Offer Semuta on clean mandatory battle batch
This commit is contained in:
1 parent
e55d275014
commit
dd6d3a89ca
10 files changed
+308
-71
No files matched your search
@@ -534,6 +534,16 @@ void test('clean winner-selected battle cards allow one committed Semuta choice
|
||||
leader: player(battle, 'e').leaders[0].id, defense: defense.id });
|
||||
battle = applyAction(battle, 'a', { type: 'traitorCall', call: false });
|
||||
battle = applyAction(battle, 'e', { type: 'traitorCall', call: false });
|
||||
assert.equal(battle.pendingTreacheryDiscard?.continuation.kind, 'battleResolved');
|
||||
assert.equal(battle.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
||||
assert.deepEqual(battle.pendingTreacheryDiscard?.batch.entries.map(entry => [
|
||||
entry.card.id, entry.discardedBy,
|
||||
]), [[defense.id, 'e']]);
|
||||
const mandatoryEvent = battle.pendingTreacheryDiscard!.batch.event;
|
||||
assert.equal(viewGame(battle, 'r').semutaReaction?.canCommit, true);
|
||||
assert.deepEqual(normalizeAutomaticGame(reload(battle)), reload(battle));
|
||||
for (const id of ['e', 'a', 'r'])
|
||||
battle = applyAction(battle, id, { type: 'semutaPass', event: mandatoryEvent });
|
||||
assert.equal(battle.decision?.kind, 'battleCards');
|
||||
const pending = applyAction(reload(battle), 'a', { type: 'decision', discard: [weapon.id] });
|
||||
assert.equal(pending.pendingTreacheryDiscard?.batch.cause, 'battle:winner');
|
||||
@@ -666,3 +676,74 @@ void test('a mandatory winner Hero discard can be claimed before optional battle
|
||||
assert.deepEqual(viewGame(reload(claimed), p.id), viewGame(claimed, p.id));
|
||||
assert.throws(() => applyAction(claimed, 'r', { type: 'semutaCommit', event }));
|
||||
});
|
||||
|
||||
void test('a mutual-traitor battle offers one mixed-owner mandatory batch with one committed choice', () => {
|
||||
const { g, semuta, hajr } = fixture();
|
||||
player(g, 'a').hand = [];
|
||||
g.deck.push(hajr);
|
||||
const [shield] = g.deck.splice(g.deck.findIndex(card => card.kind === 'shield'), 1);
|
||||
const [snooper] = g.deck.splice(g.deck.findIndex(card => card.kind === 'snooper'), 1);
|
||||
assert.ok(shield && snooper);
|
||||
player(g, 'a').hand.push(shield);
|
||||
player(g, 'e').hand.push(snooper);
|
||||
player(g, 'a').traitors = [player(g, 'e').leaders[0].id];
|
||||
player(g, 'e').traitors = [player(g, 'a').leaders[0].id];
|
||||
for (const id of ['a', 'e']) {
|
||||
player(g, id).forces = { 'arrakeen:10': 5 };
|
||||
player(g, id).reserves = 15;
|
||||
for (const leader of player(g, id).leaders) leader.strength = 0;
|
||||
}
|
||||
Object.assign(g, { phase: 6, active: 'a', order: ['a', 'e', 'r'],
|
||||
response: null, decision: null, phaseOpening: null, ready: [] });
|
||||
const original = inventory(g);
|
||||
let battle = applyAction(g, 'a', { type: 'chooseBattle', territory: 'arrakeen', target: 'e' });
|
||||
for (let step = 0; step < 40; step++) {
|
||||
if (battle.response) {
|
||||
const p = battle.players.find(p => !battle.response!.passed.includes(p.id))!;
|
||||
battle = applyAction(battle, p.id, { type: 'passResponse' });
|
||||
} else if (battle.battle?.preparation)
|
||||
battle = applyAction(battle, battle.battle.preparation.owner, { type: 'declineBattlePower' });
|
||||
else break;
|
||||
}
|
||||
if (battle.battle?.preLeader && !battle.battle.preLeader.closed)
|
||||
for (const id of ['a', 'e'])
|
||||
battle = applyAction(battle, id, {
|
||||
type: 'battlePreparationReady', event: battle.battle!.preLeader!.event,
|
||||
});
|
||||
battle = applyAction(battle, 'a', { type: 'battlePlan', dial: 2, support: 2,
|
||||
leader: player(battle, 'a').leaders[0].id, defense: shield.id });
|
||||
battle = applyAction(battle, 'e', { type: 'battlePlan', dial: 0, support: 0,
|
||||
leader: player(battle, 'e').leaders[0].id, defense: snooper.id });
|
||||
battle = applyAction(battle, 'a', { type: 'traitorCall', call: true });
|
||||
const pending = applyAction(battle, 'e', { type: 'traitorCall', call: true });
|
||||
assert.equal(pending.pendingTreacheryDiscard?.continuation.kind, 'battleResolved');
|
||||
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
||||
assert.deepEqual(pending.pendingTreacheryDiscard?.batch.entries.map(entry => [
|
||||
entry.card.id, entry.discardedBy,
|
||||
]), [[shield.id, 'a'], [snooper.id, 'e']]);
|
||||
const event = pending.pendingTreacheryDiscard!.batch.event;
|
||||
const wrongOwner = reload(pending);
|
||||
wrongOwner.pendingTreacheryDiscard!.batch.entries[0].discardedBy = 'e';
|
||||
assert.throws(() => viewGame(wrongOwner, 'r'));
|
||||
const oldCard = reload(pending);
|
||||
const prior = oldCard.deck.shift()!;
|
||||
oldCard.discard.push(prior);
|
||||
oldCard.pendingTreacheryDiscard!.batch.entries[0].card = prior;
|
||||
assert.throws(() => viewGame(oldCard, 'r'));
|
||||
const committed = applyAction(reload(pending), 'r', { type: 'semutaCommit', event });
|
||||
assert.equal(committed.pendingTreacheryDiscard?.reaction?.stage, 'select');
|
||||
assert.deepEqual(viewGame(committed, 'r').semutaReaction?.candidates.map(card => card.id),
|
||||
[shield.id, snooper.id]);
|
||||
assert.deepEqual(viewGame(committed, 'a').semutaReaction?.candidates, []);
|
||||
assert.deepEqual(normalizeAutomaticGame(reload(committed)), reload(committed));
|
||||
const selected = applyAction(reload(committed), 'r', { type: 'semutaSelect',
|
||||
event, card: snooper.id });
|
||||
assert.equal(selected.pendingTreacheryDiscard, null);
|
||||
assert.equal(selected.lastBattleContext?.winner, null);
|
||||
assert.equal(player(selected, 'r').hand.filter(card => card.id === snooper.id).length, 1);
|
||||
assert.equal(selected.discard.filter(card => card.id === shield.id).length, 1);
|
||||
assert.equal(selected.discard.filter(card => card.id === semuta.id).length, 1);
|
||||
assert.deepEqual(inventory(selected), original);
|
||||
for (const p of selected.players)
|
||||
assert.deepEqual(viewGame(reload(selected), p.id), viewGame(selected, p.id));
|
||||
});
|
||||
@@ -361,6 +361,11 @@ void test('authenticated clean Semuta producers claim once through restart and r
|
||||
leader: seat(duel, ids[2]).leaders[0].id, defense: defense.id });
|
||||
duel = await act(1, { type: 'traitorCall', call: false });
|
||||
duel = await act(2, { type: 'traitorCall', call: false });
|
||||
assert.equal(duel.pendingTreacheryDiscard?.continuation.kind, 'battleResolved');
|
||||
assert.equal(duel.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
||||
const mandatoryEvent = duel.pendingTreacheryDiscard!.batch.event;
|
||||
for (const index of [2, 1, 0])
|
||||
duel = await act(index, { type: 'semutaPass', event: mandatoryEvent });
|
||||
assert.equal(duel.decision?.kind, 'battleCards');
|
||||
const chosen = await act(1, { type: 'decision', discard: [weapon.id, shield.id] });
|
||||
assert.equal(chosen.pendingTreacheryDiscard?.batch.cause, 'battle:winner');
|
||||
@@ -464,5 +469,77 @@ void test('authenticated clean Semuta producers claim once through restart and r
|
||||
assert.equal(optional.discard.filter(card => card.id === nextWeapon.id).length, 1);
|
||||
assert.equal(optional.discard.filter(card => card.id === SEMUTA_DRUG_ID).length, 1);
|
||||
assert.equal(seat(optional, ids[0]).hand.filter(card => card.id === hero.id).length, 1);
|
||||
|
||||
const mutual = structuredClone(optional);
|
||||
const mutualSemuta = take(mutual, SEMUTA_DRUG_ID);
|
||||
mutual.deck.push(take(mutual, hero.id));
|
||||
seat(mutual, ids[0]).hand.push(mutualSemuta);
|
||||
const mixedShield = mutual.deck.splice(
|
||||
mutual.deck.findIndex(card => card.kind === 'shield'), 1)[0];
|
||||
const mixedSnooper = mutual.deck.splice(
|
||||
mutual.deck.findIndex(card => card.kind === 'snooper'), 1)[0];
|
||||
assert.ok(mixedShield && mixedSnooper);
|
||||
const attacker = seat(mutual, ids[1]), defender = seat(mutual, ids[2]);
|
||||
attacker.hand.push(mixedShield);
|
||||
defender.hand.push(mixedSnooper);
|
||||
for (const p of [attacker, defender]) {
|
||||
p.reserves += Object.values(p.forces).reduce((sum, n) => sum + n, 0) - 5;
|
||||
p.forces = { 'arrakeen:10': 5 };
|
||||
for (const leader of p.leaders) leader.strength = 0;
|
||||
}
|
||||
const attackerLeader = attacker.leaders.find(leader => !leader.dead)!;
|
||||
const defenderLeader = defender.leaders.find(leader => !leader.dead)!;
|
||||
attacker.traitors = [defenderLeader.id];
|
||||
defender.traitors = [attackerLeader.id];
|
||||
Object.assign(mutual, { turn: 11, phase: 6, active: ids[1],
|
||||
order: [ids[1], ids[2], ids[0]], ready: [],
|
||||
decision: null, response: null, phaseOpening: null, stormPending: null,
|
||||
lastBattle: [], lastBattleContext: null });
|
||||
mutual.version = optional.version + 1;
|
||||
assert.equal(f.sqlite.prepare('UPDATE rooms SET state=?,version=? WHERE code=? AND version=?')
|
||||
.run(JSON.stringify(mutual), mutual.version, code, optional.version).changes, 1);
|
||||
let mutualBattle = await act(1, { type: 'chooseBattle', territory: 'arrakeen', target: ids[2] });
|
||||
for (let step = 0; step < 40; step++) {
|
||||
if (mutualBattle.response) {
|
||||
const p = mutualBattle.players.find(p => !mutualBattle.response!.passed.includes(p.id))!;
|
||||
mutualBattle = await act(ids.indexOf(p.id), { type: 'passResponse' });
|
||||
} else if (mutualBattle.battle?.preparation)
|
||||
mutualBattle = await act(ids.indexOf(mutualBattle.battle.preparation.owner),
|
||||
{ type: 'declineBattlePower' });
|
||||
else break;
|
||||
}
|
||||
if (mutualBattle.battle?.preLeader && !mutualBattle.battle.preLeader.closed)
|
||||
for (const index of [1, 2])
|
||||
mutualBattle = await act(index, {
|
||||
type: 'battlePreparationReady', event: mutualBattle.battle!.preLeader!.event,
|
||||
});
|
||||
mutualBattle = await act(1, { type: 'battlePlan', dial: 2, support: 2,
|
||||
leader: attackerLeader.id, defense: mixedShield.id });
|
||||
mutualBattle = await act(2, { type: 'battlePlan', dial: 0, support: 0,
|
||||
leader: defenderLeader.id, defense: mixedSnooper.id });
|
||||
mutualBattle = await act(1, { type: 'traitorCall', call: true });
|
||||
const mixedOffer = await act(2, { type: 'traitorCall', call: true });
|
||||
assert.equal(mixedOffer.pendingTreacheryDiscard?.continuation.kind, 'battleResolved');
|
||||
assert.equal(mixedOffer.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
||||
assert.deepEqual(mixedOffer.pendingTreacheryDiscard?.batch.entries.map(entry => [
|
||||
entry.card.id, entry.discardedBy,
|
||||
]), [[mixedShield.id, ids[1]], [mixedSnooper.id, ids[2]]]);
|
||||
await f.restart().continueRoomAutomatic(code, clock);
|
||||
assert.equal((await f.restart().readRoom(code)).version, mixedOffer.version);
|
||||
const mixedEvent = mixedOffer.pendingTreacheryDiscard!.batch.event;
|
||||
const mixedCommit = await act(0, { type: 'semutaCommit', event: mixedEvent });
|
||||
assert.equal(mixedCommit.pendingTreacheryDiscard?.reaction?.stage, 'select');
|
||||
assert.deepEqual((await f.restart().readSeatView(code, auths[0])).semutaReaction?.candidates.map(card => card.id),
|
||||
[mixedShield.id, mixedSnooper.id]);
|
||||
assert.deepEqual((await f.restart().readSeatView(code, auths[1])).semutaReaction?.candidates, []);
|
||||
const mixedClaim = await act(0, { type: 'semutaSelect', event: mixedEvent, card: mixedSnooper.id });
|
||||
assert.equal(mixedClaim.pendingTreacheryDiscard, null);
|
||||
assert.equal(mixedClaim.lastBattleContext?.winner, null);
|
||||
assert.equal(seat(mixedClaim, ids[0]).hand.filter(card => card.id === mixedSnooper.id).length, 1);
|
||||
assert.equal(mixedClaim.discard.filter(card => card.id === mixedShield.id).length, 1);
|
||||
assert.equal(mixedClaim.discard.filter(card => card.id === SEMUTA_DRUG_ID).length, 1);
|
||||
assert.deepEqual(f.sqlite.prepare('SELECT * FROM seats').all(), originalSeats);
|
||||
for (const auth of auths)
|
||||
assert.deepEqual(await f.restart().readSeatView(code, auth), viewGame(mixedClaim, auth.playerId));
|
||||
} finally { f.sqlite.close(); }
|
||||
});
|
||||
Reference in new issue
Block a user