Enable Advanced classic group preview
Verify and publish checkpoint container / container (push) Canceled after 0s

This commit is contained in:
Quintine committed 2026-10-29 04:00:19 +11:00
1 parent 89386af95b
commit d8d3cfd26c
8 files changed
+138 -20

No files matched your search

@@ -0,0 +1,82 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import { coalitionOf } from '../game/coalition-alliance';
import { applyAction, createGame, joinGame, newPlayer, viewGame, type Action, type Game } from '../game/engine';
import { advanceShortAlliance, type ShortAllianceStep } from './fixture-short-alliance-victory';
const apply = (game: Game, actor: string, action: Action) => applyAction(game, actor, action);
function lobby(): Game {
const game = createGame('ADVGROUPPREVIEW',newPlayer('at','Atreides','atreides'));
joinGame(game,newPlayer('em','Emperor','emperor'));
joinGame(game,newPlayer('ha','Harkonnen','harkonnen'));
return game;
}
function prepare(variant: 'three' | 'three-short' | 'unlimited'): Game {
let game = apply(lobby(),'at',{type:'rules',advanced:true});
game = apply(game,'at',{type:'coalitionPreview',variant});
for (const seat of game.players) game = apply(game,seat.id,{type:'ready'});
assert.throws(() => apply(game,'at',{type:'start'}), /advanced|preview/i);
return apply(game,'at',{type:'start',advancedPreview:true});
}
function accept(game: Game, actor: string): Game {
const offer = game.coalitionState?.proposal; assert.ok(offer);
return apply(game,actor,{type:'coalitionAnswer',event:offer.event,nexus:offer.nexus,
turn:offer.turn,accept:true,expectedRevision:game.coalitionState!.revision});
}
void test('fresh Advanced classic group variants require explicit preview and retain their selected target', () => {
for (const variant of ['three','three-short','unlimited'] as const) {
const game = prepare(variant);
assert.equal(game.status,'setup');
assert.equal(game.advanced,true);
assert.equal(game.advancedPreview,true);
assert.equal(viewGame(game,'em').coalitionPreview,variant);
assert.ok(game.coalitionState);
assert.equal(game.coalitionState.variant,variant === 'three' ? undefined : variant);
assert.deepEqual(game.coalitionState.groups,[]);
assert.equal(game.coalitionState.proposal,null);
}
});
/** Actual Advanced setup and first turn. Only unopened original Spice cards
* are reordered to select a normal worm at the next Spice Blow. */
function pairAtNexus(): Game {
let game = prepare('three-short');
const actions: ShortAllianceStep[] = [];
game = advanceShortAlliance(game, state => state.status === 'playing' && state.turn === 2 && state.phase === 0, actions);
const worm = game.spiceDeck.findIndex(card => 'worm' in card && !card.greatMaker && !card.suppressed && !card.thumper);
assert.ok(worm >= 0);
const inventory = game.spiceDeck.map(card => JSON.stringify(card)).sort();
game.spiceDeck.unshift(game.spiceDeck.splice(worm,1)[0]);
assert.deepEqual(game.spiceDeck.map(card => JSON.stringify(card)).sort(),inventory);
game = advanceShortAlliance(game, state => state.nexus && !state.spiceWindow && !state.spiceResolution &&
!state.response && !state.decision && !state.truthtrance && !state.phaseOpening, actions);
game = apply(game,'at',{type:'alliance',target:'em'});
return apply(game,'em',{type:'alliance',target:'at'});
}
void test('a genuine Advanced preview reaches group formation, legal bots, and the next turn', () => {
const original = pairAtNexus();
const pair = coalitionOf(original.players,original.coalitionState,'at'); assert.ok(pair);
assert.deepEqual(new Set(pair.members),new Set(['at','em']));
let formed: Game | undefined;
for (const difficulty of DIFFICULTIES) {
const view = viewGame(original,'ha'); view.players.find(player => player.id === 'ha')!.bot = difficulty;
const proposal = botActions(view).find(action => action.type === 'coalitionPropose'); assert.ok(proposal,difficulty);
let game = apply(original,'ha',proposal);
game = accept(game,'at'); game = accept(game,'em');
assert.deepEqual(new Set(coalitionOf(game.players,game.coalitionState,'at')!.members),new Set(['at','em','ha']));
assert.equal(game.coalitionState!.proposal,null);
const progress = viewGame(game,'at').victoryProgress.find(row => row.player === 'at'); assert.ok(progress);
assert.equal(progress.target,3);
formed = game;
}
assert.ok(formed);
for (const seat of formed.players)
if (formed.nexus && !formed.ready.includes(seat.id)) formed = apply(formed,seat.id,{type:'ready'});
const continued = advanceShortAlliance(formed,
state => state.status === 'playing' && state.turn === 3 && state.phase === 0, []);
assert.deepEqual(new Set(coalitionOf(continued.players,continued.coalitionState,'at')!.members),new Set(['at','em','ha']));
});
@@ -61,3 +61,12 @@ void test('selected preview warns in the lobby and through real setup', () => {
assert.match(html,/Some faction powers and interactions are incomplete/);
}
});
void test('Advanced group preview keeps the explicit opt-in and incompatibility warning', () => {
let game = applyAction(lobby(),'at',{type:'coalitionPreview',variant:'three'});
game = applyAction(game,'at',{type:'rules',advanced:true});
const html = table(viewGame(game,'at'));
assert.match(html,/Advanced rules require their separate preview start/);
assert.match(html,/without expansion decks, other optional modules/);
assert.match(html,/Begin Advanced preview/);
});
+1 -1
View File
@@ -56,7 +56,7 @@ void test('group preview refuses incompatible rules and optional alliance settin
let advanced = apply(lobby(),'at',{type:'coalitionPreview',variant:'three'});
advanced = apply(advanced,'at',{type:'rules',advanced:true});
advanced = ready(advanced);
assert.throws(() => apply(advanced,'at',{type:'start',advancedPreview:true}), /group|alliance/i);
assert.throws(() => apply(advanced,'at',{type:'start'}), /Advanced.*preview/i);
let shortened = apply(lobby(),'at',{type:'coalitionPreview',variant:'three'});
shortened = apply(shortened,'at',{type:'shortAllianceVictory',enabled:true});
shortened = ready(shortened);