Extend Basic Nexus Kull to Ixian factions
Verify and publish checkpoint container / container (push) Canceled after 0s

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Quintine committed 2026-10-30 18:31:58 +11:00
1 parent 95ebd7f976
commit d4cd03afff
12 files changed
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@@ -11,6 +11,7 @@ const lobby: KullDefaultProfile = {
void test('Basic CHOAM and classic Nexus lobby receives the same public Kull default quote', () => {
assert.deepEqual(kullDefaultProfile(lobby), { eligible: true, reason: null });
assert.equal(kullDefaultEligible({ ...lobby, players: [{ faction: 'choam' }] }), true);
assert.equal(kullDefaultEligible({ ...lobby, players: [{ faction: 'choam' }, { faction: 'ixians' }, { faction: 'tleilaxu' }] }), true);
// GameView carries Nexus selection as a public boolean instead of Game state.
assert.equal(kullDefaultEligible({ ...lobby, nexusCards: undefined, lobbyModules: { nexusCards: true } }), true);
// The host's explicit opt-out belongs to the caller, not the eligibility quote.
@@ -23,7 +24,6 @@ void test('Nexus Kull default retains its native roster and module boundaries',
{ advanced: true }, { status: 'playing' },
{ expansions: ['choam'] }, { expansions: ['choam', 'ix', 'ecaz'] },
{ players: [{ faction: 'choam' }, { faction: 'richese' }] },
{ players: [{ faction: 'choam' }, { faction: 'ixians' }] },
{ players: [{ faction: 'choam' }, { faction: 'atreides' }, { faction: 'atreides' }] },
{ players: [{ faction: 'atreides' }, { faction: 'guild' }] },
{ lobbyOptions: { leaderSkills: true } }, { lobbyOptions: { ecazTreachery: true } },
@@ -0,0 +1,87 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import { applyAction, createGame, joinGame, newPlayer, viewGame, type Action, type Game } from '../game/engine';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import { advanceSemutaNexusTrade, swapSemutaNexusTradeIdentity } from './fixture-semuta-nexus-trade';
import { beforeIxSpiceDraw, orderIxSpiceCards } from './fixture-ix-spice-cards';
const act = (game: Game, actor: string, action: Action) => applyAction(game, actor, action);
const player = (game: Game, id: string) => { const p = game.players.find(row => row.id === id); assert.ok(p); return p; };
const clean = (game: Game) => !game.phaseOpening && !game.response && !game.decision && !game.truthtrance && !game.pendingTreacheryDiscard;
const physical = (game: Game) => [...game.deck, ...game.discard, ...game.players.flatMap(p => p.hand),
...(game.auction?.cards.slice(game.auction.index + Number(game.currentAuctionSale?.origin === 'normal')) ?? [])]
.map(card => card.id).sort();
/** Genuine public setup, earned Nexus and actual subsequent Sandtrout. The
* unopened Spice/Nexus identities and physical force positions are staged;
* every card and counter remains in its original physical inventory. */
function fixture(kull: boolean) {
let game = createGame('EMPEROR-SANDTROUT', newPlayer('c', 'Buyer', kull ? 'choam' : 'atreides'), false,
kull ? ['choam', 'ix'] : ['ix']);
for (const [id, faction] of [['a', 'guild'], ['h', 'harkonnen']] as const)
joinGame(game, newPlayer(id, faction, faction));
game = act(game, 'c', {type:'moduleOption',module:'nexusCards',enabled:true});
for (const p of game.players) game = act(game, p.id, {type:'ready'});
game = act(game, 'c', {type:'start'});
assert.equal(!!game.nexusKullPreview, kull);
game = advanceSemutaNexusTrade(game, state => state.status === 'playing');
const cards = physical(game);
for (const p of game.players) {p.reserves += Object.values(p.forces).reduce((a,b) => a+b,0); p.forces = {};}
game = advanceSemutaNexusTrade(game, beforeIxSpiceDraw);
orderIxSpiceCards(game, ['land','land']);
game = advanceSemutaNexusTrade(game, state => state.turn === 2 && beforeIxSpiceDraw(state));
orderIxSpiceCards(game, ['worm','land','land']);
game = advanceSemutaNexusTrade(game, state => state.nexus && !state.spiceWindow && clean(state));
game = act(game,'a',{type:'alliance',target:'h'}); game = act(game,'h',{type:'alliance',target:'a'});
game = advanceSemutaNexusTrade(game, state => state.nexusCards?.phase?.stage === 'drawing' && clean(state));
assert.ok(game.nexusCards!.phase!.eligible.includes('c'));
game = act(game,'c',{type:'nexusCardChoice',turn:game.turn,card:null,choice:'draw',ownRedraws:0});
swapSemutaNexusTradeIdentity(game,'c','emperor');
game = advanceSemutaNexusTrade(game, state => state.turn === 3 && beforeIxSpiceDraw(state));
orderIxSpiceCards(game,['sandtrout','land','land']);
game = advanceSemutaNexusTrade(game, state => state.phase === 3 && !!state.auction && clean(state));
assert.equal(game.sandtrout,true);
assert.equal(game.nexusCards!.cards!.hands.c,'emperor');
assert.ok(game.players.every(p => p.ally === null));
assert.deepEqual(physical(game), cards);
return {game, cards};
}
for (const kull of [false,true]) for (const use of [false,true]) void test(
`Basic ${kull ? 'Kull/Nexus' : 'Ix/Nexus'} Emperor bank ${use ? 'Use' : 'Pay'} after actual Sandtrout`, () => {
const f = fixture(kull); let game = f.game;
while (game.auction!.active !== 'c') game = act(game, game.auction!.active, {type:'passBid'});
const card = game.auction!.cards[game.auction!.index], before = player(game,'c').spice;
assert.ok(before >= 1);
game = act(game,'c',{type:'bid',amount:1,allyPayment:0});
game = advanceSemutaNexusTrade(game, state => state.decision?.kind === 'auctionPayment');
const offer = viewGame(game,'c').nexusEmperorSecretAlly;
assert.ok(offer?.purchase && !offer.purchase.blocked);
for (const difficulty of DIFFICULTIES) {
const view = viewGame(game,'c'); view.players.find(p => p.id === 'c')!.bot = difficulty;
const choice = botActions(view)[0]; assert.ok(choice); assert.doesNotThrow(() => act(game,'c',choice));
}
game = act(game,'c',use ? {type:'nexusEmperorPurchase',event:offer.event} : {type:'decision',karama:false});
assert.equal(player(game,'c').spice,before - (use ? 0 : 1));
assert.equal(game.nexusCards!.cards!.hands.c,use ? null : 'emperor');
if (game.pendingNexusIxianReplacement)
game = act(game,'c',{type:'nexusIxianReplacementPass',event:game.pendingNexusIxianReplacement.event});
assert.equal(player(game,'c').hand.filter(row => row.id === card.id).length,1);
assert.equal(game.sandtrout,true); assert.deepEqual(physical(game),f.cards);
});
for (const kull of [false,true]) void test(
`Basic ${kull ? 'Kull/Nexus' : 'Ix/Nexus'} Emperor extra revival after actual Sandtrout`, () => {
const f = fixture(kull); let game = f.game;
game = advanceSemutaNexusTrade(game,state => state.phase === 4 && clean(state));
const owner = player(game,'c'); assert.ok(owner.reserves >= 3); owner.reserves -= 3; owner.tanks += 3;
const before = {reserves:owner.reserves,tanks:owner.tanks,revived:owner.revived,free:owner.freeForcesRevived};
const offer = viewGame(game,'c').nexusEmperorSecretAlly; assert.ok(offer && !offer.revival.blocked);
game = act(game,'c',{type:'nexusEmperorRevive',event:offer.event,elite:0});
assert.equal(player(game,'c').reserves,before.reserves+3); assert.equal(player(game,'c').tanks,before.tanks-3);
assert.equal(player(game,'c').revived,before.revived);
assert.equal(player(game,'c').freeForcesRevived,before.free);
assert.equal(game.nexusCards!.cards!.hands.c,null); assert.equal(game.sandtrout,true);
assert.deepEqual(physical(game),f.cards);
});
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@@ -0,0 +1,142 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import { applyAction, createGame, joinGame, newPlayer, normalizeAutomaticGame, viewGame, type Action, type Game } from '../game/engine';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import { takeKullCard } from './fixture-choam-kull';
import { nextHarkonnenBetrayalNativeStep } from './fixture-nexus-harkonnen-betrayal';
import { swapSemutaNexusTradeIdentity } from './fixture-semuta-nexus-trade';
const act = (game: Game, actor: string, action: Action) => applyAction(game, actor, action);
const seat = (game: Game, id: string) => { const player = game.players.find(row => row.id === id); assert.ok(player); return player; };
const clean = (game: Game) => !game.response && !game.decision && !game.phaseOpening;
function stock(game: Game): string[] {
return [...game.deck, ...game.discard, ...(game.auction?.cards.slice(game.auction.index) ?? []),
...(game.ixAuction?.cards ?? []), ...game.players.flatMap(player => player.hand)].map(card => card.id).sort();
}
function advance(game: Game, until: (game: Game) => boolean): Game {
for (let n = 0; n < 1800; n++) {
if (until(game)) return game;
assert.notEqual(game.status, 'finished');
if (game.pendingGuildBetrayal) {
const pending = game.pendingGuildBetrayal, actor = pending.required.find(id => !pending.passed.includes(id)); assert.ok(actor);
game = act(game, actor, {type:'guildBetrayalPass',event:pending.invoice.event});
continue;
}
const next = nextHarkonnenBetrayalNativeStep(game);
try { game = act(game, next.actor, next.action); }
catch (error) { throw Error(`Native ${game.status}/${game.turn}/${game.phase}/${game.decision?.kind}: ${JSON.stringify(next)}: ${String(error)}`); }
}
throw Error(`Native Ixian Nexus Kull journey stalled: ${game.turn}/${game.phase}`);
}
function orderSpice(game: Game, kinds: readonly ('land'|'worm')[]): void {
for (const [position, kind] of kinds.entries()) {
const index = game.spiceDeck.findIndex((card, i) => i >= position &&
(kind === 'land' ? 'territory' in card : 'worm' in card && !card.greatMaker && !card.suppressed));
assert.ok(index >= position); game.spiceDeck.splice(position, 0, game.spiceDeck.splice(index, 1)[0]);
}
}
/** Public native setup, real alliance and two earned Nexus draws. Unopened
* Spice order, identities of genuinely drawn Nexus cards, board positions and
* physical Treachery holdings are staged while conserving every component. */
function fixture() {
let game = createGame('NXKULLIX', newPlayer('ix','Ixians','ixians'), false, ['ix','choam']);
for (const [id,faction] of [['t','tleilaxu'],['c','choam'],['a','atreides'],['g','guild']] as const)
joinGame(game, newPlayer(id,faction,faction));
game = act(game,'ix',{type:'moduleOption',module:'nexusCards',enabled:true});
for (const player of game.players) game = act(game,player.id,{type:'ready'});
game = act(game,'ix',{type:'start'});
assert.equal(game.kullPreview,true); assert.equal(game.nexusKullPreview,true);
assert.equal(game.nexusIxianBetrayalPreview,true);
game = advance(game,state => state.status === 'playing');
const original = stock(game);
for (const player of game.players) {
player.reserves += Object.values(player.forces).reduce((sum,n)=>sum+n,0); player.forces = {};
if (player.elites) { player.elites.reserves += Object.values(player.elites.forces).reduce((sum,n)=>sum+n,0); player.elites.forces={}; }
}
orderSpice(game,['land','land']);
game = advance(game,state=>state.turn===2 && state.phase===1 && clean(state));
orderSpice(game,['worm','land','land']);
game = advance(game,state=>state.nexus && !state.spiceWindow && !state.spiceResolution && clean(state));
game = act(game,'ix',{type:'alliance',target:'t'}); game = act(game,'t',{type:'alliance',target:'ix'});
game = advance(game,state=>state.nexusCards?.phase?.stage==='drawing' && clean(state));
for (const id of ['a','c']) {
assert.ok(game.nexusCards!.phase!.eligible.includes(id));
game = act(game,id,{type:'nexusCardChoice',turn:game.turn,card:null,choice:'draw',ownRedraws:0});
swapSemutaNexusTradeIdentity(game,id,id==='a'?'ixians':'choam');
}
game = advance(game,state=>state.phase===2 && clean(state));
for (const player of game.players) game.deck.push(...player.hand.splice(0));
const originalKarama = takeKullCard(game,'karama'); seat(game,'g').hand.push(originalKarama);
const counter = takeKullCard(game,'karama'); seat(game,'a').hand.push(counter);
game = advance(game,state=>state.response?.kind==='ixAuction');
assert.equal(game.ixAuction?.cards.length,0);
// Stage conserved held cards at the open native response, after CHOAM's
// earlier market opportunity cannot sell the intended physical Kull.
const printed = takeKullCard(game,'ix-kull-wahad'); seat(game,'c').hand.push(printed);
const fuel = takeKullCard(game,'ix-hunter-seeker'); seat(game,'c').hand.push(fuel);
assert.deepEqual(stock(game),original);
game = act(game,'g',{type:'card',mode:'cancel',card:originalKarama.id});
assert.ok(game.pendingKull); assert.equal(game.pendingKull.resume.response?.kind,'ixAuction');
return {game,original,printed:printed.id,fuel:fuel.id,karama:originalKarama.id,counter:counter.id,event:game.pendingKull.event};
}
function passKullCounter(state: Game): Game {
let game=state;
while (game.pendingKull) {
const actor = game.players.find(player => { const controls=viewGame(game,player.id).responseControls;
return controls && !controls.hasPassed && controls.cancelCards.length > 0; });
game = actor ? act(game,actor.id,{type:'passResponse'}) : normalizeAutomaticGame(game);
}
return game;
}
for (const source of ['printed','nexus'] as const) void test(
`Basic native Ixian Nexus auction survives ${source} Kull success and original Nexus response`, () => {
const f=fixture();
for (const difficulty of DIFFICULTIES) {
const view=viewGame(f.game,'c'); view.players.find(player=>player.id==='c')!.bot=difficulty;
const choice=botActions(view).find(action=>action.type==='kullDecision'); assert.ok(choice);
assert.doesNotThrow(()=>act(f.game,'c',choice));
}
assert.ok(viewGame(f.game,'c').kullReaction?.plays.some(play => play.source === source && play.card.id === (source==='printed'?f.printed:f.fuel)),
`Missing ${source} option; hand: ${seat(f.game,'c').hand.map(card=>card.id).join(', ')}; discard: ${f.game.discard.map(card=>card.id).join(', ')}`);
let game=act(f.game,'c',{type:'kullDecision',event:f.event,source,card:source==='printed'?f.printed:f.fuel});
game=passKullCounter(game);
assert.equal(game.pendingKull,null);
assert.equal(seat(game,'g').hand.some(card=>card.id===f.karama),true);
assert.equal(game.discard.filter(card=>card.id===(source==='printed'?f.printed:f.fuel)).length,1);
game=advance(game,state=>!!state.pendingNexusIxianBetrayal);
const nexus=game.pendingNexusIxianBetrayal!;
assert.equal(viewGame(game,'a').nexusIxianBetrayalReaction?.canUse,true);
for (const use of [false,true]) {
let resumed = structuredClone(game);
if (use) resumed=act(resumed,'a',{type:'nexusIxianBetrayalUse',event:nexus.source.event});
else while (resumed.pendingNexusIxianBetrayal) {
const pending=resumed.pendingNexusIxianBetrayal;
const actor=pending.required.find(id=>!pending.passed.includes(id)); assert.ok(actor);
resumed=act(resumed,actor,{type:'nexusIxianBetrayalPass',event:pending.source.event});
}
assert.equal(resumed.pendingNexusIxianBetrayal,null);
if (!use) {
assert.equal(resumed.decision?.kind,'ixAuction'); assert.ok(resumed.ixAuction?.cards.length);
resumed=act(resumed,'ix',{type:'decision',card:resumed.ixAuction.cards[0].id,position:'top'});
}
assert.equal(resumed.ixAuction,null); assert.ok(resumed.auction);
assert.deepEqual(stock(resumed),f.original);
}
});
for (const counter of [false,true]) void test(
`Basic native Ixian auction resumes original cancellation after Kull ${counter?'counter':'decline'}`, () => {
const f=fixture();
let game=counter ? act(f.game,'c',{type:'kullDecision',event:f.event,source:'nexus',card:f.fuel})
: act(f.game,'c',{type:'kullDecision',event:f.event,decline:true});
if (counter) game=act(game,'a',{type:'card',mode:'cancel',card:f.counter});
assert.equal(game.pendingKull,null); assert.equal(game.pendingNexusIxianBetrayal,null);
assert.equal(game.ixAuction,null); assert.ok(game.auction);
assert.equal(game.discard.some(card=>card.id===f.karama),true);
assert.equal(seat(game,'c').hand.some(card=>card.id===f.fuel),true);
assert.equal(game.nexusCards!.cards!.hands.c,counter?null:'choam');
assert.deepEqual(stock(game),f.original);
});