AND requires every condition; OR requires at least one. No negates the whole expression, not each condition separately. + Legal alternatives remain available; no fixed branch is selected for you. + Current facts are evaluated at the answer. They create no promise to keep cards, spice or forces afterward. + Only the aggregate answer is shared. Individual fact answers and any reduced future branch remain private.
+Shipment conditions concern one future original reserve shipment after the answer. + Ground-movement conditions count the maximum physical forces in one actual future move, never the sum of smaller moves. + Earlier actions do not count. A shipment can prepare a move; each action counts only for its own conditions. + Original shipment rights, movement opportunities, cards, preparation and costs still apply. + This claim grants no extra shipment or movement.
+ {live && game.active !== game.me &&Your Movement turn is still ahead. Keep the needed forces, spice and cards available; + native controls appear on your turn.
} + {live &&Answer the whole shipment and ground-movement expression. Current facts freeze now. + OR preserves legal alternatives; No keeps the whole expression false. + Only a future original reserve shipment and actual future ground moves count, with physical forces in one action. + Original rights, preparation and costs still apply. Only your whole answer is shared.
+ {answers.map(answer => { + const action: Action = { type: 'truthAnswer', answer }; + return ; + })} +Choose an active or unused native Shipment and Movement opportunity in this phase.
} +{travelError ?? truthQuestionText(question, leaderName, locationName, name)}
+ > + ) : kind === 'mixedTraitorCall' ? ( + <>