Resolve advisor conversion after battle losses before optional cleanup
Preserve committed casualties, payments and mandatory disposal when battle losses leave BG bystanders alone. Bind the public phase-six receipt to the original battle and resume its private winner/aftermath cursor once. Record provisional priority; explosions with no surviving advisors create no response. Repair stale Semuta fixtures to acknowledge the existing final battle window; a representative failure reproduces against unchanged base035be51. Production Semuta guards stay intact. Validation: 16 affected files264/264, types/lint/build, five native battle and GameTable SSR journeys, eight existing-profile response paths. Genuine44-action sources earn original cards/forces and actual Collection outcomes. Broader combinations and complete modes remain unfinished. Not deployed; no room/D1, reset or restart operation. Runtime fingerprint 665defe51a1f46a6b5992b6e1e4b034203f91e7101acf860eb549f5bf9865151; checkpoint prose/reference overlays are reviewed separately.
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@@ -2477,7 +2477,9 @@ export function GameTable({
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? 'The transport and payment are complete. These advisors are now alone and must become fighters.'
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: g.response.automaticAdvisorFlip.producer === 'gamont'
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? 'Trip to Gamont is complete and its card use stays spent. These advisors are now alone and must become fighters before victory is checked.'
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: 'The ground movement is complete. These advisors are now alone and must become fighters.'}
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: g.response.automaticAdvisorFlip.producer === 'battleLosses'
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? 'Battle losses and mandatory card disposal are complete. These surviving advisors are now alone and must become fighters before the remaining cleanup.'
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: 'The ground movement is complete. These advisors are now alone and must become fighters.'}
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{' '}Karama prevents only this conversion; the completed action and its costs stay committed.
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{' '}Provisional rule: a prevented group stays advisors while continuously alone,
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until another faction returns or the group leaves.
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