Allow Caladan reinforcement before Face Dance
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@@ -387,9 +387,9 @@ function actualFaceDance() {
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g = commit(reload(g), 'guild');
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assert.equal(g.lastBattleContext!.winner, 'atreides');
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// This fixture tests Face Dance after the winner explicitly declines its
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// new Caladan option; it does not resolve the pending placement-order ruling.
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// Caladan option, keeping the original replacement-only baseline.
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assert.equal(g.decision?.kind, 'caladanReinforcement');
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assert.match(viewGame(g, 'atreides').caladanReinforcement!.blocked!, /ordering ruling/);
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assert.equal(viewGame(g, 'atreides').caladanReinforcement!.blocked, null);
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const beforeReinforcement = structuredClone(g.players);
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g = applyAction(reload(g), 'atreides', {
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type: 'decision',
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