; all 598 matched afterward and the QA seat restored. Final integrity and foreign keys passed. No database reset, recurring automation or publication. Verified source tree: 5e2ff244a1167f2834bb46d609b8de914a34f7049ff7b06046243068c0935131
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@@ -9,6 +9,7 @@ import { greatMakerBotActions } from './great-maker-options';
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import { nexusChoamTradeBotActions } from './nexus-choam-trade-options';
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import { nexusGuildCunningAction, nexusGuildCunningActive, nexusGuildHajrAction, nexusGuildMovementAvailable, nexusGuildShipmentAvailable, nexusGuildSkipShipmentAction } from './nexus-guild-cunning-options';
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import { nexusMoritaniBotActions } from './nexus-moritani-options';
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import { ECAZ_START_FORCES, ECAZ_START_LOCATIONS, quoteEcazStartingForces } from './ecaz-setup';
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import { choamPowerAction, choamPowerBotPlay } from './choam-power-options';
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import { nexusCardBotActions } from './nexus-card-options';
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import { nexusTraitorBotActions } from './nexus-traitor-options';
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@@ -1190,12 +1191,15 @@ function policyActions(g: GameView): Action[] {
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},
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},
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];
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if (placingForces && me.faction === 'ecaz' && me.reserves === 20 && g.setupStage === 'forces' && g.setupPending.includes(me.id))
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return [{ type: 'ecazSetup', placements: quoteEcazStartingForces({ [ECAZ_START_LOCATIONS[0]]: ECAZ_START_FORCES }) }];
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if (
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placingForces &&
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g.advanced &&
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me.faction === 'beneGesserit' &&
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!me.advisorSetup &&
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me.reserves === 20 &&
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(!g.setupStage || g.setupPending.includes(me.id)) &&
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g.players.every((p) => p.faction !== 'fremen' || p.reserves === 10)
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)
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return destinations(g, true)
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@@ -1658,6 +1662,8 @@ function policyActions(g: GameView): Action[] {
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const card = cards.find((c) => c.kind === 'worthless') ?? cards[0];
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return card ? [{ type: 'decision', card: card.id }] : [];
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}
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if (d.kind === 'ixRicheseTechnology')
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return [{ type: 'decision', event: d.event, decline: true }];
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if (d.kind === 'richeseBlackMarket')
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return [
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{ type: 'decision', event: g.richeseBidding!.event, decline: true },
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