Prototype charity Truthtrance and coalition rule foundations
Verify and publish checkpoint container / container (push) Successful in 10m14s

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Quintine committed 2026-10-28 21:58:30 +11:00
1 parent e896570f07
commit cea310b030
17 files changed
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@@ -3,6 +3,7 @@ import { territory } from './board';
import { fighterCount } from './advisors';
import { presenceAt, type ForcePresence } from './force-presence';
import { ecazOccupancyIdentity, ecazOccupancyRelation } from './ecaz-occupy';
import { coalitionAllies, coalitionGroups, type CoalitionState } from './coalition-alliance';
/** Public board information only: a concealed No-Field contributes presence,
* never its hidden denomination. Advisor groups do not fill strongholds. */
@@ -10,6 +11,7 @@ export type OccupancySeat = ForcePresence & {
id: string;
faction: FactionId;
ally?: string | null;
allySinceTurn?: number;
advisors?: Readonly<Record<string, { lockedTurn?: number }>>;
};
@@ -38,21 +40,31 @@ export function territoryEntryBlock(
to: string,
advisors = false,
temporaryAlliedShipment = false,
coalitionState?: CoalitionState,
): string | null {
// Validate the complete identity roster even for an empty destination.
ecazOccupancyIdentity(players, playerId, { kind: 'territory', id: to });
if (advisors) return null;
const player = players.find((p) => p.id === playerId)!;
const ally = players.find((p) => p.id === player.ally);
const seats = players.map(p => ({ id: p.id, ally: p.ally ?? null, allySinceTurn: p.allySinceTurn }));
if (coalitionState !== undefined) {
const groups = coalitionGroups(seats, coalitionState);
if (players.some(player => player.faction === 'ecaz') && groups.some(group => group.members.length === 3))
throw new Error('Three-member board rules do not yet support Ecaz.');
}
if (advisors) return null;
const allies = coalitionState === undefined ? (player.ally ? [player.ally] : [])
: coalitionAllies(seats, coalitionState, playerId);
if (
!temporaryAlliedShipment &&
to !== 'polar_sink' &&
ally &&
presenceAt(ally, to) > 0 &&
ecazOccupancyRelation(players, playerId, ally.id, {
allies.some(id => {
const ally = players.find(p => p.id === id);
return !!ally && presenceAt(ally, to) > 0 &&
ecazOccupancyRelation(players, playerId, id, {
kind: 'territory',
id: to,
}) !== 'ecazAlliance'
}) !== 'ecazAlliance';
})
)
return 'You cannot enter a territory occupied by your ally.';
if (