+ Before Battle Plans are revealed, spend one Karama to declare your + once-per-game special power. Your Battle Plan must contain neither a + weapon nor a defense. You may declare before sealing your plan. +
++ Provisional prototype policy, not a publisher ruling: after reveal, + the absolute difference between the printed or copied leader-disc + values adds virtual dial strength. Other leader modifiers are excluded. + This adds no physical forces, spice support payments or casualties. + The bonus is not quoted from your opponent’s hidden plan. +
+ {quote.declared ? ( + + ) : ( + <> + {quote.cards.length > 0 && ( + <> + + + {karama &&+ {reason} +
+ )} + + > + )} ++ After your battle loss, spend one of your Karama Cards to force your opponent + to keep or discard selected publicly revealed cards they played. Unchanged + cards remain their choice. This uses your once-per-game special power. +
+{quote.boundary}
+ + + {karama &&Force keep is unavailable under the provisional mandatory-disposal precedence.
} +{reason}
} +