Enable Advanced classic group preview
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@@ -17,13 +17,23 @@ open mode gates.
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## Current checkpoint and work
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**Advanced classic group lobby preview — 29 October. Prototyped / Partial.**
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The explicitly selected Advanced preview now accepts the group-alliance lobby
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choice for three to six classic factions, without expansion decks or other
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optional modules. A genuine setup and Nexus journey forms a group, exercises
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bot proposals and continues to the next turn. Twenty-four related cases,
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typecheck, lint and the production build pass. Full group rules, expansion
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combinations and deployed acceptance remain open.
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[Scope](OPTIONAL_ALLIANCE_VICTORY.md#advanced-classic-group-lobby-preview--29-october-2026).
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**Basic classic group lobby preview — 29 October. Prototyped / Partial.**
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The host can select a visibly unfinished group-alliance variant for a fresh
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three-to-six-player Basic classic game. Start rejects incompatible modules and
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rules. A native setup and Nexus journey forms a three-member group, continues
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through the next turn and exercises legal bot proposals. Twenty-nine related
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cases, typecheck, lint and the production build pass. Full group interactions,
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expansion/Advanced entry and deployed acceptance remain open.
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expansion entry and deployed acceptance remain open; the later Advanced classic
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preview is described above.
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[Scope](OPTIONAL_ALLIANCE_VICTORY.md#basic-classic-group-lobby-preview--29-october-2026).
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**Group Fremen–Guild shipment promise — 29 October. Prototyped / Partial.**
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@@ -1,5 +1,20 @@
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# Optional three-stronghold alliance victory
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## Advanced classic group lobby preview — 29 October 2026
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**Prototyped / Partial.** The existing explicit Advanced preview can be combined
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with the group-alliance selection for three to six classic factions, without
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expansion decks or other optional modules. The host must still start using the
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explicit Advanced preview action. The selected group ledger is created during
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fresh setup; old rooms and ordinary Advanced starts retain their prior behavior.
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The [focused lobby journey](../tests/coalition-advanced-preview-lobby.test.ts)
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uses native setup and first-turn controls, reordering only unopened Spice cards
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to reach a Nexus. It forms a group through mutual offers and consent, checks
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legal proposals by all four bot profiles, and continues to the following Storm.
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The result is an unfinished preview, not certification of all Advanced group
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interactions, expansion combinations, complete games or deployed behavior.
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## Basic classic group lobby preview — 29 October 2026
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**Prototyped / Partial.** A host may explicitly select a group-alliance
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@@ -7,8 +22,9 @@ development preview in a fresh Basic game with three or more classic faction
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seats. The available variants are a maximum of three members with four
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strongholds, a maximum of three with three strongholds, or any number of
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members with three strongholds. Changing the setting clears human readiness.
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The separate short-alliance option, two-controller setup, Advanced, expansions
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and other optional modules are excluded from this initial lobby entry.
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The separate short-alliance option, two-controller setup, expansions and other
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optional modules are excluded from this lobby entry. The later Advanced classic
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entry is described above.
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Start creates the empty group ledger through the ordinary setup path; it does
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not modify existing games. Existing pair offers, unanimous group admission and
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@@ -23,8 +39,8 @@ public start, setup and first-turn actions; only the unopened Spice deck order
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is chosen to reach the next Nexus. Pair formation, group consent and bot
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proposals use native actions; the resulting alliance continues through the
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following turn to the next Storm. It also covers settings, readiness and invalid
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starts. Full group games, later interactions, expansion and Advanced entry,
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and deployed acceptance remain open.
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starts. Full group games, later interactions, expansion entry and deployed
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acceptance remain open.
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## Group Fremen–Guild shipment answer — 29 October 2026
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@@ -57,7 +73,7 @@ lobby entry and broader interactions remain unfinished.
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## Advanced classic group foundation — 29 October 2026
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**Staged prototype, not a selectable game mode.** The same group negotiation
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**Historical staged prototype.** The same group negotiation
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and donor-specific ordinary bid and shipment funding now admit Advanced games
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with only classic factions and no optional modules. Advanced group separation
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uses each actual ally and removes the ending player's shared fighters at that
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@@ -72,7 +88,8 @@ The supplied revised rulebook, physical p. 42 (printed p. 40), lists the
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larger-alliance options; physical p. 15 (printed p. 13) sets the Advanced
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allied separation deadline and advisor exception. This does not certify full
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Advanced group play, expansion factions, optional modules, all faction
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interactions or complete games. No lobby enables a group ledger.
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interactions or complete games. The later Advanced lobby preview is described
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above.
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Twenty related files pass 143 cases. Two genuine public Advanced setups reach
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the original Nexus and form groups after only the empty group ledger is staged;
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