Connect classic Nexus to normal Banker income
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@@ -8317,12 +8317,14 @@ function bankerIncomeContext(g: Game): BankerIncomeContext {
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assignments: g.leaderSkills?.assignments ?? []};
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}
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function bankerIncomeProfile(g: Game): boolean {
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const classicNexus = classicNexusLeaderSkillsProfile(g);
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return g.players.length >= 2 && g.players.length <= 6 &&
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new Set(g.players.map(p => p.faction)).size === g.players.length &&
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((!g.expansions.length && g.players.every(p => FACTIONS.some(f => f.id === p.faction && f.expansion === 'base'))) ||
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nativeExpansionLeaderSkillsProfile(g)) &&
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!g.nexusCards && !g.homeworlds && (!g.techTokens || classicTechLeaderSkillsProfile(g) || nativeTechLeaderSkillsProfile(g) || strongholdLeaderSkillsProfile(g)) &&
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(!g.strongholdCards || strongholdLeaderSkillsProfile(g)) && !g.discoveryEnabled && !g.discoveries && !g.discoveryStash &&
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(!g.nexusCards || classicNexus) && !g.homeworlds &&
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(!g.techTokens || classicTechLeaderSkillsProfile(g) || nativeTechLeaderSkillsProfile(g) || strongholdLeaderSkillsProfile(g) || classicNexus) &&
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(!g.strongholdCards || strongholdLeaderSkillsProfile(g) || classicNexus) && !g.discoveryEnabled && !g.discoveries && !g.discoveryStash &&
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!g.greatMaker && !g.ecazTreachery && !g.semutaPreview &&
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((!g.moritaniAssassinatePreview && !g.moritaniAssassinate) || advancedMoritaniLeaderSkillsProfile(g)) && !g.advancedPreview &&
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!g.kullPreview && !g.nexusKullPreview && !g.guildBetrayalPreview && !g.richeseBetrayalPreview &&
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@@ -10051,7 +10053,7 @@ export function initializeSpiceBankerIncomeGameForAudit(state: Game): Game {
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g.leaderSkills = createLeaderSkills(random);
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g.spiceBankerIncomePreview = true;
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g.spiceBankerIncome = bankerIncomeRule(() => createBankerIncomeState(bankerIncomeContext(g)));
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const initialized = initializeSetupGameForAudit(g, false, false, false, false, true,
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const initialized = initializeSetupGameForAudit(g, false, classicNexusLeaderSkillsProfile(g), false, false, true,
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g.expansions.length === 1 && g.expansions[0] === 'choam', g.expansions.length > 0);
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if (advancedMoritaniLeaderSkillsProfile(initialized)) initializeMoritaniAssassinateState(initialized);
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return initialized;
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