Connect Basic allied reserve shipment and provisional departure policy
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@@ -176,6 +176,7 @@ import { nexusGuildSecretAllyAction, nexusGuildSecretAllyQuote } from '@/game/ne
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import { nexusRicheseAction, nexusRicheseQuote } from '@/game/nexus-richese-options';
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import { guildTransportQuote } from '@/game/transport-quote';
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import { fremenReserveEntry, botGroundMoveAllowed } from '@/game/bot-mobility';
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import { isBasicAlliedShipmentVisit } from '@/game/allied-separation';
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import { location as boardLocation } from '@/game/board';
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import { fighterCount, isAdvisor } from '@/game/advisors';
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import { useState } from 'react';
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@@ -4392,6 +4393,14 @@ export function GameTable({
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</div>
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)}
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{destination}
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{isBasicAlliedShipmentVisit(g, me, selected) && (
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<p className="notice">
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Basic allied transit: ship ordinary forces here, then move the visiting group out
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before finishing your turn. Storm and stronghold capacity still apply.
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Provisional fallback: new visitors left behind go to Tanks, even if departure is prevented.
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This does not waive the older allied co-occupation deadline.
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</p>
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)}
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{amountInput}
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{g.karamaShipping?.player === me.id && (
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<p className="fine">
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@@ -4733,6 +4742,13 @@ export function GameTable({
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)}
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</>
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)}
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{g.basicAlliedShipment && (
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<p className="notice">
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Move your new visitors out of {g.basicAlliedShipment.territory} before finishing.
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Provisional Basic policy: finishing now sends {g.basicAlliedShipment.normal} normal
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{' '}and {g.basicAlliedShipment.elite} special visiting forces to Tanks, not your ally’s forces.
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</p>
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)}
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<AdvancedAllySeparation quote={g.advancedAllySeparation} />
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{g.nexusGuildCunning?.offer && (
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<section className="notice">
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