Compose classic Nexus with earned phase modules
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@@ -10233,6 +10233,8 @@ function guildBetrayalParentSignature(g: Game, continuation: GuildBetrayalContin
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pendingGuildTransport: g.pendingGuildTransport,
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...(cunning ? { nexusGuildCunning: cunning } : {}),
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...(richese ? { nexusRichese: richese } : {}),
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...(g.techTokens ? { techTokens: g.techTokens } : {}),
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...(g.strongholdCards ? { strongholdCards: g.strongholdCards } : {}),
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});
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}
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function guildBetrayalCleanParent(g: Game): void {
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@@ -10738,7 +10740,7 @@ export function initializeLeaderSkillsGameForAudit(state: Game): Game {
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const homeworlds = homeworldLeaderSkillsProfile(state);
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const independent = independentTreacheryLeaderSkillsProfile(state);
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if (state.ecazTreachery) {
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requireRule(independent, 'Independent Skills cards require supported selected decks with original World/phase modules, or classic Nexus without other overlays; Discovery and unrelated preview contexts remain gated.');
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requireRule(independent, 'Independent Skills cards require supported selected decks with original World/phase modules, or classic Nexus with original phase modules; Discovery and unrelated preview contexts remain gated.');
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requireFreshBaseRuntime(state);
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requireFreshFactionInventory(state);
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}
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@@ -10800,6 +10802,7 @@ function ecazHomeworldProfile(g: Game): boolean {
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}
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/** Independent cards compose original phase modules, not unrelated previews. */
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function independentCardModulesProfile(g: Game): boolean {
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if ((g.techTokens || g.strongholdCards) && classicIndependentNexusProfile(g)) return true;
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if ((g.techTokens || g.strongholdCards) && g.leaderSkills && !g.sandtrout &&
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independentTreacheryLeaderSkillsProfile(g)) return true;
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if (!g.ecazTreachery || (!g.techTokens && !g.strongholdCards) || !independentCardModuleRoster(g) ||
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