Support whole AND/OR future ground moves

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Quintine committed 2026-10-26 16:09:35 +11:00
1 parent 0e3c155876
commit d524642b65
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+1803 -63

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@@ -6,6 +6,8 @@ import type { Game } from './engine';
export type MovementClaim = { territory: string; minimum: number };
export type MovementEvent = { territory: string; amount: number };
export type MovementPromise = MovementClaim & {
/** New answers share accepted order with whole expressions; older saves omit it. */
event?: string;
turn: number;
player: string;
asker: string;