Allow Emperor gifts during Basic Ix phase openings
Verify and publish checkpoint container / container (push) Canceled after 0s
Verify and publish checkpoint container / container (push) Canceled after 0s
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@@ -12,8 +12,9 @@ export function EmperorTimingGift({ game, act, busy }: {
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}) {
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const id = useId();
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const [raw, setRaw] = useState('1');
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const phaseOpening = game.emperorPhaseOpeningGift;
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const extortion = game.emperorExtortionGift;
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const offer = extortion ?? game.emperorGuildTimingGift;
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const offer = phaseOpening ?? extortion ?? game.emperorGuildTimingGift;
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if (!offer) return null;
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const amount = /^[1-9]\d*$/.test(raw) ? Number(raw) : NaN;
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const canShare = !busy && Number.isSafeInteger(amount) && amount >= 1 && amount <= offer.maximum;
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@@ -21,9 +22,11 @@ export function EmperorTimingGift({ game, act, busy }: {
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return <section className="notice min-w-0 space-y-3 break-words" aria-label="Emperor spice gift">
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<h3>Share spice with {recipient}</h3>
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<p className="fine">{extortion
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? 'The Moritani Extortion decision resumes after the Karama response to your gift.'
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: 'The Guild timing decision resumes after the Karama response to your gift.'}</p>
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<p className="fine">{phaseOpening
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? 'Phase opening resumes after the Karama response to your gift.'
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: extortion
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? 'The Moritani Extortion decision resumes after the Karama response to your gift.'
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: 'The Guild timing decision resumes after the Karama response to your gift.'}</p>
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<label htmlFor={`${id}-amount`}>Spice to share</label>
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<input id={`${id}-amount`} type="number" inputMode="numeric" min={1} max={offer.maximum}
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step={1} value={raw} disabled={busy} onChange={event => setRaw(event.target.value)} />
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@@ -2547,6 +2547,7 @@ export function GameTable({
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<>
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<span className="eyebrow">Phase opening</span>
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<h2>Before {PHASES[g.phase]}</h2>
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<EmperorTimingGift game={g} act={act} busy={busy} />
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<p>
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Play Amal now, or pass to begin this phase. Phase effects wait
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until everyone has passed.
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