Enable Advanced classic group preview
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@@ -17,13 +17,23 @@ open mode gates.
## Current checkpoint and work
**Advanced classic group lobby preview — 29 October. Prototyped / Partial.**
The explicitly selected Advanced preview now accepts the group-alliance lobby
choice for three to six classic factions, without expansion decks or other
optional modules. A genuine setup and Nexus journey forms a group, exercises
bot proposals and continues to the next turn. Twenty-four related cases,
typecheck, lint and the production build pass. Full group rules, expansion
combinations and deployed acceptance remain open.
[Scope](OPTIONAL_ALLIANCE_VICTORY.md#advanced-classic-group-lobby-preview--29-october-2026).
**Basic classic group lobby preview — 29 October. Prototyped / Partial.**
The host can select a visibly unfinished group-alliance variant for a fresh
three-to-six-player Basic classic game. Start rejects incompatible modules and
rules. A native setup and Nexus journey forms a three-member group, continues
through the next turn and exercises legal bot proposals. Twenty-nine related
cases, typecheck, lint and the production build pass. Full group interactions,
expansion/Advanced entry and deployed acceptance remain open.
expansion entry and deployed acceptance remain open; the later Advanced classic
preview is described above.
[Scope](OPTIONAL_ALLIANCE_VICTORY.md#basic-classic-group-lobby-preview--29-october-2026).
**Group Fremen–Guild shipment promise — 29 October. Prototyped / Partial.**
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# Optional three-stronghold alliance victory
## Advanced classic group lobby preview — 29 October 2026
**Prototyped / Partial.** The existing explicit Advanced preview can be combined
with the group-alliance selection for three to six classic factions, without
expansion decks or other optional modules. The host must still start using the
explicit Advanced preview action. The selected group ledger is created during
fresh setup; old rooms and ordinary Advanced starts retain their prior behavior.
The [focused lobby journey](../tests/coalition-advanced-preview-lobby.test.ts)
uses native setup and first-turn controls, reordering only unopened Spice cards
to reach a Nexus. It forms a group through mutual offers and consent, checks
legal proposals by all four bot profiles, and continues to the following Storm.
The result is an unfinished preview, not certification of all Advanced group
interactions, expansion combinations, complete games or deployed behavior.
## Basic classic group lobby preview — 29 October 2026
**Prototyped / Partial.** A host may explicitly select a group-alliance
@@ -7,8 +22,9 @@ development preview in a fresh Basic game with three or more classic faction
seats. The available variants are a maximum of three members with four
strongholds, a maximum of three with three strongholds, or any number of
members with three strongholds. Changing the setting clears human readiness.
The separate short-alliance option, two-controller setup, Advanced, expansions
and other optional modules are excluded from this initial lobby entry.
The separate short-alliance option, two-controller setup, expansions and other
optional modules are excluded from this lobby entry. The later Advanced classic
entry is described above.
Start creates the empty group ledger through the ordinary setup path; it does
not modify existing games. Existing pair offers, unanimous group admission and
@@ -23,8 +39,8 @@ public start, setup and first-turn actions; only the unopened Spice deck order
is chosen to reach the next Nexus. Pair formation, group consent and bot
proposals use native actions; the resulting alliance continues through the
following turn to the next Storm. It also covers settings, readiness and invalid
starts. Full group games, later interactions, expansion and Advanced entry,
and deployed acceptance remain open.
starts. Full group games, later interactions, expansion entry and deployed
acceptance remain open.
## Group Fremen–Guild shipment answer — 29 October 2026
@@ -57,7 +73,7 @@ lobby entry and broader interactions remain unfinished.
## Advanced classic group foundation — 29 October 2026
**Staged prototype, not a selectable game mode.** The same group negotiation
**Historical staged prototype.** The same group negotiation
and donor-specific ordinary bid and shipment funding now admit Advanced games
with only classic factions and no optional modules. Advanced group separation
uses each actual ally and removes the ending player's shared fighters at that
@@ -72,7 +88,8 @@ The supplied revised rulebook, physical p. 42 (printed p. 40), lists the
larger-alliance options; physical p. 15 (printed p. 13) sets the Advanced
allied separation deadline and advisor exception. This does not certify full
Advanced group play, expansion factions, optional modules, all faction
interactions or complete games. No lobby enables a group ledger.
interactions or complete games. The later Advanced lobby preview is described
above.
Twenty related files pass 143 cases. Two genuine public Advanced setups reach
the original Nexus and form groups after only the empty group ledger is staged;