Support whole AND/OR future ground moves
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@@ -6,6 +6,8 @@ import type { Game } from './engine';
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export type MovementClaim = { territory: string; minimum: number };
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export type MovementEvent = { territory: string; amount: number };
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export type MovementPromise = MovementClaim & {
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/** New answers share accepted order with whole expressions; older saves omit it. */
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event?: string;
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turn: number;
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player: string;
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asker: string;
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